Searched defs:rootBlock (Results 1 - 3 of 3) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
H A D | RootInlineBox.cpp | 295 GapRects RootInlineBox::lineSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument 308 result.uniteLeft(block().logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, 312 result.uniteRight(block().logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, 331 LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect);
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H A D | RenderBlockFlow.cpp | 2126 void RenderBlockFlow::clipOutFloatingObjects(const RenderBlock* rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock) const argument 2136 rootBlock->flipForWritingMode(floatBox); 2735 GapRects RenderBlockFlow::inlineSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument 2746 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight(); 2747 lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight()); 2748 lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight()); 2763 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, 2769 LayoutRect physicalRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect); 2772 result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, paintInfo)); 2784 lastLogicalTop = rootBlock 2808 logicalLeftSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const argument 2822 logicalRightSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const argument [all...] |
H A D | RenderBlock.cpp | 1896 GapRects RenderBlock::selectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument 1904 rootBlock->flipForWritingMode(flippedBlockRect); 1910 clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock); 1921 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight(); 1922 lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight()); 1923 lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight()); 1928 result = toRenderBlockFlow(this)->inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo); 1930 result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo); 1933 if (rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd)) 1934 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPositio 1939 blockSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const argument 2009 blockSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo* paintInfo) const argument 2030 logicalLeftSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, const RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo* paintInfo) const argument 2046 logicalRightSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, const RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo* paintInfo) const argument 2073 logicalLeftSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const argument 2081 logicalRightSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const argument [all...] |
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