Searched defs:shaderSource (Results 1 - 13 of 13) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderReturnTests.cpp78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) argument
87 m_vertShaderSource = shaderSource;
99 m_fragShaderSource = shaderSource;
H A Des3fShaderDiscardTests.cpp55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture);
68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) argument
73 m_fragShaderSource = shaderSource;
H A Des3fShaderApiTests.cpp423 const char* shaderSource = getSimpleShaderSource(m_shaderType); local
428 glShaderSource(shaderObject, 1, &shaderSource, 0);
/external/deqp/modules/gles2/functional/
H A Des2fShaderDiscardTests.cpp61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) argument
79 m_fragShaderSource = shaderSource;
H A Des2fShaderReturnTests.cpp83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) argument
98 m_vertShaderSource = shaderSource;
108 m_fragShaderSource = shaderSource;
H A Des2fShaderApiTests.cpp369 const char* shaderSource = getSimpleShaderSource(m_shaderType); local
374 glShaderSource(shaderObject, 1, &shaderSource, 0);
/external/deqp/framework/opengl/
H A DgluShaderProgram.hpp296 ProgramSources& operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_back(shaderSource.source); return *this; } argument
H A DgluES3PlusWrapperContext.cpp350 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length) function in namespace:glu::es3plus
363 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL);
367 context->gl.shaderSource(shader, count, strings, length);
427 dst->shaderSource = shaderSource;
/external/chromium_org/webkit/common/gpu/
H A Dwebgraphicscontext3d_impl.cc580 void WebGraphicsContext3DImpl::shaderSource( function in class:webkit::gpu::WebGraphicsContext3DImpl
/external/deqp/modules/glshared/
H A DglsShaderLibrary.cpp1440 vector<tcu::TestNode*> ShaderLibrary::parseShader (const char* shaderSource) argument
1443 vector<tcu::TestNode*> nodes = parser.parse(shaderSource);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
H A DMockWebGraphicsContext3D.h184 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } function in class:blink::MockWebGraphicsContext3D
/external/deqp/modules/egl/
H A DteglGLES2SharingThreadedTests.cpp1424 const char* shaderSource = m_source.c_str(); local
1426 thread.newMessage() << "Begin -- glShaderSource(" << m_shader->shader << ", 1, \"" << shaderSource << "\", NULL)" << tcu::ThreadUtil::Message::End;
1427 GLU_CHECK_CALL(glShaderSource(m_shader->shader, 1, &shaderSource, NULL));
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContextBase.cpp3234 void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string) function in class:blink::__anon11092::WebGLRenderingContextBase
3236 if (isContextLost() || !validateWebGLObject("shaderSource", shader))
3239 if (!validateString("shaderSource", stringWithoutComments))
3242 webContext()->shaderSource(objectOrZero(shader), stringWithoutComments.utf8().data());

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