/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderReturnTests.cpp | 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) argument 87 m_vertShaderSource = shaderSource; 99 m_fragShaderSource = shaderSource;
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H A D | es3fShaderDiscardTests.cpp | 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture); 68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) argument 73 m_fragShaderSource = shaderSource;
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H A D | es3fShaderApiTests.cpp | 423 const char* shaderSource = getSimpleShaderSource(m_shaderType); local 428 glShaderSource(shaderObject, 1, &shaderSource, 0);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderDiscardTests.cpp | 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) argument 79 m_fragShaderSource = shaderSource;
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H A D | es2fShaderReturnTests.cpp | 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0); 92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) argument 98 m_vertShaderSource = shaderSource; 108 m_fragShaderSource = shaderSource;
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H A D | es2fShaderApiTests.cpp | 369 const char* shaderSource = getSimpleShaderSource(m_shaderType); local 374 glShaderSource(shaderObject, 1, &shaderSource, 0);
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/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.hpp | 296 ProgramSources& operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_back(shaderSource.source); return *this; } argument
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H A D | gluES3PlusWrapperContext.cpp | 350 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length) function in namespace:glu::es3plus 363 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); 367 context->gl.shaderSource(shader, count, strings, length); 427 dst->shaderSource = shaderSource;
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/external/chromium_org/webkit/common/gpu/ |
H A D | webgraphicscontext3d_impl.cc | 580 void WebGraphicsContext3DImpl::shaderSource( function in class:webkit::gpu::WebGraphicsContext3DImpl
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/external/deqp/modules/glshared/ |
H A D | glsShaderLibrary.cpp | 1440 vector<tcu::TestNode*> ShaderLibrary::parseShader (const char* shaderSource) argument 1443 vector<tcu::TestNode*> nodes = parser.parse(shaderSource);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
H A D | MockWebGraphicsContext3D.h | 184 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } function in class:blink::MockWebGraphicsContext3D
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/external/deqp/modules/egl/ |
H A D | teglGLES2SharingThreadedTests.cpp | 1424 const char* shaderSource = m_source.c_str(); local 1426 thread.newMessage() << "Begin -- glShaderSource(" << m_shader->shader << ", 1, \"" << shaderSource << "\", NULL)" << tcu::ThreadUtil::Message::End; 1427 GLU_CHECK_CALL(glShaderSource(m_shader->shader, 1, &shaderSource, NULL));
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLRenderingContextBase.cpp | 3234 void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string) function in class:blink::__anon11092::WebGLRenderingContextBase 3236 if (isContextLost() || !validateWebGLObject("shaderSource", shader)) 3239 if (!validateString("shaderSource", stringWithoutComments)) 3242 webContext()->shaderSource(objectOrZero(shader), stringWithoutComments.utf8().data());
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