Searched defs:shader_list (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | link_functions.cpp | 34 gl_shader **shader_list, unsigned num_shaders, 40 gl_shader **shader_list, unsigned num_shaders) 43 this->shader_list = shader_list; 89 sig = find_matching_signature(name, &ir->actual_parameters, shader_list, 224 gl_shader **shader_list; member in class:call_link_visitor 250 gl_shader **shader_list, unsigned num_shaders, 254 ir_function *const f = shader_list[i]->symbols->get_function(name); 280 gl_shader **shader_list, unsigned num_shaders) 282 call_link_visitor v(prog, main, shader_list, num_shader 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, gl_shader **shader_list, unsigned num_shaders) argument 249 find_matching_signature(const char *name, const exec_list *actual_parameters, gl_shader **shader_list, unsigned num_shaders, bool use_builtin) argument 279 link_function_calls(gl_shader_program *prog, gl_shader *main, gl_shader **shader_list, unsigned num_shaders) argument [all...] |
H A D | linker.cpp | 389 struct gl_shader **shader_list, 398 if (shader_list[i] == NULL) 401 foreach_list(node, shader_list[i]->ir) { 967 struct gl_shader **shader_list, 975 if (!cross_validate_globals(prog, shader_list, num_shaders, false)) 980 struct gl_shader *sh = shader_list[i]; 982 for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) { 983 link_assign_uniform_block_offsets(shader_list[i]); 1001 foreach_list(node, shader_list[i]->ir) { 1009 shader_list[ 388 cross_validate_globals(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, bool uniforms_only) argument 964 link_intrastage_shaders(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) argument [all...] |
/external/mesa3d/src/glsl/ |
H A D | link_functions.cpp | 34 gl_shader **shader_list, unsigned num_shaders, 40 gl_shader **shader_list, unsigned num_shaders) 43 this->shader_list = shader_list; 89 sig = find_matching_signature(name, &ir->actual_parameters, shader_list, 224 gl_shader **shader_list; member in class:call_link_visitor 250 gl_shader **shader_list, unsigned num_shaders, 254 ir_function *const f = shader_list[i]->symbols->get_function(name); 280 gl_shader **shader_list, unsigned num_shaders) 282 call_link_visitor v(prog, main, shader_list, num_shader 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, gl_shader **shader_list, unsigned num_shaders) argument 249 find_matching_signature(const char *name, const exec_list *actual_parameters, gl_shader **shader_list, unsigned num_shaders, bool use_builtin) argument 279 link_function_calls(gl_shader_program *prog, gl_shader *main, gl_shader **shader_list, unsigned num_shaders) argument [all...] |
H A D | linker.cpp | 389 struct gl_shader **shader_list, 398 if (shader_list[i] == NULL) 401 foreach_list(node, shader_list[i]->ir) { 967 struct gl_shader **shader_list, 975 if (!cross_validate_globals(prog, shader_list, num_shaders, false)) 980 struct gl_shader *sh = shader_list[i]; 982 for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) { 983 link_assign_uniform_block_offsets(shader_list[i]); 1001 foreach_list(node, shader_list[i]->ir) { 1009 shader_list[ 388 cross_validate_globals(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, bool uniforms_only) argument 964 link_intrastage_shaders(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) argument [all...] |
Completed in 1982 milliseconds