Searched defs:shader_list (Results 1 - 4 of 4) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dlink_functions.cpp34 gl_shader **shader_list, unsigned num_shaders,
40 gl_shader **shader_list, unsigned num_shaders)
43 this->shader_list = shader_list;
89 sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
224 gl_shader **shader_list; member in class:call_link_visitor
250 gl_shader **shader_list, unsigned num_shaders,
254 ir_function *const f = shader_list[i]->symbols->get_function(name);
280 gl_shader **shader_list, unsigned num_shaders)
282 call_link_visitor v(prog, main, shader_list, num_shader
39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, gl_shader **shader_list, unsigned num_shaders) argument
249 find_matching_signature(const char *name, const exec_list *actual_parameters, gl_shader **shader_list, unsigned num_shaders, bool use_builtin) argument
279 link_function_calls(gl_shader_program *prog, gl_shader *main, gl_shader **shader_list, unsigned num_shaders) argument
[all...]
H A Dlinker.cpp389 struct gl_shader **shader_list,
398 if (shader_list[i] == NULL)
401 foreach_list(node, shader_list[i]->ir) {
967 struct gl_shader **shader_list,
975 if (!cross_validate_globals(prog, shader_list, num_shaders, false))
980 struct gl_shader *sh = shader_list[i];
982 for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) {
983 link_assign_uniform_block_offsets(shader_list[i]);
1001 foreach_list(node, shader_list[i]->ir) {
1009 shader_list[
388 cross_validate_globals(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, bool uniforms_only) argument
964 link_intrastage_shaders(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) argument
[all...]
/external/mesa3d/src/glsl/
H A Dlink_functions.cpp34 gl_shader **shader_list, unsigned num_shaders,
40 gl_shader **shader_list, unsigned num_shaders)
43 this->shader_list = shader_list;
89 sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
224 gl_shader **shader_list; member in class:call_link_visitor
250 gl_shader **shader_list, unsigned num_shaders,
254 ir_function *const f = shader_list[i]->symbols->get_function(name);
280 gl_shader **shader_list, unsigned num_shaders)
282 call_link_visitor v(prog, main, shader_list, num_shader
39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, gl_shader **shader_list, unsigned num_shaders) argument
249 find_matching_signature(const char *name, const exec_list *actual_parameters, gl_shader **shader_list, unsigned num_shaders, bool use_builtin) argument
279 link_function_calls(gl_shader_program *prog, gl_shader *main, gl_shader **shader_list, unsigned num_shaders) argument
[all...]
H A Dlinker.cpp389 struct gl_shader **shader_list,
398 if (shader_list[i] == NULL)
401 foreach_list(node, shader_list[i]->ir) {
967 struct gl_shader **shader_list,
975 if (!cross_validate_globals(prog, shader_list, num_shaders, false))
980 struct gl_shader *sh = shader_list[i];
982 for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) {
983 link_assign_uniform_block_offsets(shader_list[i]);
1001 foreach_list(node, shader_list[i]->ir) {
1009 shader_list[
388 cross_validate_globals(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, bool uniforms_only) argument
964 link_intrastage_shaders(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) argument
[all...]

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