Searched defs:sqrInvScaleX (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/third_party/skia/experimental/AndroidPathRenderer/
H A DAndroidPathRenderer.cpp599 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
630 sqrInvScaleX, sqrInvScaleY, outputVertices);
639 sqrInvScaleX, sqrInvScaleY, outputVertices);
658 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
667 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
691 sqrInvScaleX, sqrInvScaleY, outputVertices);
695 sqrInvScaleX, sqrInvScaleY, outputVertices);
703 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
708 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
722 sqrInvScaleX, sqrInvScale
598 ConvexPathPerimeterVertices(const SkPath& path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument
655 RecursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument
699 RecursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument
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/external/skia/experimental/AndroidPathRenderer/
H A DAndroidPathRenderer.cpp599 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
630 sqrInvScaleX, sqrInvScaleY, outputVertices);
639 sqrInvScaleX, sqrInvScaleY, outputVertices);
658 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
667 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
691 sqrInvScaleX, sqrInvScaleY, outputVertices);
695 sqrInvScaleX, sqrInvScaleY, outputVertices);
703 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
708 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
722 sqrInvScaleX, sqrInvScale
598 ConvexPathPerimeterVertices(const SkPath& path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument
655 RecursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument
699 RecursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument
[all...]

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