Searched defs:sqrInvScaleY (Results 1 - 2 of 2) sorted by relevance
/external/chromium_org/third_party/skia/experimental/AndroidPathRenderer/ |
H A D | AndroidPathRenderer.cpp | 599 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { 630 sqrInvScaleX, sqrInvScaleY, outputVertices); 639 sqrInvScaleX, sqrInvScaleY, outputVertices); 658 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { 665 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors 667 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { 691 sqrInvScaleX, sqrInvScaleY, outputVertices); 695 sqrInvScaleX, sqrInvScaleY, outputVertices); 703 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { 708 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY 598 ConvexPathPerimeterVertices(const SkPath& path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument 655 RecursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument 699 RecursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument [all...] |
/external/skia/experimental/AndroidPathRenderer/ |
H A D | AndroidPathRenderer.cpp | 599 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { 630 sqrInvScaleX, sqrInvScaleY, outputVertices); 639 sqrInvScaleX, sqrInvScaleY, outputVertices); 658 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { 665 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors 667 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { 691 sqrInvScaleX, sqrInvScaleY, outputVertices); 695 sqrInvScaleX, sqrInvScaleY, outputVertices); 703 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { 708 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY 598 ConvexPathPerimeterVertices(const SkPath& path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument 655 RecursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument 699 RecursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) argument [all...] |
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