/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLRenderTarget.cpp | 18 GrGLTexID* texID) { 23 fTexIDObj.reset(SkSafeRef(texID)); 47 GrGLTexID* texID, 56 SkASSERT(texID); 66 this->init(desc, viewport, texID); 16 init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID) argument 44 GrGLRenderTarget(GrGpuGL* gpu, const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID, GrGLTexture* texture) argument
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H A D | GrGLTexture.h | 22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped) argument 24 , fTexID(texID)
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H A D | GrGpuGL.cpp | 819 GrGLuint texID, 895 texID, 0, desc->fSampleCnt)); 900 texID, 0)); 2379 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); local 2386 texID, 818 createRenderTargetObjects(int width, int height, GrGLuint texID, GrGLRenderTarget::Desc* desc) argument
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/external/skia/src/gpu/gl/ |
H A D | GrGLRenderTarget.cpp | 18 GrGLTexID* texID) { 23 fTexIDObj.reset(SkSafeRef(texID)); 46 GrGLTexID* texID, 55 SkASSERT(NULL != texID); 65 this->init(desc, viewport, texID); 16 init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID) argument 43 GrGLRenderTarget(GrGpuGL* gpu, const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID, GrGLTexture* texture) argument
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H A D | GrGLTexture.h | 22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped) argument 24 , fTexID(texID)
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H A D | GrGpuGL.cpp | 826 GrGLuint texID, 900 texID, 0, desc->fSampleCnt)); 905 texID, 0)); 2794 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); local 2800 texID, 825 createRenderTargetObjects(int width, int height, GrGLuint texID, GrGLRenderTarget::Desc* desc) argument
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
H A D | render_model_utils.cc | 36 HandleTexture(&i->texID, 46 HandleTexture(&i->texID, i->width, i->height, i->format); 108 void TextureGenerator::HandleTexture(int* texID, argument 112 if (*texID == -1) 116 discovered_ids_.insert(*texID); 119 *texID = remapped_ids_[*texID]; 124 if (ids_for_completed_textures_.count(*texID)) 126 GenerateImageForTexture(*texID, width, height, format); 127 ids_for_completed_textures_.insert(*texID); 132 GenerateImageForTexture(int texID, int width, int height, GLenum format) argument [all...] |
H A D | render_tree.h | 28 int texID; member in struct:Tile 32 int texID; member in struct:Texture
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H A D | shaders.cc | 293 DCHECK_NE(n->texture(0)->texID, -1); 295 glBindTexture(GL_TEXTURE_2D, n->texture(0)->texID); 301 DCHECK_NE(n->texture(0)->texID, -1); 302 DCHECK_NE(n->texture(1)->texID, -1); 303 DCHECK_NE(n->texture(2)->texID, -1); 306 glBindTexture(GL_TEXTURE_2D, n->texture(0)->texID); 311 glBindTexture(GL_TEXTURE_2D, n->texture(1)->texID); 316 glBindTexture(GL_TEXTURE_2D, n->texture(2)->texID); 411 void DrawTileQuad(GLuint texID, int x, int y) { argument 431 glBindTexture(GL_TEXTURE_2D, texID); [all...] |