Searched defs:texID (Results 1 - 9 of 9) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLRenderTarget.cpp18 GrGLTexID* texID) {
23 fTexIDObj.reset(SkSafeRef(texID));
47 GrGLTexID* texID,
56 SkASSERT(texID);
66 this->init(desc, viewport, texID);
16 init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID) argument
44 GrGLRenderTarget(GrGpuGL* gpu, const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID, GrGLTexture* texture) argument
H A DGrGLTexture.h22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped) argument
24 , fTexID(texID)
H A DGrGpuGL.cpp819 GrGLuint texID,
895 texID, 0, desc->fSampleCnt));
900 texID, 0));
2379 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); local
2386 texID,
818 createRenderTargetObjects(int width, int height, GrGLuint texID, GrGLRenderTarget::Desc* desc) argument
/external/skia/src/gpu/gl/
H A DGrGLRenderTarget.cpp18 GrGLTexID* texID) {
23 fTexIDObj.reset(SkSafeRef(texID));
46 GrGLTexID* texID,
55 SkASSERT(NULL != texID);
65 this->init(desc, viewport, texID);
16 init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID) argument
43 GrGLRenderTarget(GrGpuGL* gpu, const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID, GrGLTexture* texture) argument
H A DGrGLTexture.h22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped) argument
24 , fTexID(texID)
H A DGrGpuGL.cpp826 GrGLuint texID,
900 texID, 0, desc->fSampleCnt));
905 texID, 0));
2794 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); local
2800 texID,
825 createRenderTargetObjects(int width, int height, GrGLuint texID, GrGLRenderTarget::Desc* desc) argument
/external/chromium_org/gpu/tools/compositor_model_bench/
H A Drender_model_utils.cc36 HandleTexture(&i->texID,
46 HandleTexture(&i->texID, i->width, i->height, i->format);
108 void TextureGenerator::HandleTexture(int* texID, argument
112 if (*texID == -1)
116 discovered_ids_.insert(*texID);
119 *texID = remapped_ids_[*texID];
124 if (ids_for_completed_textures_.count(*texID))
126 GenerateImageForTexture(*texID, width, height, format);
127 ids_for_completed_textures_.insert(*texID);
132 GenerateImageForTexture(int texID, int width, int height, GLenum format) argument
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H A Drender_tree.h28 int texID; member in struct:Tile
32 int texID; member in struct:Texture
H A Dshaders.cc293 DCHECK_NE(n->texture(0)->texID, -1);
295 glBindTexture(GL_TEXTURE_2D, n->texture(0)->texID);
301 DCHECK_NE(n->texture(0)->texID, -1);
302 DCHECK_NE(n->texture(1)->texID, -1);
303 DCHECK_NE(n->texture(2)->texID, -1);
306 glBindTexture(GL_TEXTURE_2D, n->texture(0)->texID);
311 glBindTexture(GL_TEXTURE_2D, n->texture(1)->texID);
316 glBindTexture(GL_TEXTURE_2D, n->texture(2)->texID);
411 void DrawTileQuad(GLuint texID, int x, int y) { argument
431 glBindTexture(GL_TEXTURE_2D, texID);
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