Searched defs:texToFboShaderID (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboColorbufferTests.cpp | 143 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); local 147 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); local 226 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboColorbufferTests.cpp | 367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); local 371 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); local 443 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); local 500 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); local 569 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader); local 626 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); local 693 sglr::drawQuad(*getCurrentContext() , texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
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H A D | es3fFboRenderTest.cpp | 539 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); local 578 texToFboShader.setUniforms(context, texToFboShaderID); 579 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); 584 texToFboShader.setUniforms(context, texToFboShaderID); 585 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); 1121 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); local 1144 texToFboShader.setUniforms (context, texToFboShaderID); 1154 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 1212 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); 1215 sglr::drawQuad(context, texToFboShaderID, Vec 1277 deUint32 texToFboShaderID = ctx.createProgram(&texToFboShader); local [all...] |
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