Searched defs:texelArea (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dprimitives.cpp698 // rho = sqrt( texelArea / area )
700 // lod = log2( texelArea / area ) / 2
701 // lod = (log2( texelArea ) - log2( area )) / 2
707 int32_t texelArea = abs( gglMulx(s1-s0, t2-t0, shift) - local
709 int log2TArea = (32-TRI_FRACTION_BITS -1) - gglClz(texelArea);

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