Searched defs:textureUnit (Results 1 - 6 of 6) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
H A D | s_texcombine.c | 95 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); local 96 const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; 165 GLfloat red = textureUnit->EnvColor[0]; 166 GLfloat green = textureUnit->EnvColor[1]; 167 GLfloat blue = textureUnit->EnvColor[2]; 168 GLfloat alpha = textureUnit->EnvColor[3]; 261 GLfloat alpha = textureUnit->EnvColor[3]; 329 if (textureUnit->EnvMode == GL_COMBINE4_NV) { 350 if (textureUnit->EnvMode == GL_COMBINE4_NV) { 474 if (textureUnit [all...] |
/external/mesa3d/src/mesa/swrast/ |
H A D | s_texcombine.c | 87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); local 88 const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; 157 GLfloat red = textureUnit->EnvColor[0]; 158 GLfloat green = textureUnit->EnvColor[1]; 159 GLfloat blue = textureUnit->EnvColor[2]; 160 GLfloat alpha = textureUnit->EnvColor[3]; 253 GLfloat alpha = textureUnit->EnvColor[3]; 321 if (textureUnit->EnvMode == GL_COMBINE4_NV) { 342 if (textureUnit->EnvMode == GL_COMBINE4_NV) { 466 if (textureUnit [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
H A D | DrawingBuffer.h | 133 void setActiveTextureUnit(GLint textureUnit) { m_activeTextureUnit = textureUnit; } argument
|
/external/deqp/modules/glshared/ |
H A D | glsLongStressCase.hpp | 135 deUint32 textureUnit; member in struct:deqp::gls::TextureSpec 164 , textureUnit (unit)
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | State.cpp | 670 void State::setSamplerBinding(GLuint textureUnit, Sampler *sampler) argument 672 mSamplers[textureUnit].set(sampler); 675 GLuint State::getSamplerId(GLuint textureUnit) const 677 ASSERT(textureUnit < mSamplers.size()); 678 return mSamplers[textureUnit].id(); 681 Sampler *State::getSampler(GLuint textureUnit) const 683 return mSamplers[textureUnit].get(); 692 for (size_t textureUnit = 0; textureUnit < mSamplers.size(); textureUnit [all...] |
H A D | Context.cpp | 562 void Context::bindSampler(GLuint textureUnit, GLuint sampler) argument 564 ASSERT(textureUnit < mCaps.maxCombinedTextureImageUnits); 567 mState.setSamplerBinding(textureUnit, getSampler(sampler)); 1400 GLint textureUnit = programBinary->getSamplerMapping(type, i, getCaps()); local 1401 if (textureUnit != -1) 1403 Texture* texture = getSamplerTexture(textureUnit, textureType); 1428 GLint textureUnit = programBinary->getSamplerMapping(shaderType, samplerIndex, getCaps()); local 1429 if (textureUnit != -1) 1432 Texture* texture = getSamplerTexture(textureUnit, textureType); 1435 Sampler *samplerObject = mState.getSampler(textureUnit); [all...] |
Completed in 165 milliseconds