Searched defs:threads (Results 1 - 4 of 4) sorted by last modified time

/art/runtime/base/
H A Dlogging.h314 bool threads; member in struct:art::LogVerbosity
/art/runtime/
H A Ddebugger.cc664 // This may cause us to suspend all threads.
790 // Suspend all threads and exclusively acquire the mutator lock. Set the state of the thread
925 // Ensure all threads are suspended while we read objects' lock words.
1981 // We still need to report the zombie threads' names, so we can't just call Thread::GetThreadName.
2008 // Zombie threads are in the null group.
2115 // Add child threads.
2232 // Do we want threads from all thread groups?
2252 // query all threads, so it's easier if we just don't tell them about this thread.
2264 // TODO: if we identified threads to the debugger by their Thread*
2266 // Doing so might help us report ZOMBIE threads to
4009 std::list<Thread*> threads; local
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H A Dthread_pool.cc95 // Wait for all of the threads to attach.
99 void ThreadPool::SetMaxActiveWorkers(size_t threads) { argument
101 CHECK_LE(threads, GetThreadCount());
102 max_active_workers_ = threads;
115 // Wait for the threads to finish.
136 // Ensure that we don't use more threads than the maximum active workers.
/art/runtime/gc/allocator/
H A Drosalloc.cc1968 std::list<Thread*> threads = Runtime::Current()->GetThreadList()->GetList(); local
1969 for (Thread* thread : threads) {
2119 // Acquire the lock to prevent other threads racing in and modifying the page map.

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