Searched defs:triNdx (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles2/accuracy/
H A Des2aVaryingInterpolationTests.cpp82 int triNdx = nx + ny >= 1.0f ? 1 : 0; local
83 float triNx = triNdx ? 1.0f - nx : nx;
84 float triNy = triNdx ? 1.0f - ny : ny;
86 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0];
87 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1];
88 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2];
/external/deqp/modules/gles3/accuracy/
H A Des3aVaryingInterpolationTests.cpp85 int triNdx = nx + ny >= 1.0f ? 1 : 0; local
86 float triNx = triNdx ? 1.0f - nx : nx;
87 float triNy = triNdx ? 1.0f - ny : ny;
89 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0];
90 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1];
91 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2];
/external/deqp/modules/gles3/functional/
H A Des3fShaderBuiltinVarTests.cpp829 const int triNdx = vtxNdx/3; local
830 const int quadNdx = triNdx/2;
837 if (triNdx%2 == 0)
H A Des3fTransformFeedbackTests.cpp681 int triNdx = outNdx/3; local
683 return (triNdx%2 != 0 && vtxNdx < 2) ? (triNdx+1-vtxNdx) : (triNdx+vtxNdx);
/external/deqp/modules/glshared/
H A DglsTextureTestUtil.cpp457 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
458 float triX = triNdx ? 1.0f-xf : xf;
459 float triY = triNdx ? 1.0f-yf : yf;
461 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
462 float lod = triLod[triNdx];
489 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
490 float triX = triNdx ? 1.0f-xf : xf;
491 float triY = triNdx
523 int triNdx = nx + ny >= 1.0f ? 1 : 0; local
562 int triNdx = nx + ny >= 1.0f ? 1 : 0; local
664 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
722 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
766 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
809 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
850 int triNdx = nx + ny >= 1.0f ? 1 : 0; local
903 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
950 const int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
1734 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
1838 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
2372 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
2480 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
2852 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
2964 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
3082 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
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