Searched defs:triNdx (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles2/accuracy/ |
H A D | es2aVaryingInterpolationTests.cpp | 82 int triNdx = nx + ny >= 1.0f ? 1 : 0; local 83 float triNx = triNdx ? 1.0f - nx : nx; 84 float triNy = triNdx ? 1.0f - ny : ny; 86 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; 87 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; 88 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2];
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aVaryingInterpolationTests.cpp | 85 int triNdx = nx + ny >= 1.0f ? 1 : 0; local 86 float triNx = triNdx ? 1.0f - nx : nx; 87 float triNy = triNdx ? 1.0f - ny : ny; 89 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; 90 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; 91 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2];
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderBuiltinVarTests.cpp | 829 const int triNdx = vtxNdx/3; local 830 const int quadNdx = triNdx/2; 837 if (triNdx%2 == 0)
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H A D | es3fTransformFeedbackTests.cpp | 681 int triNdx = outNdx/3; local 683 return (triNdx%2 != 0 && vtxNdx < 2) ? (triNdx+1-vtxNdx) : (triNdx+vtxNdx);
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/external/deqp/modules/glshared/ |
H A D | glsTextureTestUtil.cpp | 457 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 458 float triX = triNdx ? 1.0f-xf : xf; 459 float triY = triNdx ? 1.0f-yf : yf; 461 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); 462 float lod = triLod[triNdx]; 489 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 490 float triX = triNdx ? 1.0f-xf : xf; 491 float triY = triNdx 523 int triNdx = nx + ny >= 1.0f ? 1 : 0; local 562 int triNdx = nx + ny >= 1.0f ? 1 : 0; local 664 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 722 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 766 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 809 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 850 int triNdx = nx + ny >= 1.0f ? 1 : 0; local 903 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 950 const int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 1734 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 1838 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 2372 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 2480 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 2852 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 2964 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 3082 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local [all...] |
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