/external/deqp/modules/gles2/functional/ |
H A D | es2fBufferTestUtil.cpp | 345 int v00 = quadNdx*4 + 0; local 353 indices[quadNdx*6 + 1] = (deUint16)v00; 383 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0); 397 const Vec4& t0 = tri ? v00 : v11;
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
H A D | s_blit.c | 360 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) 362 const GLfloat temp0 = LERP(a, v00, v10); 359 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
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H A D | s_triangle.c | 257 ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) argument 259 const GLint temp0 = ilerp(ia, v00, v10);
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H A D | s_texfilter.c | 56 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 64 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) 66 const GLfloat temp0 = LERP(a, v00, v10); 63 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
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/external/deqp/modules/glshared/ |
H A D | glsBufferTestUtil.cpp | 505 int v00 = quadNdx*4 + 0; local 513 indices[quadNdx*6 + 1] = (deUint16)v00; 543 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0); 557 const Vec4& t0 = tri ? v00 : v11;
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H A D | glsShaderRenderCase.cpp | 239 int v00 = (y * stride) + x; local 246 m_indices[baseNdx + 1] = v00; 702 int v00 = (y * stride) + x; local 706 Vec4 c00 = colors[v00];
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_blit.c | 360 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) 362 const GLfloat temp0 = LERP(a, v00, v10); 359 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
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H A D | s_triangle.c | 257 ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) argument 259 const GLint temp0 = ilerp(ia, v00, v10);
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H A D | s_texfilter.c | 56 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 64 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) 66 const GLfloat temp0 = LERP(a, v00, v10); 63 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_arit.c | 989 LLVMValueRef v00, 994 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01); 986 lp_build_lerp_2d(struct lp_build_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef v00, LLVMValueRef v01, LLVMValueRef v10, LLVMValueRef v11) argument
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFragmentOutputTests.cpp | 410 const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); local 415 const Vec4& v0 = tri ? v11 : v00;
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_arit.c | 989 LLVMValueRef v00, 994 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01); 986 lp_build_lerp_2d(struct lp_build_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef v00, LLVMValueRef v01, LLVMValueRef v10, LLVMValueRef v11) argument
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 78 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 86 float v00, float v10, float v01, float v11) 88 const float temp0 = lerp(a, v00, v10); 85 lerp_2d(float a, float b, float v00, float v10, float v01, float v11) argument
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/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 78 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 86 float v00, float v10, float v01, float v11) 88 const float temp0 = lerp(a, v00, v10); 85 lerp_2d(float a, float b, float v00, float v10, float v01, float v11) argument
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