Searched defs:v00 (Results 1 - 14 of 14) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fBufferTestUtil.cpp345 int v00 = quadNdx*4 + 0; local
353 indices[quadNdx*6 + 1] = (deUint16)v00;
383 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0);
397 const Vec4& t0 = tri ? v00 : v11;
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_blit.c360 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
362 const GLfloat temp0 = LERP(a, v00, v10);
359 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
H A Ds_triangle.c257 ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) argument
259 const GLint temp0 = ilerp(ia, v00, v10);
H A Ds_texfilter.c56 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
64 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
66 const GLfloat temp0 = LERP(a, v00, v10);
63 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
/external/deqp/modules/glshared/
H A DglsBufferTestUtil.cpp505 int v00 = quadNdx*4 + 0; local
513 indices[quadNdx*6 + 1] = (deUint16)v00;
543 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0);
557 const Vec4& t0 = tri ? v00 : v11;
H A DglsShaderRenderCase.cpp239 int v00 = (y * stride) + x; local
246 m_indices[baseNdx + 1] = v00;
702 int v00 = (y * stride) + x; local
706 Vec4 c00 = colors[v00];
/external/mesa3d/src/mesa/swrast/
H A Ds_blit.c360 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
362 const GLfloat temp0 = LERP(a, v00, v10);
359 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
H A Ds_triangle.c257 ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) argument
259 const GLint temp0 = ilerp(ia, v00, v10);
H A Ds_texfilter.c56 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
64 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
66 const GLfloat temp0 = LERP(a, v00, v10);
63 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
H A Dlp_bld_arit.c989 LLVMValueRef v00,
994 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01);
986 lp_build_lerp_2d(struct lp_build_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef v00, LLVMValueRef v01, LLVMValueRef v10, LLVMValueRef v11) argument
/external/deqp/modules/gles3/functional/
H A Des3fFragmentOutputTests.cpp410 const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); local
415 const Vec4& v0 = tri ? v11 : v00;
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_arit.c989 LLVMValueRef v00,
994 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01);
986 lp_build_lerp_2d(struct lp_build_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef v00, LLVMValueRef v01, LLVMValueRef v10, LLVMValueRef v11) argument
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c78 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
86 float v00, float v10, float v01, float v11)
88 const float temp0 = lerp(a, v00, v10);
85 lerp_2d(float a, float b, float v00, float v10, float v01, float v11) argument
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c78 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
86 float v00, float v10, float v01, float v11)
88 const float temp0 = lerp(a, v00, v10);
85 lerp_2d(float a, float b, float v00, float v10, float v01, float v11) argument

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