Searched defs:vao (Results 1 - 9 of 9) sorted by relevance

/external/chromium_org/gpu/command_buffer/tests/
H A Dgl_virtual_contexts_unittest.cc279 GLuint vao; local
280 glGenVertexArraysOES(1, &vao);
281 glBindVertexArrayOES(vao);
/external/deqp/modules/gles31/functional/
H A Des31fNegativeVertexArrayApiTests.cpp153 GLuint vao = 0; local
155 ctx.glGenVertexArrays(1, &vao);
156 ctx.glBindVertexArray(vao);
164 ctx.glDeleteVertexArrays(1, &vao);
197 GLuint vao = 0; local
199 ctx.glGenVertexArrays(1, &vao);
200 ctx.glBindVertexArray(vao);
208 ctx.glDeleteVertexArrays(1, &vao);
/external/deqp/modules/gles3/functional/
H A Des3fLifetimeTests.cpp72 void draw (GLuint vao, GLfloat scale, bool tf, Surface* dst);
73 void setPos (GLuint buffer, GLuint vao);
126 void ScaleProgram::draw (GLuint vao, GLfloat scale, bool tf, Surface* dst) argument
129 de::Random rnd (vao);
136 gl.bindVertexArray(vao);
155 void ScaleProgram::setPos (GLuint buffer, GLuint vao) argument
160 gl.bindVertexArray(vao);
264 void BufferVAOAttacher::attach (GLuint buffer, GLuint vao) argument
266 m_program.setPos(buffer, vao);
268 << "// Set the `pos` attribute in VAO " << vao << " t
300 drawContainer(GLuint vao, Surface& dst) argument
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H A Des3fVertexArrayObjectTests.cpp127 VertexArrayState vao; member in struct:deqp::gles3::Functional::__anon20152::Spec
244 m_vaoProgram = createProgram(m_spec.vao);
254 if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0))
600 GLuint vao = 0; local
602 GLU_CHECK_CALL(glGenVertexArrays(1, &vao));
603 GLU_CHECK_CALL(glBindVertexArray(vao));
604 setState(m_spec.vao);
609 GLU_CHECK_CALL(glBindVertexArray(vao));
611 makeDrawCall(m_spec.vao);
613 setState(m_spec.vao);
1177 GLuint vao = 0; local
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/external/chromium_org/third_party/angle/src/libGLESv2/
H A DvalidationES.cpp1470 const VertexArray *vao = state.getVertexArray(); local
1473 const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
1570 const VertexArray *vao = state.getVertexArray(); local
1573 const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
1634 const gl::VertexArray *vao = state.getVertexArray(); local
1635 const gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer();
H A DContext.cpp1733 VertexArray *vao = mState.getVertexArray(); local
1736 Error error = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
1743 error = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(),
1767 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
H A DlibGLESv2.cpp5743 gl::VertexArray *vao = context->getVertexArray(array); local
5745 if (!vao)
5830 gl::VertexArray *vao = context->getVertexArray(array); local
5832 return (vao != NULL ? GL_TRUE : GL_FALSE);
/external/deqp/framework/opengl/simplereference/
H A DsglrGLContext.cpp101 deUint32 vao = *i; local
102 gl.deleteVertexArrays(1, &vao);
/external/chromium_org/gpu/command_buffer/service/
H A Dgles2_cmd_decoder.cc10027 VertexAttribManager* vao = local
10029 if (vao && !vao->IsDeleted()) {
10030 if (state_.vertex_attrib_manager.get() == vao) {
10039 VertexAttribManager* vao = NULL; local
10041 vao = GetVertexAttribManager(client_id);
10042 if (!vao) {
10053 vao = state_.default_vertex_attrib_manager.get();
10057 if (state_.vertex_attrib_manager.get() != vao) {
10058 state_.vertex_attrib_manager = vao;
10083 const VertexAttribManager* vao = local
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