Searched defs:vertex (Results 1 - 25 of 109) sorted by relevance

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/external/chromium_org/third_party/skia/experimental/AndroidPathRenderer/
H A DVertex.h15 * Simple structure to describe a vertex with a position and a texture.
20 static inline void set(Vertex* vertex, float x, float y) { argument
21 vertex[0].position[0] = x;
22 vertex[0].position[1] = y;
27 * Simple structure to describe a vertex with a position and a texture.
33 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
34 vertex[0].position[0] = x;
35 vertex[0].position[1] = y;
36 vertex[0].texture[0] = u;
37 vertex[
52 set(AlphaVertex* vertex, float x, float y, float alpha) argument
57 setColor(AlphaVertex* vertex, float alpha) argument
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/external/skia/experimental/AndroidPathRenderer/
H A DVertex.h15 * Simple structure to describe a vertex with a position and a texture.
20 static inline void set(Vertex* vertex, float x, float y) { argument
21 vertex[0].position[0] = x;
22 vertex[0].position[1] = y;
27 * Simple structure to describe a vertex with a position and a texture.
33 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
34 vertex[0].position[0] = x;
35 vertex[0].position[1] = y;
36 vertex[0].texture[0] = u;
37 vertex[
52 set(AlphaVertex* vertex, float x, float y, float alpha) argument
57 setColor(AlphaVertex* vertex, float alpha) argument
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/external/chromium_org/third_party/mesa/src/src/mesa/vbo/
H A Dvbo_exec_eval.c123 * They alias and override the conventional vertex attributs.
169 GLfloat vertex[4]; local
171 ASSIGN_4V(vertex, 0, 0, 0, 1);
173 _math_horner_bezier_curve(map->Points, vertex, uu,
178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
218 GLfloat vertex[4]; local
220 ASSIGN_4V(vertex, 0, 0, 0, 1);
226 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
231 du[0] = du[0]*vertex[
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H A Dvbo_save_draw.c47 * last vertex to the saved state
54 GLfloat vertex[VBO_ATTRIB_MAX * 4]; local
65 data = vertex;
77 data += node->attrsz[0]; /* skip vertex position */
131 * Treat the vertex storage as a VBO, define vertex arrays pointing
166 /* The aliasing of attributes for NV vertex programs has already
167 * occurred. NV vertex programs cannot access material values,
265 /* The vertex store is currently mapped but we're about to replay
268 * We never want to have mapped vertex buffer
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/external/mesa3d/src/mesa/vbo/
H A Dvbo_exec_eval.c123 * They alias and override the conventional vertex attributs.
169 GLfloat vertex[4]; local
171 ASSIGN_4V(vertex, 0, 0, 0, 1);
173 _math_horner_bezier_curve(map->Points, vertex, uu,
178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
218 GLfloat vertex[4]; local
220 ASSIGN_4V(vertex, 0, 0, 0, 1);
226 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
231 du[0] = du[0]*vertex[
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/external/pdfium/core/src/fxge/agg/agg23/
H A Dfx_agg_vcgen_dash.cpp104 unsigned vcgen_dash::vertex(FX_FLOAT* x, FX_FLOAT* y) function in class:agg::vcgen_dash
H A Dfx_agg_vcgen_stroke.cpp90 unsigned vcgen_stroke::vertex(FX_FLOAT* x, FX_FLOAT* y) function in class:agg::vcgen_stroke
/external/ceres-solver/internal/ceres/
H A Dgraph.h46 // A weighted undirected graph templated over the vertex ids. Vertex
53 // Add a weighted vertex. If the vertex already exists in the graph,
55 void AddVertex(const Vertex& vertex, double weight) { argument
56 if (vertices_.find(vertex) == vertices_.end()) {
57 vertices_.insert(vertex);
58 edges_[vertex] = HashSet<Vertex>();
60 vertex_weights_[vertex] = weight;
63 // Uses weight = 1.0. If vertex already exists, its weight is set to
65 void AddVertex(const Vertex& vertex) { argument
69 RemoveVertex(const Vertex& vertex) argument
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
H A Di915_prim_emit.c42 * Primitive emit to hardware. No support for vertex buffers or any
70 const struct vertex_header *vertex)
80 const float *attrib = vertex->data[j];
69 emit_hw_vertex( struct i915_context *i915, const struct vertex_header *vertex) argument
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
H A Dd3d10tri.cpp31 struct vertex { struct
36 static struct vertex vertices[3] =
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
H A Dd3d11tri.cpp31 struct vertex { struct
36 static struct vertex vertices[3] =
66 // inverse order to make sure the implementation can properly parse the vertex shader signature
/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
H A Dfs-fragcoord.c16 struct vertex { struct
21 /* Note: the upper-left vertex is pushed to the left a bit to
24 static struct vertex vertices[] =
59 ve[0].src_offset = Offset(struct vertex, position);
61 ve[1].src_offset = Offset(struct vertex, color);
68 vbuf.stride = sizeof(struct vertex);
H A Dfs-frontface.c14 struct vertex { struct
23 static struct vertex vertices[] =
81 ve[0].src_offset = Offset(struct vertex, position);
83 ve[1].src_offset = Offset(struct vertex, color);
90 vbuf.stride = sizeof(struct vertex);
H A Dfs-write-z.c17 struct vertex { struct
27 static struct vertex vertices[] =
85 ve[0].src_offset = Offset(struct vertex, position);
87 ve[1].src_offset = Offset(struct vertex, color);
94 vbuf.stride = sizeof(struct vertex);
H A Dtri.c14 struct vertex { struct
22 static struct vertex vertices[3] =
47 ve[0].src_offset = Offset(struct vertex, position);
49 ve[1].src_offset = Offset(struct vertex, color);
56 vbuf.stride = sizeof( struct vertex );
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dbrw_gs.h84 * Register holding streamed vertex buffer pointers -- see the Sandy
90 struct brw_reg vertex[MAX_GS_VERTS]; member in struct:brw_gs_compile::__anon14355
101 /* Number of registers used to store vertex data */
/external/deqp/modules/gles2/functional/
H A Des2fRandomShaderTests.cpp38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) argument
43 params.vertexParameters.randomize = vertex;
61 tcu::TestCaseGroup* vertexGroup = new tcu::TestCaseGroup(m_testCtx, "vertex", "Vertex-only tests");
72 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false));
74 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true));
92 tcu::TestCaseGroup* vertexGroup = new tcu::TestCaseGroup(m_testCtx, "vertex", "Vertex-only tests");
103 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false));
105 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true));
124 tcu::TestCaseGroup* vertexGroup = new tcu::TestCaseGroup(m_testCtx, "vertex", "Vertex-only tests");
132 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shade
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/external/deqp/modules/gles3/functional/
H A Des3fRandomShaderTests.cpp39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) argument
45 params.vertexParameters.randomize = vertex;
63 tcu::TestCaseGroup* vertexGroup = new tcu::TestCaseGroup(m_testCtx, "vertex", "Vertex-only tests");
74 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false));
76 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true));
94 tcu::TestCaseGroup* vertexGroup = new tcu::TestCaseGroup(m_testCtx, "vertex", "Vertex-only tests");
105 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false));
107 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true));
126 tcu::TestCaseGroup* vertexGroup = new tcu::TestCaseGroup(m_testCtx, "vertex", "Vertex-only tests");
134 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shade
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/external/mesa3d/src/gallium/drivers/i915/
H A Di915_prim_emit.c42 * Primitive emit to hardware. No support for vertex buffers or any
70 const struct vertex_header *vertex)
80 const float *attrib = vertex->data[j];
69 emit_hw_vertex( struct i915_context *i915, const struct vertex_header *vertex) argument
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
H A Dd3d10tri.cpp31 struct vertex { struct
36 static struct vertex vertices[3] =
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
H A Dd3d11tri.cpp31 struct vertex { struct
36 static struct vertex vertices[3] =
66 // inverse order to make sure the implementation can properly parse the vertex shader signature
/external/mesa3d/src/gallium/tests/graw/
H A Dfs-fragcoord.c16 struct vertex { struct
21 /* Note: the upper-left vertex is pushed to the left a bit to
24 static struct vertex vertices[] =
59 ve[0].src_offset = Offset(struct vertex, position);
61 ve[1].src_offset = Offset(struct vertex, color);
68 vbuf.stride = sizeof(struct vertex);
H A Dfs-frontface.c14 struct vertex { struct
23 static struct vertex vertices[] =
81 ve[0].src_offset = Offset(struct vertex, position);
83 ve[1].src_offset = Offset(struct vertex, color);
90 vbuf.stride = sizeof(struct vertex);
H A Dfs-write-z.c17 struct vertex { struct
27 static struct vertex vertices[] =
85 ve[0].src_offset = Offset(struct vertex, position);
87 ve[1].src_offset = Offset(struct vertex, color);
94 vbuf.stride = sizeof(struct vertex);
H A Dtri.c14 struct vertex { struct
22 static struct vertex vertices[3] =
47 ve[0].src_offset = Offset(struct vertex, position);
49 ve[1].src_offset = Offset(struct vertex, color);
56 vbuf.stride = sizeof( struct vertex );

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