Searched defs:windowFactory (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/egl/
H A DteglTestPackage.cpp202 const eglu::NativeWindowFactory* windowFactory = DE_NULL; local
238 windowFactory = windowFactoryName ? displayFactory->getNativeWindowRegistry().getFactoryByName(windowFactoryName)
241 if (!windowFactory)
286 if (windowFactory)
287 tcu::print("Using EGL native window type '%s'\n", windowFactory->getName());
293 m_eglTestCtx = new EglTestContext(testCtx, *displayFactory, windowFactory, pixmapFactory);
H A DteglTestCase.cpp80 EglTestContext::EglTestContext (tcu::TestContext& testCtx, const eglu::NativeDisplayFactory& displayFactory, const eglu::NativeWindowFactory* windowFactory, const eglu::NativePixmapFactory* pixmapFactory) argument
83 , m_windowFactory (windowFactory)
/external/deqp/framework/egl/
H A DegluGLContextFactory.cpp134 RenderContext (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config);
146 void create (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config);
166 RenderContext::RenderContext (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config) argument
168 , m_nativeWindowFactory (windowFactory)
183 create(displayFactory, windowFactory, pixmapFactory, config);
321 WindowSurfacePair createWindow (NativeDisplay* nativeDisplay, const NativeWindowFactory* windowFactory, EGLDisplay eglDisplay, EGLConfig eglConfig, const glu::RenderConfig& config) argument
330 nativeWindow = windowFactory->createWindow(nativeDisplay, eglDisplay, eglConfig, &attribList[0], WindowParams(width, height, visibility));
471 void RenderContext::create (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config) argument
507 if (windowFactory)
509 const WindowSurfacePair windowSurface = createWindow(m_display, windowFactory, m_eglDispla
776 const NativeWindowFactory* windowFactory = selectFactory(displayFactory->getNativeWindowRegistry(), "window", cmdLine.getEGLWindowType()); local
[all...]

Completed in 95 milliseconds