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/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp182 vector<float> getFullScreenGrid (int resolution, deUint32 seed, float baseDepth, float depthNoise, float xyNoise) argument
193 const float x_ = float(x)/float(resolution)*2.0f - 1.0f + (isEdge ? 0.0f : rng.getFloat(-xyNoise, +xyNoise));
194 const float y_ = float(y)/float(resolution)*2.0f - 1.0f + (isEdge ? 0.0f : rng.getFloat(-xyNoise, +xyNoise));
1314 float xyNoise,
1318 , m_xyNoise (xyNoise)
1309 OccludingGeometryComplexityCostCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc, int resolution, float xyNoise, float zNoise) argument

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