Searched defs:zFar (Results 1 - 25 of 30) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) argument
108 const float cFar = de::clamp(zFar, 0.0f, 1.0f);
115 DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc);
127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) argument
131 , m_zFar (zFar)
266 DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar);
277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) argument
281 , m_zFar (zFar)
413 const float zFar; member in struct:deqp::gles2::Functional::__anon19870
436 writeGroup->addChild(new DepthRangeWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar));
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H A Des2fShaderBuiltinVarTests.cpp150 , zFar (1.0f)
156 , zFar (zFar_)
161 float zFar; member in struct:deqp::gles2::Functional::__anon19896::DepthRangeParams
175 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); local
176 float diff = zFar - zNear;
177 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f);
243 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage;
244 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Des1_conversion.c104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) argument
107 (GLclampf) (zFar / 65536.0f));
187 GLfloat zNear, GLfloat zFar)
194 (GLdouble) (zFar));
199 GLfixed zNear, GLfixed zFar)
206 (GLdouble) (zFar / 65536.0));
654 GLfloat zNear, GLfloat zFar)
661 (GLdouble) (zFar));
666 GLfixed zNear, GLfixed zFar)
673 (GLdouble) (zFar / 65536.
186 _es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument
198 _es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument
653 _es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument
665 _es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument
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/external/mesa3d/src/mesa/main/
H A Des1_conversion.c104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) argument
107 (GLclampf) (zFar / 65536.0f));
187 GLfloat zNear, GLfloat zFar)
194 (GLdouble) (zFar));
199 GLfixed zNear, GLfixed zFar)
206 (GLdouble) (zFar / 65536.0));
654 GLfloat zNear, GLfloat zFar)
661 (GLdouble) (zFar));
666 GLfixed zNear, GLfixed zFar)
673 (GLdouble) (zFar / 65536.
186 _es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument
198 _es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument
653 _es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument
665 _es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument
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/external/chromium_org/third_party/mesa/src/src/mesa/math/
H A Dm_matrix.c1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax)
1120 m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F);
1121 m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear);
1113 _math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, GLfloat zNear, GLfloat zFar, GLfloat depthMax) argument
/external/deqp/modules/gles3/functional/
H A Des3fShaderBuiltinVarTests.cpp167 , zFar (1.0f)
173 , zFar (zFar_)
178 float zFar; member in struct:deqp::gles3::Functional::__anon20049::DepthRangeParams
192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); local
193 float diff = zFar - zNear;
194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f);
266 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage;
267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
/external/mesa3d/src/mesa/math/
H A Dm_matrix.c1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax)
1120 m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F);
1121 m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear);
1113 _math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, GLfloat zNear, GLfloat zFar, GLfloat depthMax) argument
/external/chromium_org/gpu/command_buffer/client/
H A Dgles2_implementation_impl_autogen.h426 void GLES2Implementation::DepthRangef(GLclampf zNear, GLclampf zFar) { argument
429 << zFar << ")");
430 helper_->DepthRangef(zNear, zFar);
H A Dgles2_c_lib_autogen.h174 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { argument
175 gles2::GetGLContext()->DepthRangef(zNear, zFar);
H A Dgles2_cmd_helper_autogen.h377 void DepthRangef(GLclampf zNear, GLclampf zFar) { argument
380 c->Init(zNear, zFar);
H A Dgles2_trace_implementation_impl_autogen.h254 void GLES2TraceImplementation::DepthRangef(GLclampf zNear, GLclampf zFar) { argument
256 gl_->DepthRangef(zNear, zFar);
/external/chromium_org/mojo/examples/pepper_container_app/
H A Dppb_opengles2_thunk.cc362 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { argument
365 glDepthRangef(zNear, zFar);
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DState.cpp338 void State::setDepthRange(float zNear, float zFar) argument
341 mFarZ = zFar;
344 void State::getDepthRange(float *zNear, float *zFar) const
347 *zFar = mFarZ;
H A DlibGLESv2.cpp1240 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) argument
1242 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
1247 context->getState().setDepthRange(zNear, zFar);
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { argument
196 ((GL10)mGL).glDepthRangef(zNear, zFar);
200 public void glDepthRangex(int zNear, int zFar) { argument
201 ((GL10)mGL).glDepthRangex(zNear, zFar);
281 float top, float zNear, float zFar) {
283 top, zNear, zFar);
288 int zNear, int zFar) {
290 zNear, zFar);
511 float zNear, float zFar) {
513 zNear, zFar);
280 glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) argument
287 glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) argument
510 glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) argument
517 glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) argument
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/external/chromium_org/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_autogen.h654 GLclampf zFar = static_cast<GLclampf>(c.zFar); local
655 DoDepthRangef(zNear, zFar);
/external/chromium_org/ppapi/lib/gl/gles2/
H A Dgles2.c252 void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) { argument
253 glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar); local
/external/chromium_org/ppapi/shared_impl/
H A Dppb_opengles2_shared.cc369 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { argument
372 ToGles2Impl(&enter)->DepthRangef(zNear, zFar);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
H A DMockWebGraphicsContext3D.h103 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { } argument
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DRenderer11.cpp711 void Renderer11::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, argument
716 float actualZFar = gl::clamp01(zFar);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A DRenderer9.cpp978 void Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, argument
983 float actualZFar = gl::clamp01(zFar);
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContextBase.cpp1745 void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar) argument
1749 if (zNear > zFar) {
1750 synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar");
1753 webContext()->depthRange(zNear, zFar);
/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
H A Dindirect.c3817 void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar) argument
3823 (void) memcpy((void *)(gc->pc + 12), (void *)(&zFar), 8);
3829 void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) argument
3839 (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8);
3910 void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) argument
3920 (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8);
/external/chromium_org/gpu/command_buffer/common/
H A Dgles2_cmd_format_autogen.h1744 zFar = _zFar;
1754 float zFar; member in struct:DepthRangef
1762 COMPILE_ASSERT(offsetof(DepthRangef, zFar) == 8,
/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/glapi/
H A Dglapitemp.h1805 KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) argument
1807 (void) zNear; (void) zFar;
1808 DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar));
1811 KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) argument
1813 (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar;
1814 DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
1852 KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) argument
1854 (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar;
5313 DepthRangef(GLclampf zNear, GLclampf zFar) argument
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