Searched defs:zL (Results 1 - 4 of 4) sorted by relevance

/external/neven/Embedded/common/src/b_TensorEm/
H A DInt16Vec3D.c141 int32 zL = ( ( int32 )ptrA->zE << 16 ) / normL; local
144 ptrA->zE = zL >> ( 16 - bbpA );
H A DCluster3D.c135 int32 zL = 0; local
143 zL += vecPtrL->zE;
149 zL = ( ( ( zL << 1 ) / ( int32 )ptrA->sizeE ) + 1 ) >> 1;
151 return bts_Flt16Vec3D_create16( ( int16 )xL, ( int16 )yL, ( int16 )zL, ( int16 )ptrA->bbpE );
358 int32 zL = vecPtrL->zE; local
359 vecPtrL->xE = ( x0L + xL * altA.matE.xxE + yL * altA.matE.xyE + zL * altA.matE.xzE ) >> altA.matE.bbpE;
360 vecPtrL->yE = ( y0L + xL * altA.matE.yxE + yL * altA.matE.yyE + zL * altA.matE.yzE ) >> altA.matE.bbpE;
361 vecPtrL->zE = ( z0L + xL * altA.matE.zxE + yL * altA.matE.zyE + zL * altA.matE.zzE ) >> altA.matE.bbpE;
H A DFlt16Mat3D.c267 int32 zL = ( int32 ) matPtrA->zxE * vecPtrA->xE + ( int32 ) matPtrA->zyE * vecPtrA->yE + ( int32 ) matPtrA->zzE * vecPtrA->zE; local
274 vecL.zE = ( ( zL >> sh1L ) + 1 ) >> 1;
281 vecL.zE = zL << -matPtrA->bbpE;
301 int32 zL = ( ( ( ( int32 ) matPtrA->zxE * vecPtrA->xE + 1 ) >> 1 ) + local
306 return bts_Flt16Vec3D_create32( xL, yL, zL, vecPtrA->bbpE + matPtrA->bbpE - 1 );
H A DFlt16Vec3D.c85 int32 zL = ( int32 ) srcPtrA->zE << bbpDiffL; local
88 if( ptrA->zE != zL ) return FALSE;
96 int32 zL = ( int32 ) ptrA->zE << -bbpDiffL; local
99 if( zL != srcPtrA->zE ) return FALSE;
241 int32 zL = ( ( int32 ) ptrA->zE << 16 ) / normL; local
242 *ptrA = bts_Flt16Vec3D_create32( xL, yL, zL, 16 );
258 int32 xL, yL, zL, bbpL; local
265 zL = vec1A.zE + ( ( int32 ) vec2A.zE << shiftL );
272 zL = ( ( int32 ) vec1A.zE << -shiftL ) + vec2A.zE;
276 return bts_Flt16Vec3D_create32( xL, yL, zL, bbp
283 int32 xL, yL, zL, bbpL; local
310 int32 zL = ( int32 ) vecA.zE * factorA; local
[all...]

Completed in 115 milliseconds