/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) argument 107 const float cNear = de::clamp(zNear, 0.0f, 1.0f); 115 DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc); 127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) argument 130 , m_zNear (zNear) 266 DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar); 277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) argument 280 , m_zNear (zNear) 412 const float zNear; member in struct:deqp::gles2::Functional::__anon19870 436 writeGroup->addChild(new DepthRangeWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, case [all...] |
H A D | es2fShaderBuiltinVarTests.cpp | 149 : zNear (0.0f) 155 : zNear (zNear_) 160 float zNear; member in struct:deqp::gles2::Functional::__anon19896::DepthRangeParams 174 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); local 176 float diff = zFar - zNear; 177 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); 243 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage; 244 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | es1_conversion.c | 104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) argument 106 _mesa_DepthRangef((GLclampf) (zNear / 65536.0f), 187 GLfloat zNear, GLfloat zFar) 193 (GLdouble) (zNear), 199 GLfixed zNear, GLfixed zFar) 205 (GLdouble) (zNear / 65536.0), 654 GLfloat zNear, GLfloat zFar) 660 (GLdouble) (zNear), 666 GLfixed zNear, GLfixed zFar) 672 (GLdouble) (zNear / 65536. 186 _es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument 198 _es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument 653 _es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument 665 _es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | es1_conversion.c | 104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) argument 106 _mesa_DepthRangef((GLclampf) (zNear / 65536.0f), 187 GLfloat zNear, GLfloat zFar) 193 (GLdouble) (zNear), 199 GLfixed zNear, GLfixed zFar) 205 (GLdouble) (zNear / 65536.0), 654 GLfloat zNear, GLfloat zFar) 660 (GLdouble) (zNear), 666 GLfixed zNear, GLfixed zFar) 672 (GLdouble) (zNear / 65536. 186 _es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument 198 _es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument 653 _es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument 665 _es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/math/ |
H A D | m_matrix.c | 1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) 1120 m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F); 1121 m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear); 1113 _math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, GLfloat zNear, GLfloat zFar, GLfloat depthMax) argument
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderBuiltinVarTests.cpp | 166 : zNear (0.0f) 172 : zNear (zNear_) 177 float zNear; member in struct:deqp::gles3::Functional::__anon20049::DepthRangeParams 191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); local 193 float diff = zFar - zNear; 194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); 266 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage; 267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
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/external/mesa3d/src/mesa/math/ |
H A D | m_matrix.c | 1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) 1120 m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F); 1121 m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear); 1113 _math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, GLfloat zNear, GLfloat zFar, GLfloat depthMax) argument
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/external/chromium_org/gpu/command_buffer/client/ |
H A D | gles2_implementation_impl_autogen.h | 426 void GLES2Implementation::DepthRangef(GLclampf zNear, GLclampf zFar) { argument 428 GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDepthRangef(" << zNear << ", " 430 helper_->DepthRangef(zNear, zFar);
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H A D | gles2_c_lib_autogen.h | 174 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { argument 175 gles2::GetGLContext()->DepthRangef(zNear, zFar);
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H A D | gles2_cmd_helper_autogen.h | 377 void DepthRangef(GLclampf zNear, GLclampf zFar) { argument 380 c->Init(zNear, zFar);
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H A D | gles2_trace_implementation_impl_autogen.h | 254 void GLES2TraceImplementation::DepthRangef(GLclampf zNear, GLclampf zFar) { argument 256 gl_->DepthRangef(zNear, zFar);
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/external/chromium_org/mojo/examples/pepper_container_app/ |
H A D | ppb_opengles2_thunk.cc | 362 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { argument 365 glDepthRangef(zNear, zFar);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | State.cpp | 338 void State::setDepthRange(float zNear, float zFar) argument 340 mNearZ = zNear; 344 void State::getDepthRange(float *zNear, float *zFar) const argument 346 *zNear = mNearZ;
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H A D | libGLESv2.cpp | 1240 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) argument 1242 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); 1247 context->getState().setDepthRange(zNear, zFar);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { argument 196 ((GL10)mGL).glDepthRangef(zNear, zFar); 200 public void glDepthRangex(int zNear, int zFar) { argument 201 ((GL10)mGL).glDepthRangex(zNear, zFar); 281 float top, float zNear, float zFar) { 283 top, zNear, zFar); 288 int zNear, int zFar) { 290 zNear, zFar); 511 float zNear, float zFar) { 513 zNear, zFa 280 glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) argument 287 glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) argument 510 glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) argument 517 glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) argument [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_autogen.h | 653 GLclampf zNear = static_cast<GLclampf>(c.zNear); local 655 DoDepthRangef(zNear, zFar);
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/external/chromium_org/ppapi/lib/gl/gles2/ |
H A D | gles2.c | 252 void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) { argument 253 glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar); local
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/external/chromium_org/ppapi/shared_impl/ |
H A D | ppb_opengles2_shared.cc | 369 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { argument 372 ToGles2Impl(&enter)->DepthRangef(zNear, zFar);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
H A D | MockWebGraphicsContext3D.h | 103 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { } argument
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Renderer11.cpp | 711 void Renderer11::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, argument 715 float actualZNear = gl::clamp01(zNear);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 978 void Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, argument 982 float actualZNear = gl::clamp01(zNear);
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLRenderingContextBase.cpp | 1745 void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar) argument 1749 if (zNear > zFar) { 1750 synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar"); 1753 webContext()->depthRange(zNear, zFar);
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/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/ |
H A D | indirect.c | 3817 void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar) argument 3822 (void) memcpy((void *)(gc->pc + 4), (void *)(&zNear), 8); 3829 void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) argument 3838 (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); 3910 void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) argument 3919 (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8);
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/external/chromium_org/gpu/command_buffer/common/ |
H A D | gles2_cmd_format_autogen.h | 1743 zNear = _zNear; 1753 float zNear; member in struct:DepthRangef 1760 COMPILE_ASSERT(offsetof(DepthRangef, zNear) == 4,
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/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/glapi/ |
H A D | glapitemp.h | 1805 KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) argument 1807 (void) zNear; (void) zFar; 1808 DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); 1811 KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) argument 1813 (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; 1814 DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); 1852 KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) argument 1854 (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (voi 5313 DepthRangef(GLclampf zNear, GLclampf zFar) argument [all...] |