Searched defs:zpass (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dstate.cpp237 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { argument
241 stencilop_valid(zpass)) == 0) {
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES10.cpp2645 /* void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) */
2648 (JNIEnv *_env, jobject _this, jint fail, jint zfail, jint zpass) {
2652 (GLenum)zpass
2647 android_glStencilOp__III(JNIEnv *_env, jobject _this, jint fail, jint zfail, jint zpass) argument
H A Dandroid_opengl_GLES20.cpp4219 /* void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) */
4222 (JNIEnv *_env, jobject _this, jint fail, jint zfail, jint zpass) {
4226 (GLenum)zpass
4230 /* void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) */
4233 (JNIEnv *_env, jobject _this, jint face, jint fail, jint zfail, jint zpass) {
4238 (GLenum)zpass
4221 android_glStencilOp__III(JNIEnv *_env, jobject _this, jint fail, jint zfail, jint zpass) argument
4232 android_glStencilOpSeparate__IIII(JNIEnv *_env, jobject _this, jint face, jint fail, jint zfail, jint zpass) argument
H A Dcom_google_android_gles_jni_GLImpl.cpp3477 /* void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) */
3480 (JNIEnv *_env, jobject _this, jint fail, jint zfail, jint zpass) {
3484 (GLenum)zpass
3479 android_glStencilOp__III(JNIEnv *_env, jobject _this, jint fail, jint zfail, jint zpass) argument
/frameworks/base/opengl/java/android/opengl/
H A DGLErrorWrapper.java730 public void glStencilOp(int fail, int zfail, int zpass) { argument
732 mgl.glStencilOp(fail, zfail, zpass);
H A DGLLogWrapper.java2374 public void glStencilOp(int fail, int zfail, int zpass) { argument
2378 arg("zpass", zpass);
2381 mgl.glStencilOp(fail, zfail, zpass);
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.cpp4037 void GLTrace_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { argument
4055 // copy argument zpass
4059 arg_zpass->add_intvalue((int)zpass);
4064 glContext->hooks->gl.glStencilOp(fail, zfail, zpass);
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