Searched refs:flip_y (Results 26 - 31 of 31) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_common_context.h497 unsigned flip_y);
/external/chromium_org/gpu/command_buffer/client/
H A Dgles2_implementation_unittest.cc2254 bool flip_y, const uint8* r1, const uint8* r2) {
2264 int r2_stride = flip_y ?
2267 r2 = flip_y ? (r2 + (height - 1) * padded_row_size) : r2;
2279 ACTION_P8(CheckRectAction, width, height, format, type, alignment, flip_y,
2282 width, height, format, type, alignment, flip_y, r1, r2));
2285 // Test TexImage2D with and without flip_y
2564 for (int flip_y = 0; flip_y < 2; ++flip_y) {
2581 gl_->PixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, flip_y);
2252 CheckRect( int width, int height, GLenum format, GLenum type, int alignment, bool flip_y, const uint8* r1, const uint8* r2) argument
[all...]
H A Dgles2_implementation.cc1711 bool flip_y,
1716 if (flip_y || pixels_padded_row_size != buffer_padded_row_size) {
1717 if (flip_y) {
1723 if (flip_y) {
1706 CopyRectToBuffer( const void* pixels, uint32 height, uint32 unpadded_row_size, uint32 pixels_padded_row_size, bool flip_y, void* buffer, uint32 buffer_padded_row_size) argument
/external/pdfium/core/src/fxge/apple/
H A Dfx_quartz_device.cpp1043 int flip_y = _foxitDevice2User.d * dest_height < 0 ? 1 : -1; local
1045 if (flip_y < 0 || flip_x < 0) {
1055 transform = CGAffineTransformConcat(transform, CGAffineTransformMake(flip_x, 0, 0, flip_y, 0, 0));
/external/chromium_org/media/blink/
H A Dwebmediaplayer_impl.cc590 bool flip_y) {
613 // Application itself needs to take care of setting the right flip_y
615 // flip_y==true means to reverse the video orientation while
616 // flip_y==false means to keep the intrinsic orientation.
617 web_graphics_context->pixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, flip_y);
583 copyVideoTextureToPlatformTexture( blink::WebGraphicsContext3D* web_graphics_context, unsigned int texture, unsigned int level, unsigned int internal_format, unsigned int type, bool premultiply_alpha, bool flip_y) argument
/external/chromium_org/content/renderer/media/android/
H A Dwebmediaplayer_android.cc634 bool flip_y) {
666 // Application itself needs to take care of setting the right flip_y
668 // flip_y==true means to reverse the video orientation while
669 // flip_y==false means to keep the intrinsic orientation.
670 web_graphics_context->pixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, flip_y);
627 copyVideoTextureToPlatformTexture( blink::WebGraphicsContext3D* web_graphics_context, unsigned int texture, unsigned int level, unsigned int internal_format, unsigned int type, bool premultiply_alpha, bool flip_y) argument

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