Searched refs:shaders (Results 51 - 75 of 140) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dshaderapi.h189 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_context.h164 struct gl_fragment_program *shaders[4]; member in struct:st_context::__anon14576
165 void *vert_shaders[2]; /**< ureg shaders */
H A Dst_cb_drawpixels.c207 assert(shaderIndex < Elements(st->drawpix.shaders));
209 if (st->drawpix.shaders[shaderIndex]) {
211 return st->drawpix.shaders[shaderIndex];
285 st->drawpix.shaders[shaderIndex] = fp;
1134 * Get vertex/fragment shaders
1462 * Get vertex/fragment shaders
1654 for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1655 if (st->drawpix.shaders[i])
1656 _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_context.h47 refcnt_ptr<GalliumD3D11Shader<>, PtrTraits> shaders[D3D11_STAGES]; member in struct:GalliumD3D11DeviceContext
244 // TODO: should this really be empty shaders, or should they be all-passthrough?
318 if(shader != shaders[s].p)
320 shaders[s] = shader;
405 *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \
1668 pipe->bind_fs_state(pipe, shaders[D3D11_STAGE_PS].p ? shaders[D3D11_STAGE_PS].p->object : default_shaders[PIPE_SHADER_FRAGMENT]);
1669 pipe->bind_vs_state(pipe, shaders[D3D11_STAGE_VS].p ? shaders[D3D11_STAGE_VS].p->object : default_shaders[PIPE_SHADER_VERTEX]);
1671 pipe->bind_gs_state(pipe, shaders[D3D11_STAGE_G
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/external/mesa3d/src/gallium/state_trackers/xa/
H A Dxa_yuv.c64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits);
/external/mesa3d/src/gallium/state_trackers/xorg/
H A Dxorg_renderer.c380 renderer->shaders = xorg_shaders_create(renderer);
398 if (r->shaders) {
399 xorg_shaders_destroy(r->shaders);
400 r->shaders = NULL;
H A Dxorg_composite.c345 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
558 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
/external/mesa3d/src/mesa/main/
H A Dshaderapi.h189 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
/external/mesa3d/src/mesa/state_tracker/
H A Dst_context.h164 struct gl_fragment_program *shaders[4]; member in struct:st_context::__anon27987
165 void *vert_shaders[2]; /**< ureg shaders */
H A Dst_cb_drawpixels.c207 assert(shaderIndex < Elements(st->drawpix.shaders));
209 if (st->drawpix.shaders[shaderIndex]) {
211 return st->drawpix.shaders[shaderIndex];
285 st->drawpix.shaders[shaderIndex] = fp;
1134 * Get vertex/fragment shaders
1462 * Get vertex/fragment shaders
1654 for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1655 if (st->drawpix.shaders[i])
1656 _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp1893 // Create shaders, compile & link, set shader inputs and draw. Time measurement is done at relevant points.
1952 // De-initializations (detach shaders etc.).
2124 // Log shaders.
2128 string msg = "Note: the following shaders are the ones from the last iteration; ";
2391 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& progCtx) const
2396 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL);
2397 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL);
2417 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const
2422 result.vert = getShaderInfoLog(gl, shaders.vertShader);
2423 result.frag = getShaderInfoLog(gl, shaders
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/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp1913 // Create shaders, compile & link, set shader inputs and draw. Time measurement is done at relevant points.
1972 // De-initializations (detach shaders etc.).
2144 // Log shaders.
2148 string msg = "Note: the following shaders are the ones from the last iteration; ";
2411 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& progCtx) const
2416 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL);
2417 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL);
2437 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const
2442 result.vert = getShaderInfoLog(gl, shaders.vertShader);
2443 result.frag = getShaderInfoLog(gl, shaders
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/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp679 const char* shaders[] = {brokenShader, brokenShader}; local
680 glShaderSource(shader, 2, shaders, DE_NULL);
1143 GLuint shaders[2] = {0, 0}; local
1145 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders);
1153 // shaders are the attached shaders?
1154 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) ||
1155 (shaders[
1165 GLuint shaders[2] = {0, 0}; local
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H A Des2fNegativeStateApiTests.cpp120 GLuint shaders[1] = { 0 };
126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
/external/chromium_org/mojo/public/c/gles2/
H A Dgles2_call_visitor_autogen.h214 (GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders),
215 (program, maxcount, count, shaders))
346 const GLuint* shaders,
350 (n, shaders, binaryformat, binary, length))
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp102 ObjectManager shaders; member in class:tcu::null::Context
361 return (GLuint)ctx->shaders.allocate();
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp456 GLuint shaders[2] = { 0, 0 }; local
457 const GLsizei shadersLen = DE_LENGTH_OF_ARRAY(shaders);
461 gl().getAttachedShaders(program, shadersLen, &numShaders, shaders);
469 gl().getShaderiv(shaders[ndx], GL_SHADER_TYPE, &shaderType);
473 ret = shaders[ndx];
/external/deqp/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp841 const char* shaders[] = {brokenShader, brokenShader}; local
842 glShaderSource(shader, 2, shaders, DE_NULL);
1369 GLuint shaders[2] = {0, 0}; local
1371 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders);
1379 // shaders are the attached shaders?
1380 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) ||
1381 (shaders[
1391 GLuint shaders[2] = {0, 0}; local
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H A Des3fNegativeShaderApiTests.cpp161 GLuint shaders[2];
162 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
163 shaders[1] = glCreateShader(GL_VERTEX_SHADER);
166 glShaderBinary(1, &shaders[0], -1, 0, 0);
174 glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1);
178 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same type of shader, or GL_INVALID_VALUE due to invalid data pointer.");
179 glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0);
184 glDeleteShader(shaders[0]);
185 glDeleteShader(shaders[1]);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/
H A Dgenerate_shaders.bat88 echo %successCount% shaders compiled successfully.
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xorg/
H A Dxorg_composite.c345 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
558 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
/external/deqp/executor/
H A DxeTestLogWriter.cpp327 for (int ndx = 0; ndx < program.shaders.getNumItems(); ndx++)
328 writeResultItem(program.shaders.getItem(ndx), dst);
/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderApiTests.cpp171 GLuint shaders[2]; local
172 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER);
173 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER);
176 ctx.glShaderBinary(1, &shaders[0], -1, 0, 0);
184 ctx.glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1);
188 ctx.beginSection("GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same type of shader, or GL_INVALID_VALUE due to invalid data pointer.");
189 ctx.glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0);
194 ctx.glDeleteShader(shaders[0]);
195 ctx.glDeleteShader(shaders[1]);
/external/chromium_org/mojo/examples/pepper_container_app/
H A Dppb_opengles2_thunk.cc539 GLuint* shaders) {
542 glGetAttachedShaders(program, maxcount, count, shaders);
922 const GLuint* shaders,
928 glShaderBinary(n, shaders, binaryformat, binary, length);
535 GetAttachedShaders(PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument
920 ShaderBinary(PP_Resource context_id, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) argument
/external/chromium_org/ppapi/lib/gl/gles2/
H A Dgles2.c385 GLuint* shaders) {
387 glGetCurrentContextPPAPI(), program, maxcount, count, shaders); local
608 const GLuint* shaders,
613 glGetCurrentContextPPAPI(), n, shaders, binaryformat, binary, length); local
382 glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument
607 glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) argument

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