/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | shaderapi.h | 189 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_context.h | 164 struct gl_fragment_program *shaders[4]; member in struct:st_context::__anon14576 165 void *vert_shaders[2]; /**< ureg shaders */
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H A D | st_cb_drawpixels.c | 207 assert(shaderIndex < Elements(st->drawpix.shaders)); 209 if (st->drawpix.shaders[shaderIndex]) { 211 return st->drawpix.shaders[shaderIndex]; 285 st->drawpix.shaders[shaderIndex] = fp; 1134 * Get vertex/fragment shaders 1462 * Get vertex/fragment shaders 1654 for (i = 0; i < Elements(st->drawpix.shaders); i++) { 1655 if (st->drawpix.shaders[i]) 1656 _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
H A D | d3d11_context.h | 47 refcnt_ptr<GalliumD3D11Shader<>, PtrTraits> shaders[D3D11_STAGES]; member in struct:GalliumD3D11DeviceContext 244 // TODO: should this really be empty shaders, or should they be all-passthrough? 318 if(shader != shaders[s].p) 320 shaders[s] = shader; 405 *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \ 1668 pipe->bind_fs_state(pipe, shaders[D3D11_STAGE_PS].p ? shaders[D3D11_STAGE_PS].p->object : default_shaders[PIPE_SHADER_FRAGMENT]); 1669 pipe->bind_vs_state(pipe, shaders[D3D11_STAGE_VS].p ? shaders[D3D11_STAGE_VS].p->object : default_shaders[PIPE_SHADER_VERTEX]); 1671 pipe->bind_gs_state(pipe, shaders[D3D11_STAGE_G [all...] |
/external/mesa3d/src/gallium/state_trackers/xa/ |
H A D | xa_yuv.c | 64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits);
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
H A D | xorg_renderer.c | 380 renderer->shaders = xorg_shaders_create(renderer); 398 if (r->shaders) { 399 xorg_shaders_destroy(r->shaders); 400 r->shaders = NULL;
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H A D | xorg_composite.c | 345 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits); 558 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
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/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.h | 189 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_context.h | 164 struct gl_fragment_program *shaders[4]; member in struct:st_context::__anon27987 165 void *vert_shaders[2]; /**< ureg shaders */
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H A D | st_cb_drawpixels.c | 207 assert(shaderIndex < Elements(st->drawpix.shaders)); 209 if (st->drawpix.shaders[shaderIndex]) { 211 return st->drawpix.shaders[shaderIndex]; 285 st->drawpix.shaders[shaderIndex] = fp; 1134 * Get vertex/fragment shaders 1462 * Get vertex/fragment shaders 1654 for (i = 0; i < Elements(st->drawpix.shaders); i++) { 1655 if (st->drawpix.shaders[i]) 1656 _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 1893 // Create shaders, compile & link, set shader inputs and draw. Time measurement is done at relevant points. 1952 // De-initializations (detach shaders etc.). 2124 // Log shaders. 2128 string msg = "Note: the following shaders are the ones from the last iteration; "; 2391 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& progCtx) const 2396 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL); 2397 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); 2417 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const 2422 result.vert = getShaderInfoLog(gl, shaders.vertShader); 2423 result.frag = getShaderInfoLog(gl, shaders [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 1913 // Create shaders, compile & link, set shader inputs and draw. Time measurement is done at relevant points. 1972 // De-initializations (detach shaders etc.). 2144 // Log shaders. 2148 string msg = "Note: the following shaders are the ones from the last iteration; "; 2411 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& progCtx) const 2416 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL); 2417 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); 2437 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const 2442 result.vert = getShaderInfoLog(gl, shaders.vertShader); 2443 result.frag = getShaderInfoLog(gl, shaders [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 679 const char* shaders[] = {brokenShader, brokenShader}; local 680 glShaderSource(shader, 2, shaders, DE_NULL); 1143 GLuint shaders[2] = {0, 0}; local 1145 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders); 1153 // shaders are the attached shaders? 1154 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) || 1155 (shaders[ 1165 GLuint shaders[2] = {0, 0}; local [all...] |
H A D | es2fNegativeStateApiTests.cpp | 120 GLuint shaders[1] = { 0 }; 126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); 131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
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/external/chromium_org/mojo/public/c/gles2/ |
H A D | gles2_call_visitor_autogen.h | 214 (GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders), 215 (program, maxcount, count, shaders)) 346 const GLuint* shaders, 350 (n, shaders, binaryformat, binary, length))
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 102 ObjectManager shaders; member in class:tcu::null::Context 361 return (GLuint)ctx->shaders.allocate();
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/external/deqp/modules/glshared/ |
H A D | glsLifetimeTests.cpp | 456 GLuint shaders[2] = { 0, 0 }; local 457 const GLsizei shadersLen = DE_LENGTH_OF_ARRAY(shaders); 461 gl().getAttachedShaders(program, shadersLen, &numShaders, shaders); 469 gl().getShaderiv(shaders[ndx], GL_SHADER_TYPE, &shaderType); 473 ret = shaders[ndx];
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 841 const char* shaders[] = {brokenShader, brokenShader}; local 842 glShaderSource(shader, 2, shaders, DE_NULL); 1369 GLuint shaders[2] = {0, 0}; local 1371 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders); 1379 // shaders are the attached shaders? 1380 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) || 1381 (shaders[ 1391 GLuint shaders[2] = {0, 0}; local [all...] |
H A D | es3fNegativeShaderApiTests.cpp | 161 GLuint shaders[2]; 162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); 163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); 166 glShaderBinary(1, &shaders[0], -1, 0, 0); 174 glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1); 178 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same type of shader, or GL_INVALID_VALUE due to invalid data pointer."); 179 glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0); 184 glDeleteShader(shaders[0]); 185 glDeleteShader(shaders[1]);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/ |
H A D | generate_shaders.bat | 88 echo %successCount% shaders compiled successfully.
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xorg/ |
H A D | xorg_composite.c | 345 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits); 558 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
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/external/deqp/executor/ |
H A D | xeTestLogWriter.cpp | 327 for (int ndx = 0; ndx < program.shaders.getNumItems(); ndx++) 328 writeResultItem(program.shaders.getItem(ndx), dst);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeShaderApiTests.cpp | 171 GLuint shaders[2]; local 172 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); 173 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); 176 ctx.glShaderBinary(1, &shaders[0], -1, 0, 0); 184 ctx.glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1); 188 ctx.beginSection("GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same type of shader, or GL_INVALID_VALUE due to invalid data pointer."); 189 ctx.glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0); 194 ctx.glDeleteShader(shaders[0]); 195 ctx.glDeleteShader(shaders[1]);
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/external/chromium_org/mojo/examples/pepper_container_app/ |
H A D | ppb_opengles2_thunk.cc | 539 GLuint* shaders) { 542 glGetAttachedShaders(program, maxcount, count, shaders); 922 const GLuint* shaders, 928 glShaderBinary(n, shaders, binaryformat, binary, length); 535 GetAttachedShaders(PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument 920 ShaderBinary(PP_Resource context_id, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) argument
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/external/chromium_org/ppapi/lib/gl/gles2/ |
H A D | gles2.c | 385 GLuint* shaders) { 387 glGetCurrentContextPPAPI(), program, maxcount, count, shaders); local 608 const GLuint* shaders, 613 glGetCurrentContextPPAPI(), n, shaders, binaryformat, binary, length); local 382 glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument 607 glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) argument
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