/external/deqp/framework/opengl/ |
H A D | gluVarType.hpp | 53 VarType (DataType basicType, Precision precision); //!< Basic type constructor. 63 Precision getPrecision (void) const { DE_ASSERT(isBasicType()); return m_data.basic.precision; } 99 Precision precision; member in struct:glu::VarType::Data::__anon19758
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 1317 const char* precision; member in struct:deqp::gles2::Functional::__anon19904::ProgramUniformCase::UniformType 1369 frag << uniformTypes[ndx].layout << "uniform " << uniformTypes[ndx].precision << " " << uniformTypes[ndx].declaration << " uniformValue" << uniformTypes[ndx].postDeclaration << ";\n"; 2173 int precision; member in struct:deqp::gles2::Functional::__anon19904::PrecisionFormatCase::RequiredFormat 2190 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> precision; local 2202 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision); 2207 if (!precision.verifyValidity(m_testCtx)) 2214 << "precision = " << precision 2222 if (range[0] == 0 && range[1] == 0 && precision == 0) 2240 if (precision < expecte [all...] |
H A D | es2fShaderMatrixTests.cpp | 115 , precision (precision_) 121 Precision precision; member in struct:deqp::gles2::Functional::MatrixCaseUtils::ShaderInput 780 Precision resultPrec = m_in0.precision; 827 const char* precName = getPrecisionName(in.precision); 1165 Precision precision = precisions[precNdx]; local 1166 const char* precName = getPrecisionName(precision); 1168 ShaderInput matIn (inputType, matType, precision); 1173 ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); 1182 ShaderInput vecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, vecType, precision); 1196 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderOptimizationTests.cpp | 366 const string precision = getShaderPrecision(m_caseShaderType); local 367 const string statements = optimized ? " " + precision + " vec4 valueOrig = value;\n" 368 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" 371 " " + precision + " float x = 3.2*float(i) + 4.6;\n" 376 : " " + precision + " vec4 valueOrig = value;\n" 379 " " + precision + " float x = 3.2*float(i) + 4.6;\n" 380 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" 404 const string precision = getShaderPrecision(m_caseShaderType); local 406 const string maybeFuncDefs = optimized ? "" : funcDefinitions(m_callNestingDepth, precision, expression); 415 static inline string funcDefinitions (int callNestingDepth, const string& precision, cons argument 450 const string precision = getShaderPrecision(m_caseShaderType); local 463 builtinFunctionsCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument 480 arrayCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 499 structCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument 550 const string precision = getShaderPrecision(m_caseShaderType); local 563 singleStatementCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 575 multipleStatementsCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 595 staticBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 639 loopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 691 const string precision = getShaderPrecision(m_caseShaderType); local 728 deadBranchComplexCaseStatements(bool optimized, const string& precision, bool useConst, bool useHeavierWorkload) argument 749 deadBranchFuncCallCaseFuncDefs(bool optimized, const string& precision) argument 769 unusedValueBasicCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 782 unusedValueLoopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 796 unusedValueAfterReturnCaseFuncDefs(bool optimized, const string& precision, bool useHeavierWorkload) argument 822 unusedValueDeadBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 837 unusedValueMulZeroCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fTransformFeedbackTests.cpp | 529 glu::Precision precision = attrib.type.getPrecision(); local 540 switch (precision) 552 switch (precision) 564 switch (precision) 714 glu::Precision precision = attribute.type.getPrecision(); local 733 switch (precision) 1324 BasicTypeCase (Context& context, const char* name, const char* desc, deUint32 bufferType, deUint32 primitiveType, glu::DataType type, glu::Precision precision, Interpolation interpolation) 1327 m_progSpec.addVarying("v_varA", glu::VarType(type, precision), interpolation); 1328 m_progSpec.addVarying("v_varB", glu::VarType(type, precision), interpolation); 1338 BasicArrayCase (Context& context, const char* name, const char* desc, deUint32 bufferType, deUint32 primitiveType, glu::DataType type, glu::Precision precision, Interpolatio [all...] |
H A D | es3fFragmentOutputTests.cpp | 97 , precision (glu::PRECISION_LAST) 105 , precision (precision_) 112 glu::Precision precision; member in struct:deqp::gles3::Functional::FragmentOutput 184 const char* precName = glu::getPrecisionName(output.precision); 338 static Vec2 getFloatRange (glu::Precision precision) argument 348 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(ranges))); 349 return ranges[precision]; 352 static IVec2 getIntRange (glu::Precision precision) argument 361 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(ranges))); 362 return ranges[precision]; 365 getUintRange(glu::Precision precision) argument [all...] |
H A D | es3fShaderCommonFunctionTests.cpp | 123 inline bool supportsSignedZero (glu::Precision precision) argument 127 return precision == glu::PRECISION_HIGHP; 149 static int getMinMantissaBits (glu::Precision precision) argument 158 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(bits))); 159 return bits[precision]; 390 static const char* getPrecisionPostfix (glu::Precision precision) argument 399 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 400 return s_postfix[precision]; 414 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 416 return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision) 422 AbsCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 447 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 459 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 504 SignCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 529 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 552 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 610 RoundEvenCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 629 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 659 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 721 ModfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 741 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 750 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 787 IsnanCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 804 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 827 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 868 IsinfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 885 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 908 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 949 FloatBitsToUintIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) argument 972 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 981 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1009 FloatBitsToIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1018 FloatBitsToUintCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1077 FloorCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1096 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1112 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1173 TruncCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1192 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1218 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1281 RoundCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1300 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1330 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1409 CeilCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1428 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1445 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1514 FractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1533 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1563 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local [all...] |
H A D | es3fShaderDerivateTests.cpp | 222 static int getNumMantissaBits (const glu::Precision precision) argument 224 switch (precision) 235 static int getMinExponent (const glu::Precision precision) argument 237 switch (precision) 326 static inline tcu::Vec4 getDerivateThreshold (const glu::Precision precision, const tcu::Vec4& valueMin, const tcu::Vec4& valueMax, const tcu::Vec4& expectedDerivate) argument 328 const int baseBits = getNumMantissaBits(precision); 440 glu::Precision precision, 456 const int numBits = getNumMantissaBits(precision); 457 const int minExponent = getMinExponent(precision); 610 static std::string genVertexSource (glu::DataType coordType, glu::Precision precision) argument 436 reverifyConstantDerivateWithFlushRelaxations(tcu::TestLog& log, const tcu::ConstPixelBufferAccess& result, const tcu::PixelBufferAccess& errorMask, glu::DataType dataType, glu::Precision precision, const tcu::Vec4& derivScale, const tcu::Vec4& derivBias, const tcu::Vec4& surfaceThreshold, DerivateFunc derivateFunc, const Linear2DFunctionEvaluator& function) argument 952 LinearDerivateCase(Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type, glu::Precision precision, deUint32 hint, SurfaceType surfaceType, int numSamples, const char* fragmentSrcTmpl) argument 1156 TextureDerivateCase(Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type, glu::Precision precision, deUint32 hint, SurfaceType surfaceType, int numSamples) argument 1436 glu::Precision precision; member in struct:deqp::gles3::Functional::FunctionSpec 1691 const glu::Precision precision = glu::Precision(precNdx); local 1721 const glu::Precision precision = glu::Precision(precNdx); local 1755 const glu::Precision precision = glu::Precision(precNdx); local 1787 const glu::Precision precision = glu::Precision(precNdx); local [all...] |
H A D | es3fShaderMatrixTests.cpp | 220 , precision (precision_) 226 Precision precision; member in struct:deqp::gles3::Functional::MatrixCaseUtils::ShaderInput 1426 Precision resultPrec = m_in0.precision; 1501 const char* precName = getPrecisionName(in.precision); 1892 Precision precision = precisions[precNdx]; local 1893 const char* precName = getPrecisionName(precision); 1895 ShaderInput matIn (inputType, matType, precision); 1900 ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); 1909 ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); 1916 ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision); [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderOptimizationTests.cpp | 369 const string precision = getShaderPrecision(m_caseShaderType); local 370 const string statements = optimized ? " " + precision + " vec4 valueOrig = value;\n" 371 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" 374 " " + precision + " float x = 3.2*float(i) + 4.6;\n" 379 : " " + precision + " vec4 valueOrig = value;\n" 382 " " + precision + " float x = 3.2*float(i) + 4.6;\n" 383 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" 407 const string precision = getShaderPrecision(m_caseShaderType); local 409 const string maybeFuncDefs = optimized ? "" : funcDefinitions(m_callNestingDepth, precision, expression); 418 static inline string funcDefinitions (int callNestingDepth, const string& precision, cons argument 452 const string precision = getShaderPrecision(m_caseShaderType); local 465 builtinFunctionsCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument 482 arrayCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument 510 structCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument 561 const string precision = getShaderPrecision(m_caseShaderType); local 574 singleStatementCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 586 multipleStatementsCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 606 staticBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 650 loopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 702 const string precision = getShaderPrecision(m_caseShaderType); local 739 deadBranchComplexCaseStatements(bool optimized, const string& precision, bool useConst, bool useHeavierWorkload) argument 760 deadBranchFuncCallCaseFuncDefs(bool optimized, const string& precision) argument 780 unusedValueBasicCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 793 unusedValueLoopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 807 unusedValueAfterReturnCaseFuncDefs(bool optimized, const string& precision, bool useHeavierWorkload) argument 833 unusedValueDeadBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument 848 unusedValueMulZeroCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fSSBOLayoutTests.cpp | 293 glu::Precision precision; local 299 precision = rnd.choose<glu::Precision>(&precisionCandidates[0], &precisionCandidates[DE_LENGTH_OF_ARRAY(precisionCandidates)]); 302 precision = glu::PRECISION_LAST; 304 return glu::VarType(type, precision); 823 const glu::Precision precision = glu::Precision(precNdx); local 824 const string caseName = string(glu::getPrecisionName(precision)) + "_" + typeName; 826 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", VarType(type, precision), layoutFlags[layoutFlagNdx].flags, 0)); 836 const glu::Precision precision = glu::Precision(precNdx); local 837 const string caseName = string(matrixFlags[matFlagNdx].name) + "_" + string(glu::getPrecisionName(precision)) + "_" + typeName; 839 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", glu::VarType(type, precision), layoutFlag [all...] |
H A D | es31fShaderIntegerFunctionTests.cpp | 111 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision) argument 117 return bitCounts[precision]; 137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues) argument 140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); 322 static const char* getPrecisionPostfix (glu::Precision precision) argument 331 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 332 return s_postfix[precision]; 350 static std::string getIntegerFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 352 return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType); 358 UaddCarryCase (Context& context, glu::DataType baseType, glu::Precision precision, gl argument 372 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 426 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 454 UsubBorrowCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 468 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 520 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 548 UmulExtendedCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 638 ImulExtendedCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 729 BitfieldExtractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 743 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 792 BitfieldInsertCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 807 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 830 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 869 BitfieldReverseCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 881 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 890 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 915 BitCountCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 930 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 939 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 975 FindLSBCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 990 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 999 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1053 FindMSBCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument 1068 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local 1077 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local [all...] |
/external/libpng/contrib/libtests/ |
H A D | tarith.c | 79 double max_error_abs=17; /* Used when precision is DBL_DIG */ 83 int precision = 5; local 121 fprintf(stderr, "%.*g %d\n", DBL_DIG, test, precision); 126 png_ascii_from_fp(0, buffer, precision+10, test, precision); 131 if (buffer[precision+7] != 71) 134 precision, buffer, (unsigned long)strlen(buffer)); 150 precision, buffer); 154 else if (!png_check_fp_number(buffer, precision+10, &state, &index) || 158 precision, buffe [all...] |
/external/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_snprintf.c | 42 * precision specifications; fix various floating point conversion bugs; 45 * check for integer overflow of the field width, precision, and return 479 int precision = -1; local 566 if (precision == -1) 567 precision = 0; 570 if (precision > (INT_MAX - ch) / 10) { 574 precision = 10 * precision + ch; 578 * C99 says: "A negative precision argument is 579 * taken as if the precision wer 861 fmtstr(char *str, size_t *len, size_t size, const char *value, int width, int precision, int flags) argument 895 fmtint(char *str, size_t *len, size_t size, INTMAX_T value, int base, int width, int precision, int flags) argument 996 fmtflt(char *str, size_t *len, size_t size, LDOUBLE fvalue, int width, int precision, int flags, int *overflow) argument [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_vs_emit.c | 650 GLuint precision) 676 precision); 689 GLuint precision) 710 precision); 724 GLuint precision) 730 emit_math1_gen6(c, function, dst, arg0, precision); 732 emit_math1_gen4(c, function, dst, arg0, precision); 740 GLuint precision) 761 precision); 774 GLuint precision) 646 emit_math1_gen4(struct brw_vs_compile *c, GLuint function, struct brw_reg dst, struct brw_reg arg0, GLuint precision) argument 685 emit_math1_gen6(struct brw_vs_compile *c, GLuint function, struct brw_reg dst, struct brw_reg arg0, GLuint precision) argument 720 emit_math1(struct brw_vs_compile *c, GLuint function, struct brw_reg dst, struct brw_reg arg0, GLuint precision) argument 735 emit_math2_gen4( struct brw_vs_compile *c, GLuint function, struct brw_reg dst, struct brw_reg arg0, struct brw_reg arg1, GLuint precision) argument 769 emit_math2_gen6( struct brw_vs_compile *c, GLuint function, struct brw_reg dst, struct brw_reg arg0, struct brw_reg arg1, GLuint precision) argument 801 emit_math2( struct brw_vs_compile *c, GLuint function, struct brw_reg dst, struct brw_reg arg0, struct brw_reg arg1, GLuint precision) argument [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 1460 GLint* range, GLint* precision) 1506 precision[0] = p->Precision; 1459 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
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/external/pdfium/core/src/fxcrt/ |
H A D | fx_basic_bstring.cpp | 540 lpszFormat = "Bad precision";
1142 CFX_ByteString CFX_ByteString::FormatFloat(FX_FLOAT d, int precision)
argument
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/external/valgrind/main/none/tests/ppc32/ |
H A D | test_dfp3.c | 785 precision_type_t precision; member in struct:dfp_test 793 precision_type_t precision; member in struct:dfp_one_arg_test 823 if (test_def.precision == LONG_TEST) { 831 if (test_def.precision == QUAD_TEST) { 842 if (test_def.precision == LONG_TEST) { 884 if (test_def.precision == LONG_TEST) { 897 if (test_def.precision == QUAD_TEST) { 907 if (test_def.precision == LONG_TEST) { 950 if (test_def.precision == LONG_TEST) { 958 if (test_def.precision [all...] |
/external/valgrind/main/none/tests/ppc64/ |
H A D | test_dfp3.c | 785 precision_type_t precision; member in struct:dfp_test 793 precision_type_t precision; member in struct:dfp_one_arg_test 823 if (test_def.precision == LONG_TEST) { 831 if (test_def.precision == QUAD_TEST) { 842 if (test_def.precision == LONG_TEST) { 884 if (test_def.precision == LONG_TEST) { 897 if (test_def.precision == QUAD_TEST) { 907 if (test_def.precision == LONG_TEST) { 950 if (test_def.precision == LONG_TEST) { 958 if (test_def.precision [all...] |
/external/bison/lib/ |
H A D | vasnprintf.c | 421 If m>=n=1, perform a single-precision division: 428 If m>=n>1, perform a multiple-precision division: 515 /* n=1: single precision division. 548 /* n>1: multiple precision division. 967 precision. */ 1507 is_borderline (const char *digits, size_t precision) argument 1509 for (; precision > 0; precision--, digits++) 1536 size_t precision, int pad_ourselves) 1564 if (tmp_length < precision) 1534 MAX_ROOM_NEEDED(const arguments *ap, size_t arg_index, FCHAR_T conversion, arg_type type, int flags, size_t width, int has_precision, size_t precision, int pad_ourselves) argument 1947 size_t precision; local 2425 size_t precision; local 2945 size_t precision; local 3452 size_t precision; local 4614 size_t precision; local [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
H A D | program_manager.cc | 40 precision(uniform.precision) { } 45 precision(SH_PRECISION_MEDIUMP) { } 50 precision == other.precision; 55 int precision; member in struct:gpu::gles2::__anon8433::UniformType 541 "type/precision: " + conflicting_name; 1032 // declared by other shader, then the type and precision must match.
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H A D | program_manager_unittest.cc | 211 int precision; member in struct:gpu::gles2::ProgramManagerWithShaderTest::__anon8437 307 vertex_variables[ii].precision, 333 fragment_variables[ii].precision, 1116 EXPECT_EQ(it->second.precision, variable_info->precision); 1231 // If a varying has different precision in the vertex and fragment
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/external/chromium_org/mojo/examples/pepper_container_app/ |
H A D | ppb_opengles2_thunk.cc | 664 GLint* precision) { 667 glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); 660 GetShaderPrecisionFormat(PP_Resource context_id, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
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/external/chromium_org/third_party/WebKit/Source/wtf/ |
H A D | dtoa.cpp | 24 /* On a machine with IEEE extended-precision registers, it is 25 * necessary to specify double-precision (53-bit) rounding precision 720 * to multiple-precision integers. 723 * multiple-precision integer arithmetic only if we cannot 1207 void dtoa(DtoaBuffer result, double dd, bool& sign, int& exponent, unsigned& precision) argument 1210 dtoa<true, false, false, true>(result, dd, 0, sign, exponent, precision); 1213 void dtoaRoundSF(DtoaBuffer result, double dd, int ndigits, bool& sign, int& exponent, unsigned& precision) argument 1216 dtoa<false, true, false, false>(result, dd, ndigits, sign, exponent, precision); 1219 void dtoaRoundDP(DtoaBuffer result, double dd, int ndigits, bool& sign, int& exponent, unsigned& precision) argument [all...] |
/external/chromium_org/third_party/angle/src/compiler/translator/ |
H A D | ParseContext.cpp | 240 bool TParseContext::precisionErrorCheck(const TSourceLoc& line, TPrecision precision, TBasicType type){ argument 245 if( precision == EbpUndefined ){ 246 error( line, "No precision specified for (float)", "" ); 251 if( precision == EbpUndefined ){ 252 error( line, "No precision specified (int)", "" ); 2488 type->setPrecision(typeSpecifier.precision);
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