Searched defs:ui (Results 101 - 125 of 1419) sorted by relevance

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/external/chromium_org/ui/base/
H A Dlayout_unittest.cc5 #include "ui/base/layout.h"
11 #include "ui/base/ui_base_switches.h"
14 namespace ui { namespace
74 } // namespace ui
H A Dpage_transition_types.h9 #include "ui/base/ui_base_export.h"
11 namespace ui { namespace
16 #include "ui/base/page_transition_types_list.h"
69 } // namespace ui
H A Dtheme_provider.cc5 #include "ui/base/theme_provider.h"
7 namespace ui { namespace
16 } // namespace ui
H A Dui_base_types.cc5 #include "ui/base/ui_base_types.h"
7 #include "ui/events/event.h"
9 namespace ui { namespace
11 MenuSourceType GetMenuSourceTypeForEvent(const ui::Event& event) {
12 ui::MenuSourceType source_type = ui::MENU_SOURCE_MOUSE;
14 source_type = ui::MENU_SOURCE_KEYBOARD;
16 source_type = ui::MENU_SOURCE_TOUCH;
20 } // namespace ui
H A Dview_prop.h10 #include "ui/base/ui_base_export.h"
11 #include "ui/gfx/native_widget_types.h"
17 namespace ui { namespace
49 } // namespace ui
/external/chromium_org/ui/base/models/
H A Ddialog_model.cc5 #include "ui/base/models/dialog_model.h"
7 namespace ui { namespace
12 } // namespace ui
H A Ddialog_model.h9 #include "ui/base/ui_base_export.h"
10 #include "ui/base/ui_base_types.h"
12 namespace ui { namespace
33 // ui::DIALOG_BUTTON_NONE if there is no default. Default
34 // behavior is to return ui::DIALOG_BUTTON_OK or
35 // ui::DIALOG_BUTTON_CANCEL (in that order) if they are
36 // present, ui::DIALOG_BUTTON_NONE otherwise.
50 } // namespace ui
/external/chromium_org/ui/base/touch/
H A Dtouch_device.cc5 #include "ui/base/touch/touch_device.h"
7 namespace ui { namespace
19 } // namespace ui
H A Dtouch_device_aurax11.cc5 #include "ui/base/touch/touch_device.h"
6 #include "ui/events/x/touch_factory_x11.h"
8 namespace ui { namespace
11 return ui::TouchFactory::GetInstance()->IsTouchDevicePresent();
15 return ui::TouchFactory::GetInstance()->GetMaxTouchPoints();
18 } // namespace ui
H A Dtouch_device_ozone.cc5 #include "ui/base/touch/touch_device.h"
7 namespace ui { namespace
19 } // namespace ui
H A Dtouch_device_win.cc5 #include "ui/base/touch/touch_device.h"
9 namespace ui { namespace
24 } // namespace ui
H A Dtouch_enabled.cc5 #include "ui/base/touch/touch_enabled.h"
8 #include "ui/base/touch/touch_device.h"
9 #include "ui/base/ui_base_switches.h"
10 #include "ui/events/event_switches.h"
12 namespace ui { namespace
31 } // namespace ui
/external/chromium_org/ui/base/win/
H A Datl_module.h13 namespace ui { namespace
26 // rather than in the "ui" module.
35 } // namespace ui
H A Ddpi_setup.cc5 #include "ui/base/win/dpi_setup.h"
8 #include "ui/base/layout.h"
9 #include "ui/gfx/display.h"
10 #include "ui/gfx/win/dpi.h"
12 namespace ui { namespace
20 } // namespace ui
H A Ddpi_setup.h8 #include "ui/base/ui_base_export.h"
10 namespace ui { namespace
20 } // namespace ui
H A Dforeground_helper.h9 #include "ui/base/ui_base_export.h"
10 #include "ui/gfx/win/window_impl.h"
12 namespace ui { namespace
45 } // namespace ui
H A Dscoped_ole_initializer.cc5 #include "ui/base/win/scoped_ole_initializer.h"
9 namespace ui { namespace
36 } // namespace ui
H A Dshell.h11 #include "ui/base/ui_base_export.h"
17 namespace ui { namespace
71 } // namespace ui
H A Dwindow_event_target.h11 #include "ui/base/ui_base_export.h"
13 namespace ui { namespace
82 } // namespace ui
/external/chromium_org/ui/compositor/
H A Dcompositor_observer.cc5 #include "ui/compositor/compositor_observer.h"
9 namespace ui { namespace
H A Dcompositor_observer.h9 #include "ui/compositor/compositor_export.h"
11 namespace ui { namespace
54 } // namespace ui
H A Dcompositor_switches.h8 #include "ui/compositor/compositor_export.h"
21 namespace ui { namespace
26 } // namespace ui
H A Ddebug_utils.h8 #include "ui/compositor/compositor_export.h"
14 namespace ui { namespace
22 } // namespace ui
H A Ddip_util.h8 #include "ui/compositor/compositor_export.h"
10 #include "ui/gfx/point_f.h"
18 namespace ui { namespace
51 ui::Layer* snapped_layer,
52 ui::Layer* layer_to_snap);
54 } // namespace ui
H A Dlayer_owner_unittest.cc5 #include "ui/compositor/layer_owner.h"
8 #include "ui/compositor/layer.h"
9 #include "ui/compositor/layer_animator.h"
10 #include "ui/compositor/scoped_layer_animation_settings.h"
12 namespace ui { namespace
33 } // namespace ui

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