Searched defs:angle (Results 151 - 175 of 200) sorted by relevance

12345678

/external/mesa3d/src/mesa/math/
H A Dm_matrix.c67 /** angle preserving matrix flags mask */
547 * If the matrix is not an angle preserving matrix then calls
795 GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
801 s = (GLfloat) sin( angle * DEG2RAD );
802 c = (GLfloat) cos( angle * DEG2RAD );
894 * X-axis to the same orientation, with theta being the angle about
895 * Z and phi the angle about Y (in the order described above)
794 _math_matrix_rotate( GLmatrix *mat, GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) argument
/external/opencv/cv/src/
H A Dcvsurf.cpp347 float X[81], Y[81], angle[81]; local
352 CvMat _angle = cvMat(1, 81, CV_32F, angle);
392 int d = abs(cvRound(angle[j]) - i);
H A Dcvhough.cpp65 float angle; member in struct:CvLinePolar
166 line.angle = n * theta;
454 line.angle = pindex->theta;
H A Dcvimgwarp.cpp1188 cv2DRotationMatrix( CvPoint2D32f center, double angle, argument
1202 angle *= CV_PI/180;
1203 alpha = cos(angle)*scale;
1204 beta = sin(angle)*scale;
/external/pdfium/core/src/fpdftext/
H A Dfpdf_text.cpp696 FX_FLOAT angle = pText->m_TextState.GetBaselineAngle(); local
697 if (angle == 0.0) {
700 int degree = (int)(angle * 180 / PI + 0.5);
/external/qemu/android/skin/
H A Dtrackball.c102 double angle; member in struct:__anon29197
130 rot->angle = len * ANGLE_FACTOR;
144 cs = cos( rot->angle );
145 sn = sin( rot->angle );
/external/skia/src/pathops/
H A DSkOpAngle.cpp17 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest
18 positive y. The largest angle has a positive x and a zero y. */
31 /* quarter angle values for sector
35 1 x > 0, y > 0, x > y nearer horizontal angle
37 3 x > 0, y > 0, x == y 45 angle
39 5 x > 0, y > 0, x < y nearer vertical angle
147 // FIXME : once this is verified to work, remove one opposite angle call
284 // the original angle is too short to get meaningful sector information
536 const SkOpAngle* angle = this;
537 while ((angle
642 insert(SkOpAngle* angle) argument
752 SkOpAngle* angle = this; local
766 merge(SkOpAngle* angle) argument
[all...]
H A DSkOpSegment.cpp415 SkOpAngle& angle = fAngles.push_back();
416 angle.set(this, spanCount - 1, startIndex);
420 setFromAngle(endIndex, &angle);
423 void SkOpSegment::setFromAngle(int endIndex, SkOpAngle* angle) {
426 fTs[endIndex].fFromAngle = angle;
456 SkOpAngle& angle = fAngles.push_back();
457 *anglePtr = &angle;
458 angle.set(this, spanIndex, startIndex);
459 setFromAngle(spanIndex, &angle);
485 SkOpAngle& angle local
514 SkOpAngle* angle, * otherAngle; local
526 SkOpAngle& angle = fAngles.push_back(); local
534 setToAngle(int endIndex, SkOpAngle* angle) argument
850 SkOpAngle* angle, * oAngle; local
[all...]
H A DSkPathOpsCommon.cpp164 // find first angle, initialize winding to computed fWindSum
165 const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex); local
167 SkDEBUGCODE(firstAngle = angle);
171 angle = angle->next();
172 SkASSERT(angle != firstAngle || !loop);
173 SkDEBUGCODE(loop |= angle == firstAngle);
174 segment = angle->segment();
175 winding = segment->windSum(angle);
177 int spanWinding = segment->spanSign(angle
[all...]
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/main/
H A DOverridesView.js660 var angle = WebInspector.Geometry.calculateAngle(this._mouseDownVector, mouseMoveVector); variable
662 var rotationMatrix = matrix.rotateAxisAngle(axis.x, axis.y, axis.z, angle);
/external/chromium_org/third_party/WebKit/Source/platform/transforms/
H A DTransformationMatrix.cpp422 // will leave the Euler angle code here for now.
478 double angle; local
484 angle = ax * bx + ay * by + az * bz + aw * bw;
486 if (angle < 0.0) {
489 angle = -angle;
492 if (angle + 1.0 > .05) {
493 if (1.0 - angle >= .05) {
494 th = std::acos(angle);
759 TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle) argument
[all...]
/external/chromium_org/third_party/freetype/src/base/
H A Dftstroke.c531 FT_Angle total, angle, step, rotate, next, theta; local
543 angle = angle_start;
555 next = angle + step;
571 FT_Vector_From_Polar( &a2, length, angle + rotate );
587 angle = next;
904 FT_Angle angle,
913 stroker->angle_in = angle;
914 stroker->angle_out = angle + FT_ANGLE_PI;
927 FT_Vector_From_Polar( &delta2, radius, angle + rotate );
928 FT_Vector_From_Polar( &delta, radius, angle );
903 ft_stroker_cap( FT_Stroker stroker, FT_Angle angle, FT_Int side ) argument
1285 FT_Angle angle; local
[all...]
/external/chromium_org/third_party/icu/source/i18n/
H A Dastro.cpp217 * Normalize an angle so that it's in the range 0 - 2pi.
218 * For positive angles this is just (angle % 2pi), but the Java
221 inline static double norm2PI(double angle) { argument
222 return normalize(angle, CalendarAstronomer::PI * 2.0);
226 * Normalize an angle into the range -PI - PI
228 inline static double normPI(double angle) { argument
229 return normalize(angle + CalendarAstronomer::PI, CalendarAstronomer::PI * 2.0) - CalendarAstronomer::PI;
503 double H = getLocalSidereal()*CalendarAstronomer::PI/12 - equatorial.ascension; // Hour-angle
923 // // where 15 degrees corresponds to one hour. Since LST really is an angle,
1146 * This is really the angle betwee
1320 double angle = func.eval(*this); local
1384 double angle = ::acos(-tanL * ::tan(pos.declination)); local
[all...]
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
H A Dstroker.c469 VGfloat angle = line_angles(line, identity); local
471 angle = 360 - angle;
472 return angle;
679 VGfloat angle = line_angles(prev_line, short_cut); local
682 (angle > 90 && !floatsEqual(angle, 90.f))) {
726 VGfloat angle = line_angle_to(inside_line, prev_line); local
729 (angle > 90 && !floatsEqual(angle, 9
[all...]
/external/chromium_org/third_party/skia/src/pathops/
H A DSkOpSegment.cpp419 SkOpAngle& angle = fAngles.push_back(); local
420 angle.set(this, spanCount - 1, startIndex);
424 setFromAngle(endIndex, &angle);
427 void SkOpSegment::setFromAngle(int endIndex, SkOpAngle* angle) { argument
430 fTs[endIndex].fFromAngle = angle;
460 SkOpAngle& angle = fAngles.push_back(); local
461 *anglePtr = &angle;
462 angle.set(this, spanIndex, startIndex);
463 setFromAngle(spanIndex, &angle);
489 SkOpAngle& angle local
518 SkOpAngle* angle, * otherAngle; local
530 SkOpAngle& angle = fAngles.push_back(); local
538 setToAngle(int endIndex, SkOpAngle* angle) argument
882 SkOpAngle* angle, * oAngle; local
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fMultisampleTests.cpp551 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration; local
552 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f));
659 // \note First and second iteration get exact 0 (and 90, 180, 270) and 45 (and 135, 225, 315) angle quads, as they are kind of a special case.
673 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); local
674 angleCos = deFloatCos(angle);
675 angleSin = deFloatSin(angle);
689 // First four are rotated at angles angle+0, angle+90, angle
747 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); local
925 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration; local
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fMultisampleTests.cpp707 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration; local
708 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f));
809 // \note First and second iteration get exact 0 (and 90, 180, 270) and 45 (and 135, 225, 315) angle quads, as they are kind of a special case.
823 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); local
824 angleCos = deFloatCos(angle);
825 angleSin = deFloatSin(angle);
839 // First four are rotated at angles angle+0, angle+90, angle
897 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); local
1075 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration; local
[all...]
H A Des3fTextureMipmapTests.cpp273 float angle = 2.0f*DE_PI * ((float)cellNdx / 16.0f); local
274 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
/external/freetype/src/base/
H A Dftstroke.c531 FT_Angle total, angle, step, rotate, next, theta; local
543 angle = angle_start;
555 next = angle + step;
571 FT_Vector_From_Polar( &a2, length, angle + rotate );
587 angle = next;
904 FT_Angle angle,
913 stroker->angle_in = angle;
914 stroker->angle_out = angle + FT_ANGLE_PI;
927 FT_Vector_From_Polar( &delta2, radius, angle + rotate );
928 FT_Vector_From_Polar( &delta, radius, angle );
903 ft_stroker_cap( FT_Stroker stroker, FT_Angle angle, FT_Int side ) argument
1285 FT_Angle angle; local
[all...]
/external/icu/icu4c/source/i18n/
H A Dastro.cpp217 * Normalize an angle so that it's in the range 0 - 2pi.
218 * For positive angles this is just (angle % 2pi), but the Java
221 inline static double norm2PI(double angle) { argument
222 return normalize(angle, CalendarAstronomer::PI * 2.0);
226 * Normalize an angle into the range -PI - PI
228 inline static double normPI(double angle) { argument
229 return normalize(angle + CalendarAstronomer::PI, CalendarAstronomer::PI * 2.0) - CalendarAstronomer::PI;
503 double H = getLocalSidereal()*CalendarAstronomer::PI/12 - equatorial.ascension; // Hour-angle
923 // // where 15 degrees corresponds to one hour. Since LST really is an angle,
1146 * This is really the angle betwee
1320 double angle = func.eval(*this); local
1384 double angle = ::acos(-tanL * ::tan(pos.declination)); local
[all...]
/external/libpng/contrib/gregbook/
H A Drpng2-win.c969 double angle=0.0, aoffset=0.0, maxDist, dist; local
986 angle = CLIP(angle, 0.0, 360.0);
1000 angle = (x == 0)? PI_2 : atan((double)y / (double)x);
1004 intensity = cos((angle+(rotate*dist*PI)) * freq) *
1007 hue = (angle + PI) * INV_PI_360 + aoffset;
H A Drpng2-x.c1196 double angle=0.0, aoffset=0.0, maxDist, dist; local
1213 angle = CLIP(angle, 0.0, 360.0);
1227 angle = (x == 0)? PI_2 : atan((double)y / (double)x);
1231 intensity = cos((angle+(rotate*dist*PI)) * freq) *
1234 hue = (angle + PI) * INV_PI_360 + aoffset;
1965 double angle=0.0, aoffset=0.0, maxDist, dist; local
1978 angle = CLIP(angle, 0.0, 360.0);
1992 angle
[all...]
/external/mesa3d/src/gallium/state_trackers/vega/
H A Dstroker.c469 VGfloat angle = line_angles(line, identity); local
471 angle = 360 - angle;
472 return angle;
679 VGfloat angle = line_angles(prev_line, short_cut); local
682 (angle > 90 && !floatsEqual(angle, 90.f))) {
726 VGfloat angle = line_angle_to(inside_line, prev_line); local
729 (angle > 90 && !floatsEqual(angle, 9
[all...]
/external/opencv/cxcore/src/
H A Dcxdrawing.cpp840 icvSinCos( int angle, float *cosval, float *sinval ) argument
842 angle += (angle < 0 ? 360 : 0);
843 *sinval = icvSinTable[angle];
844 *cosval = icvSinTable[450 - angle];
851 cvEllipse2Poly( CvPoint center, CvSize axes, int angle, argument
860 while( angle < 0 )
861 angle += 360;
862 while( angle > 360 )
863 angle
912 icvEllipseEx( CvMat* img, CvPoint center, CvSize axes, int angle, int arc_start, int arc_end, const void* color, int thickness, int line_type ) argument
[all...]
H A Dcxmathfuncs.cpp102 (const float *__y, const float *__x, float *angle, int len ), (__y, __x, angle, len) )
107 if( !(y && x && angle && len >= 0) )
161 angle[i] = z0;
162 angle[i+1] = z1;
163 angle[i+2] = z2;
164 angle[i+3] = z3;
170 angle[i] = cvFastArctan( __y[i], __x[i] );
332 CvMat anglestub, *angle = (CvMat*)anglearr; local
367 if( angle )
101 IPCVAPI_IMPL( CvStatus, icvFastArctan_32f, (const float *__y, const float *__x, float *angle, int len ), (__y, __x, angle, len) ) argument
476 icvSinCos_32f( const float *angle,float *sinval, float* cosval, int len, int angle_in_degrees ) argument
572 CvMat anglestub, *angle = (CvMat*)anglearr; local
[all...]

Completed in 673 milliseconds

12345678