Searched defs:depth (Results 176 - 200 of 958) sorted by relevance

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/external/chromium_org/v8/test/cctest/
H A Dtest-log-stack-tracer.cc251 static int CFunc(int depth) { argument
252 if (depth <= 0) {
256 return CFunc(depth - 1) + 1;
/external/deqp/framework/referencerenderer/
H A DrrMultisamplePixelBufferAccess.cpp166 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) argument
168 tcu::clearDepth(access.raw(), depth);
/external/emma/ant/ant14/com/vladium/emma/report/
H A DreportTask.java131 public void setDepth (final DepthAttribute depth) argument
133 m_reportCfg.setDepth (depth);
/external/libunwind/tests/
H A DGtest-trace.c62 int depth = 0; local
75 addresses[0][depth] = (void *) ip;
77 while ((ret = unw_step (&cursor)) > 0 && ++depth < 128);
87 for (i = 0; i < depth; ++i)
108 if (m != depth+1)
110 printf ("FAILURE: unw_step() loop and unw_backtrace() depths differ: %d vs. %d\n", depth, m);
114 if (n != depth+1)
116 printf ("FAILURE: unw_step() loop and backtrace() depths differ: %d vs. %d\n", depth, n);
130 if (n == depth+1)
131 for (i = 1; i < depth;
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/external/libvpx/libvpx/vp8/encoder/
H A Dlookahead.c65 unsigned int depth)
70 /* Clamp the lookahead queue depth */
71 if(depth < 1)
72 depth = 1;
73 else if(depth > MAX_LAG_BUFFERS)
74 depth = MAX_LAG_BUFFERS;
76 /* Keep last frame in lookahead buffer by increasing depth by 1.*/
77 depth += 1;
87 ctx->max_sz = depth;
88 ctx->buf = calloc(depth, sizeo
63 vp8_lookahead_init(unsigned int width, unsigned int height, unsigned int depth) argument
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/external/libvpx/libvpx/vp9/encoder/
H A Dvp9_lookahead.c62 unsigned int depth) {
65 // Clamp the lookahead queue depth
66 depth = clamp(depth, 1, MAX_LAG_BUFFERS);
69 depth += MAX_PRE_FRAMES;
75 ctx->max_sz = depth;
76 ctx->buf = calloc(depth, sizeof(*ctx->buf));
79 for (i = 0; i < depth; i++)
58 vp9_lookahead_init(unsigned int width, unsigned int height, unsigned int subsampling_x, unsigned int subsampling_y, unsigned int depth) argument
/external/llvm/lib/CodeGen/SelectionDAG/
H A DSelectionDAGDumper.cpp613 const SelectionDAG *G, unsigned depth,
615 if (depth == 0)
622 if (depth < 1)
630 printrWithDepthHelper(OS, N->getOperand(i).getNode(), G, depth-1, indent+2);
635 unsigned depth) const {
636 printrWithDepthHelper(OS, this, G, depth, 0);
644 void SDNode::dumprWithDepth(const SelectionDAG *G, unsigned depth) const {
645 printrWithDepth(dbgs(), G, depth); local
612 printrWithDepthHelper(raw_ostream &OS, const SDNode *N, const SelectionDAG *G, unsigned depth, unsigned indent) argument
/external/mesa3d/src/gallium/auxiliary/rbug/
H A Drbug_texture.h102 uint32_t *depth; member in struct:rbug_proto_texture_info_reply
171 uint32_t *depth,
/external/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_winsys_xsp.c63 unsigned int depth; local
69 if (XGetGeometry(xsp_screen->display, drawable, &root, &x, &y, &width, &height, &border_width, &depth) == BadDrawable)
93 xsp_screen->xdraw.depth = 24/*util_format_get_blocksizebits(templat.format) /
/external/mesa3d/src/gallium/drivers/nv30/
H A Dnv30_clear.c44 pack_zeta(enum pipe_format format, double depth, unsigned stencil) argument
46 uint32_t zuint = (uint32_t)(depth * 4294967295.0);
54 const union pipe_color_union *color, double depth, unsigned stencil)
73 zeta = pack_zeta(fb->zsbuf->format, depth, stencil);
157 unsigned buffers, double depth, unsigned stencil,
213 PUSH_DATA (push, pack_zeta(ps->format, depth, stencil));
53 nv30_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) argument
156 nv30_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *ps, unsigned buffers, double depth, unsigned stencil, unsigned x, unsigned y, unsigned w, unsigned h) argument
/external/mesa3d/src/gallium/drivers/nv50/
H A Dnv50_resource.h90 uint16_t depth; member in struct:nv50_surface
/external/mesa3d/src/gallium/drivers/nvc0/
H A Dnvc0_tex.c65 uint32_t depth; local
142 depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
147 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
167 depth /= 6;
168 if (depth > 1)
193 tic[5] |= depth << 16;
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_quad.h81 * Quad stage outputs (color & depth).
87 float depth[TGSI_QUAD_SIZE]; member in struct:quad_header_output
/external/mesa3d/src/gallium/state_trackers/clover/api/
H A Dmemory.cpp131 size_t width, size_t height, size_t depth,
145 if (width < 1 || height < 1 || depth < 2)
156 return new image3d(*ctx, flags, format, width, height, depth,
265 return scalar_property<size_t>(buf, size, size_ret, img->depth());
129 clCreateImage3D(cl_context ctx, cl_mem_flags flags, const cl_image_format *format, size_t width, size_t height, size_t depth, size_t row_pitch, size_t slice_pitch, void *host_ptr, cl_int *errcode_ret) argument
/external/mesa3d/src/glsl/
H A Dlower_if_to_cond_assign.cpp41 * maximum nesting depth N. Drivers for such hardware can call
45 * to attempt to flatten any if-statements appearing at depth > N.
58 this->depth = 0;
74 unsigned depth; member in class:ir_if_to_cond_assign_visitor
161 this->depth++;
169 /* Only flatten when beyond the GPU's maximum supported nesting depth. */
170 if (this->depth-- <= this->max_depth)
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Di915_tex_layout.c161 GLuint depth = mt->depth0; local
171 width, height, depth);
177 depth = minify(depth);
180 /* Fixup depth image_offsets: */
181 depth = mt->depth0;
184 for (i = 0; i < depth; i++) {
189 depth = minify(depth);
192 /* Multiply slice size by texture depth fo
407 GLuint depth = mt->depth0; local
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H A Dintel_tex_subimage.c156 GLsizei width, GLsizei height, GLsizei depth,
168 width, height, depth,
152 intelTexSubImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing) argument
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_tex_subimage.c156 GLsizei width, GLsizei height, GLsizei depth,
168 width, height, depth,
152 intelTexSubImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing) argument
/external/mesa3d/src/mesa/drivers/dri/intel/
H A Dintel_tex_subimage.c156 GLsizei width, GLsizei height, GLsizei depth,
168 width, height, depth,
152 intelTexSubImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing) argument
/external/mesa3d/src/mesa/drivers/dri/r200/server/
H A Dradeon_dri.h69 int depth; /**< \brief depth of display (8, 15, 16, 24) */ member in struct:__anon27910
70 int bpp; /**< \brief bit depth of display (8, 16, 24, 32) */
79 int depthOffset; /**< \brief shared depth buffer offset */
80 int depthPitch; /**< \brief shared depth buffer pitch */
/external/mesa3d/src/mesa/drivers/dri/radeon/server/
H A Dradeon_dri.h69 int depth; /**< \brief depth of display (8, 15, 16, 24) */ member in struct:__anon27922
70 int bpp; /**< \brief bit depth of display (8, 16, 24, 32) */
79 int depthOffset; /**< \brief shared depth buffer offset */
80 int depthPitch; /**< \brief shared depth buffer pitch */
/external/mesa3d/src/mesa/main/
H A Dclear.c200 /* don't clear depth buffer if depth writing disabled */
304 * Clear signed integer color buffer or stencil buffer (not depth).
395 * Clear unsigned integer color buffer (not depth, not stencil).
467 * Clear fixed-pt or float color buffer or depth buffer (not stencil).
496 /* Save current depth clear value, set to 'value', do the
497 * depth clear and restore the clear value.
506 /* clear depth buffer to value */
559 * Clear depth/stencil buffer only.
563 GLfloat depth, GLin
562 _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) argument
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H A Dpbo.c57 * \param depth depth of image to read/write
68 GLsizei width, GLsizei height, GLsizei depth,
111 format, type, depth-1, height-1, width);
178 GLsizei width, GLsizei height, GLsizei depth,
185 if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
275 GLsizei width, GLsizei height, GLsizei depth,
281 if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
332 GLsizei width, GLsizei height, GLsizei depth,
343 if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
66 _mesa_validate_pbo_access(GLuint dimensions, const struct gl_pixelstore_attrib *pack, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei clientMemSize, const GLvoid *ptr) argument
175 _mesa_map_validate_pbo_source(struct gl_context *ctx, GLuint dimensions, const struct gl_pixelstore_attrib *unpack, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei clientMemSize, const GLvoid *ptr, const char *where) argument
272 _mesa_map_validate_pbo_dest(struct gl_context *ctx, GLuint dimensions, const struct gl_pixelstore_attrib *unpack, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei clientMemSize, GLvoid *ptr, const char *where) argument
331 _mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *unpack, const char *funcName) argument
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H A Dtexstorage.c105 GLint *width, GLint *height, GLint *depth)
115 if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) {
116 *depth /= 2;
129 GLsizei width, GLsizei height, GLsizei depth)
134 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
140 assert(depth > 0);
174 width, height, depth)) {
244 GLsizei width, GLsizei height, GLsizei depth)
297 if (width < 1 || height < 1 || depth < 1) {
299 "glTexStorage%uD(width, height or depth <
104 next_mipmap_level_size(GLenum target, GLint *width, GLint *height, GLint *depth) argument
125 setup_texstorage(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint dims, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) argument
242 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
356 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
412 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
448 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
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/external/mesa3d/src/mesa/program/
H A Dsymbol_table.c61 /** Scope depth where this symbol was defined. */
62 unsigned depth; member in struct:symbol
110 /** Current scope depth. */
111 unsigned depth; member in struct:_mesa_symbol_table
165 table->depth--;
193 table->depth++;
292 assert(sym->depth <= table->depth);
293 return sym->depth - table->depth;
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