/external/chromium_org/cc/output/ |
H A D | renderer_pixeltest.cc | 100 RenderPassDrawQuad* quad = local 102 quad->SetNew(shared_state, 142 TextureDrawQuad* quad = local 144 quad->SetNew(shared_state, 1163 // This tests the case where we have a RenderPass with a mask, but the quad 1286 // A non-visible quad in the filtering render pass. 1437 // Draw a blue quad that covers the entire device viewport. It should be 1460 // Draw a green quad that covers the entire device viewport. The stencil 1529 // Draw a blue quad that covers the entire device viewport. It should be 1728 // One clipped blue quad i 1924 PictureDrawQuad* quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); local [all...] |
H A D | shader.cc | 323 "quad", 339 // TODO(epenner): Find the cause of this 'quad' uniform 346 uniform TexCoordPrecision vec2 quad[4]; local 350 vec2 pos = quad[int(a_index)]; // NOLINT 360 uniform TexCoordPrecision vec2 quad[4]; 362 vec2 pos = quad[int(a_index)]; // NOLINT 381 "quad", 404 uniform TexCoordPrecision vec2 quad[4]; local 409 vec2 pos = quad[int(a_index)]; // NOLINT 438 "quad", 463 uniform TexCoordPrecision vec2 quad[4]; local 518 uniform TexCoordPrecision vec2 quad[4]; local 567 uniform TexCoordPrecision vec2 quad[4]; local [all...] |
/external/chromium_org/cc/surfaces/ |
H A D | surface_aggregator_unittest.cc | 167 // solid color quads and a surface quad referencing embedded_surface. 168 // embedded_surface has a frame containing only a solid color quad. The solid 169 // color quad should be aggregated into the final frame. 309 // The first pass will just be the first pass from the root surfaces quad 318 // quad embedded into the root surface's second pass. 331 // This render pass pass quad will reference the first pass from the 348 // The first quad will be the yellow quad from the embedded surface's last 353 // The next quad will be a render pass quad referencin 1093 TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/css/ |
H A D | CSSPrimitiveValue.cpp | 405 void CSSPrimitiveValue::init(PassRefPtrWillBeRawPtr<Quad> quad) argument 409 m_value.quad = quad.leakRef(); 462 // We must not call deref() when oilpan is enabled because m_value.quad is traced. 464 m_value.quad->deref(); 997 exceptionState.throwDOMException(InvalidAccessError, "This object is not a quad value."); 1001 return m_value.quad; 1275 result = CSSPrimitiveValue::create(m_value.quad->cloneForCSSOM()); 1392 return m_value.quad && other.m_value.quad [all...] |
H A D | CSSPrimitiveValue.h | 312 Quad* getQuadValue() const { return m_primitiveUnitType != CSS_QUAD ? 0 : m_value.quad; } 401 Quad* quad; member in union:blink::CSSPrimitiveValue::__anon11012
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H A D | CSSComputedStyleDeclaration.cpp | 441 RefPtrWillBeRawPtr<Quad> quad = Quad::create(); local 442 quad->setTop(top); 443 quad->setRight(right); 444 quad->setBottom(bottom); 445 quad->setLeft(left); 447 return CSSBorderImageSliceValue::create(cssValuePool().createValue(quad.release()), image.fill()); 493 RefPtrWillBeRawPtr<Quad> quad = Quad::create(); local 494 quad->setTop(top); 495 quad->setRight(right); 496 quad [all...] |
/external/chromium_org/third_party/WebKit/Source/core/inspector/ |
H A D | InspectorOverlay.cpp | 154 static Path quadToPath(const FloatQuad& quad) argument 157 quadPath.moveTo(quad.p1()); 158 quadPath.addLineTo(quad.p2()); 159 quadPath.addLineTo(quad.p3()); 160 quadPath.addLineTo(quad.p4()); 165 void drawOutlinedQuad(GraphicsContext* context, const FloatQuad& quad, const Color& fillColor, const Color& outlineColor) argument 169 Path quadPath = quadToPath(quad); 171 // Clip out the quad, then draw with a 2px stroke to get a pixel 172 // of outline (because inflating a quad is hard) 208 void appendQuad(const FloatQuad& quad, cons argument 244 contentsQuadToScreen(const FrameView* view, FloatQuad& quad) argument 444 highlightQuad(PassOwnPtr<FloatQuad> quad, const HighlightConfig& highlightConfig) argument 560 buildArrayForQuad(const FloatQuad& quad) argument [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
H A D | intel_tris.c | 604 tnl_quad_func quad; member in struct:__anon14327 1016 tnl->Driver.Render.Quad = rast_tab[index].quad;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
H A D | r200_swtcl.c | 405 tnl_quad_func quad; member in struct:__anon14490 586 tnl->Driver.Render.Quad = rast_tab[index].quad;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
H A D | radeon_swtcl.c | 527 tnl_quad_func quad; member in struct:__anon14510 709 tnl->Driver.Render.Quad = rast_tab[index].quad;
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/external/chromium_org/third_party/skia/src/pathops/ |
H A D | SkDQuadIntersection.cpp | 21 static int findRoots(const SkDQuadImplicit& i, const SkDQuad& quad, double roots[4], argument 24 const SkDQuad& q = flip ? (flipped = quad.flip()) : quad; 243 // FIXME ? should this measure both and then use the quad that is the flattest as the line? 416 // see if either quad is really a line
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/external/chromium_org/third_party/skia/tests/ |
H A D | PathOpsDebug.cpp | 845 SkDebugf("<div id=\"quad%d\">\n", testNo); 857 SkDebugf(" quad%d,", testNo); 872 void DumpT(const SkDQuad& quad, double t) { argument 873 SkDLine line = {{quad.ptAtT(t), quad[0]}};
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthStencilTests.cpp | 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with, 201 gls::FragmentOpUtil::IntegerQuad quad; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::RefRenderCommand 387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom); 388 dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.bottom+src.rect.height-1); 390 std::fill(DE_ARRAY_BEGIN(dst.quad.color), DE_ARRAY_END(dst.quad.color), src.color); 391 std::fill(DE_ARRAY_BEGIN(dst.quad.depth), DE_ARRAY_END(dst.quad.depth), ((far-near)/2.0f) * src.params.depth + (near+far)/2.0f); 468 gls::FragmentOpUtil::Quad quad; local 471 quad [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderOperatorTests.cpp | 334 static inline float triQuadInterpolate (float x, float y, const tcu::Vec4& quad) argument 338 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); 340 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthStencilTests.cpp | 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with, 201 gls::FragmentOpUtil::IntegerQuad quad; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::RefRenderCommand 387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom); 388 dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.bottom+src.rect.height-1); 390 std::fill(DE_ARRAY_BEGIN(dst.quad.color), DE_ARRAY_END(dst.quad.color), src.color); 391 std::fill(DE_ARRAY_BEGIN(dst.quad.depth), DE_ARRAY_END(dst.quad.depth), ((far-near)/2.0f) * src.params.depth + (near+far)/2.0f); 468 gls::FragmentOpUtil::Quad quad; local 471 quad [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderOperatorTests.cpp | 334 static inline float triQuadInterpolate (float x, float y, const tcu::Vec4& quad) argument 338 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); 340 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_tris.c | 604 tnl_quad_func quad; member in struct:__anon27738 1016 tnl->Driver.Render.Quad = rast_tab[index].quad;
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | r200_swtcl.c | 405 tnl_quad_func quad; member in struct:__anon27901 586 tnl->Driver.Render.Quad = rast_tab[index].quad;
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_swtcl.c | 527 tnl_quad_func quad; member in struct:__anon27921 709 tnl->Driver.Render.Quad = rast_tab[index].quad;
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/external/skia/src/pathops/ |
H A D | SkDQuadIntersection.cpp | 21 static int findRoots(const SkDQuadImplicit& i, const SkDQuad& quad, double roots[4], argument 24 const SkDQuad& q = flip ? (flipped = quad.flip()) : quad; 243 // FIXME ? should this measure both and then use the quad that is the flattest as the line? 416 // see if either quad is really a line
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/external/chromium_org/cc/layers/ |
H A D | picture_layer_impl.cc | 231 PictureDrawQuad* quad = local 233 quad->SetNew(shared_quad_state, 346 TileDrawQuad* quad = local 348 quad->SetNew(shared_quad_state, 373 PictureDrawQuad* quad = local 375 quad->SetNew(shared_quad_state, 389 SolidColorDrawQuad* quad = local 391 quad->SetNew(shared_quad_state, 404 CheckerboardDrawQuad* quad = local 407 quad 411 SolidColorDrawQuad* quad = local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_tgsi_soa.c | 1239 unsigned quad; local 1244 for (quad = 0; quad < num_quads; ++quad) { 1245 unsigned s1 = 4*quad; 1246 unsigned s2 = 4*quad + length; 1247 shuffles[4*quad + 0] = lp_build_const_int32(gallivm, s1); 1248 shuffles[4*quad + 1] = lp_build_const_int32(gallivm, s2); 1249 shuffles[4*quad + 2] = i32undef; 1250 shuffles[4*quad [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
H A D | sp_setup.c | 66 * bitmasks (two bits per quad). 96 struct quad_header quad[MAX_QUADS]; member in struct:setup_context 125 * Clip setup->quad against the scissor/surface bounds. 128 quad_clip(struct setup_context *setup, struct quad_header *quad) argument 136 if (quad->input.x0 >= maxx || 137 quad->input.y0 >= maxy || 138 quad->input.x0 + 1 < minx || 139 quad->input.y0 + 1 < miny) { 141 quad->inout.mask = 0x0; 144 if (quad 159 clip_emit_quad(struct setup_context *setup, struct quad_header *quad) argument [all...] |
/external/chromium_org/third_party/skia/experimental/Intersection/ |
H A D | EdgeWalker.cpp | 57 static const char* kLVerbStr[] = {"", "line", "quad", "cubic"}; 132 const Quadratic quad = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}}; local 134 xy_at_t(quad, t, x, y); 156 const Quadratic quad = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}}; local 158 xy_at_t(quad, t, *(double*) 0, y); 1379 // FIXME: don't know what to do if verb is quad, cubic 1382 // figure out which is quad, line 1383 // if cached data says line did not intersect quad, use top/bottom 1389 // assumes quad/cubic can already be upconverted to cubic/cubic 1512 SkPoint quad[ [all...] |
H A D | Simplify.cpp | 110 static const char* kLVerbStr[] = {"", "line", "quad", "cubic"}; 131 #define MAKE_CONST_QUAD(quad, pts) \ 132 const Quadratic quad = {{pts[0].fX, pts[0].fY}, {pts[1].fX, pts[1].fY}, \ 263 MAKE_CONST_QUAD(quad, a); 265 xy_at_t(quad, t, x, y); 271 MAKE_CONST_QUAD(quad, a); 272 xy_at_t(quad, t, out->x, out->y); 310 MAKE_CONST_QUAD(quad, a); 312 xy_at_t(quad, t, x, *(double*) 0); 338 MAKE_CONST_QUAD(quad, 880 Quadratic& quad = (Quadratic&)fCurvePart; local [all...] |