Searched defs:gl (Results 201 - 225 of 370) sorted by relevance

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/external/deqp/modules/glshared/
H A DglsShaderLibraryCase.cpp163 const glw::Functions& gl = renderCtx.getFunctions(); local
167 gl.getIntegerv(m_enumName, &value);
168 error = gl.getError();
224 BeforeDrawValidator (const glw::Functions& gl, glw::GLuint target, TargetType targetType);
240 BeforeDrawValidator::BeforeDrawValidator (const glw::Functions& gl, glw::GLuint target, TargetType targetType) argument
241 : m_gl (gl)
490 static void setUniformValue (const glw::Functions& gl, const std::vector<deUint32>& pipelinePrograms, const std::string& name, const ShaderCase::Value& val, int arrayNdx, tcu::TestLog& log)
497 const int loc = gl.getUniformLocation(pipelinePrograms[programNdx], name.c_str());
508 gl.useProgram(pipelinePrograms[programNdx]);
512 case TYPE_FLOAT: gl
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/external/replicaisland/src/com/replica/replicaisland/
H A DDrawableBitmap.java67 * @param gl A pointer to the OpenGL context.
71 public static void beginDrawing(GL10 gl, float viewWidth, float viewHeight) { argument
72 gl.glShadeModel(GL10.GL_FLAT);
73 gl.glEnable(GL10.GL_BLEND);
74 gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);
75 gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
77 gl.glMatrixMode(GL10.GL_PROJECTION);
78 gl.glPushMatrix();
79 gl.glLoadIdentity();
80 gl
153 endDrawing(GL10 gl) argument
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H A DGameRenderer.java80 public void onSurfaceCreated(GL10 gl, EGLConfig config) { argument
85 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
87 gl.glClearColor(0.0f, 0.0f, 0.0f, 1);
88 gl.glShadeModel(GL10.GL_FLAT);
89 gl.glDisable(GL10.GL_DEPTH_TEST);
90 gl.glEnable(GL10.GL_TEXTURE_2D);
96 gl.glDisable(GL10.GL_DITHER);
97 gl.glDisable(GL10.GL_LIGHTING);
99 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE);
101 gl
142 loadTextures(GL10 gl, TextureLibrary library) argument
149 flushTextures(GL10 gl, TextureLibrary library) argument
156 loadBuffers(GL10 gl, BufferLibrary library) argument
163 flushBuffers(GL10 gl, BufferLibrary library) argument
179 onDrawFrame(GL10 gl) argument
266 onSurfaceChanged(GL10 gl, int w, int h) argument
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H A DGrid.java205 public static void beginDrawing(GL10 gl, boolean useTexture) { argument
206 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
209 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
210 gl.glEnable(GL10.GL_TEXTURE_2D);
212 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
213 gl.glDisable(GL10.GL_TEXTURE_2D);
217 public void beginDrawingStrips(GL10 gl, boolean useTexture) { argument
218 beginDrawing(gl, useTexture);
220 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer);
223 gl
240 drawStrip(GL10 gl, boolean useTexture, int startIndex, int indexCount) argument
256 draw(GL10 gl, boolean useTexture) argument
286 endDrawing(GL10 gl) argument
309 releaseHardwareBuffers(GL10 gl) argument
335 generateHardwareBuffers(GL10 gl) argument
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/external/skia/platform_tools/android/app/src/com/skia/
H A DSkiaSampleRenderer.java29 public void onDrawFrame(GL10 gl) { argument
34 public void onSurfaceChanged(GL10 gl, int width, int height) { argument
39 public void onSurfaceCreated(GL10 gl, EGLConfig config) { argument
40 if (gl instanceof GL11) {
42 ((GL11) gl).glGetIntegerv(GL11.GL_SAMPLES, value, 0);
50 gl.glClearStencil(0);
51 gl.glClear(GL10.GL_STENCIL_BUFFER_BIT);
/external/chromium_org/gpu/command_buffer/client/
H A Dprogram_info_manager.cc26 virtual bool GetProgramiv(GLES2Implementation* gl,
31 virtual GLint GetAttribLocation(GLES2Implementation* gl,
35 virtual GLint GetUniformLocation(GLES2Implementation* gl,
39 virtual bool GetActiveAttrib(GLES2Implementation* gl,
48 virtual bool GetActiveUniform(GLES2Implementation* gl,
72 GLES2Implementation* /* gl */,
80 GLES2Implementation* gl, GLuint program, const char* name) {
81 return gl->GetAttribLocationHelper(program, name);
85 GLES2Implementation* gl, GLuint program, const char* name) {
86 return gl
79 GetAttribLocation( GLES2Implementation* gl, GLuint program, const char* name) argument
84 GetUniformLocation( GLES2Implementation* gl, GLuint program, const char* name) argument
89 GetActiveAttrib( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument
97 GetActiveUniform( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument
318 Update( GLES2Implementation* gl, GLuint program) argument
384 GetProgramInfo( GLES2Implementation* gl, GLuint program) argument
410 GetProgramiv( GLES2Implementation* gl, GLuint program, GLenum pname, GLint* params) argument
420 GetAttribLocation( GLES2Implementation* gl, GLuint program, const char* name) argument
430 GetUniformLocation( GLES2Implementation* gl, GLuint program, const char* name) argument
440 GetActiveAttrib( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument
475 GetActiveUniform( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument
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/external/chromium_org/third_party/angle/src/common/
H A Dmathutil.h19 namespace gl namespace
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DFramebuffer.cpp7 // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
25 RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
29 gl::Texture *texture = attachment->getTexture();
32 const gl::ImageIndex *index = attachment->getTextureImageIndex();
37 gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
45 unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment)
49 gl::Texture *texture = attachment->getTexture();
52 const gl::ImageIndex *index = attachment->getTextureImageIndex();
57 gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
66 namespace gl namespace
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DRenderer11.h22 namespace gl namespace
62 virtual void generateSwizzle(gl::Texture *texture);
63 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
64 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
66 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
68 virtual void setRasterizerState(const gl::RasterizerState &rasterState);
69 virtual void setBlendState(gl
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A DRenderer9.h20 namespace gl namespace
63 virtual void generateSwizzle(gl::Texture *texture);
64 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
65 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
67 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
69 virtual void setRasterizerState(const gl::RasterizerState &rasterState);
70 virtual void setBlendState(gl
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/external/deqp/framework/opengl/
H A DgluShaderProgram.cpp44 const glw::Functions& gl = m_renderCtx.getFunctions(); local
47 m_shader = gl.createShader(getGLShaderType(shaderType));
48 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader()");
54 const glw::Functions& gl = m_renderCtx.getFunctions(); local
55 gl.deleteShader(m_shader);
60 const glw::Functions& gl = m_renderCtx.getFunctions(); local
62 gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths);
63 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource()");
75 const glw::Functions& gl = m_renderCtx.getFunctions(); local
83 gl
114 const glw::Functions& gl = renderCtx.getFunctions(); local
124 const glw::Functions& gl = renderCtx.getFunctions(); local
145 const glw::Functions& gl = m_renderCtx.getFunctions(); local
161 const glw::Functions& gl = m_renderCtx.getFunctions(); local
167 const glw::Functions& gl = m_renderCtx.getFunctions(); local
175 const glw::Functions& gl = m_renderCtx.getFunctions(); local
183 const glw::Functions& gl = m_renderCtx.getFunctions(); local
191 const glw::Functions& gl = m_renderCtx.getFunctions(); local
199 const glw::Functions& gl = m_renderCtx.getFunctions(); local
218 const glw::Functions& gl = m_renderCtx.getFunctions(); local
229 const glw::Functions& gl = m_renderCtx.getFunctions(); local
241 const glw::Functions& gl = m_renderCtx.getFunctions(); local
249 const glw::Functions& gl = m_renderCtx.getFunctions(); local
255 const glw::Functions& gl = m_renderCtx.getFunctions(); local
263 const glw::Functions& gl = m_renderCtx.getFunctions(); local
271 const glw::Functions& gl = m_renderCtx.getFunctions(); local
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H A DgluTexture.cpp58 const glw::Functions& gl = context.getFunctions(); local
59 gl.genTextures(1, &m_glTexture);
60 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed");
69 const glw::Functions& gl = context.getFunctions(); local
70 gl.genTextures(1, &m_glTexture);
71 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed");
82 const glw::Functions& gl = m_context.getFunctions(); local
85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture);
86 gl.pixelStorei(GL_UNPACK_ALIGNMENT, computePixelStore(m_refTexture.getFormat()));
87 GLU_EXPECT_NO_ERROR(gl
112 const glw::Functions& gl = context.getFunctions(); local
124 const glw::Functions& gl = context.getFunctions(); local
136 const glw::Functions& gl = context.getFunctions(); local
163 const glw::Functions& gl = m_context.getFunctions(); local
189 const glw::Functions& gl = m_context.getFunctions(); local
295 const glw::Functions& gl = m_context.getFunctions(); local
323 const glw::Functions& gl = m_context.getFunctions(); local
335 const glw::Functions& gl = m_context.getFunctions(); local
364 const glw::Functions& gl = m_context.getFunctions(); local
393 const glw::Functions& gl = m_context.getFunctions(); local
463 const glw::Functions& gl = m_context.getFunctions(); local
474 const glw::Functions& gl = m_context.getFunctions(); local
487 const glw::Functions& gl = m_context.getFunctions(); local
518 const glw::Functions& gl = m_context.getFunctions(); local
530 const glw::Functions& gl = m_context.getFunctions(); local
543 const glw::Functions& gl = m_context.getFunctions(); local
578 const glw::Functions& gl = m_context.getFunctions(); local
590 const glw::Functions& gl = m_context.getFunctions(); local
603 const glw::Functions& gl = m_context.getFunctions(); local
638 const glw::Functions& gl = m_context.getFunctions(); local
650 const glw::Functions& gl = m_context.getFunctions(); local
663 const glw::Functions& gl = m_context.getFunctions(); local
715 const glw::Functions& gl = m_context.getFunctions(); local
793 const glw::Functions& gl = m_context.getFunctions(); local
803 const glw::Functions& gl = m_context.getFunctions(); local
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/external/deqp/modules/egl/
H A DteglNativeColorMappingTests.cpp83 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log) argument
112 program = gl.createProgram();
113 vertexShader = gl.createShader(GL_VERTEX_SHADER);
114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
116 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");
118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
119 gl.compileShader(vertexShader);
120 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
123 gl
207 clear(const glw::Functions& gl, const tcu::Vec4& color) argument
214 render(const glw::Functions& gl, deUint32 program, const tcu::Vec4& color) argument
318 testNativeWindow(TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativeWindow& nativeWindow, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames, size_t colorCount, const tcu::Vec4* colors) argument
360 testNativePixmap(TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors) argument
400 testNativePixmapCopy(TestLog& log, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors) argument
501 glw::Functions gl; local
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/external/deqp/modules/gles2/functional/
H A Des2fColorClearTest.cpp103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
119 gl.enable(GL_SCISSOR_TEST);
142 gl.scissor(clearX, clearY, clearWidth, clearHeight);
150 gl.clearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
158 gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != 0);
161 gl.clear(GL_COLOR_BUFFER_BIT);
233 GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels");
242 if (gl.isEnabled(GL_DITHER))
H A Des2fDefaultVertexAttributeTests.cpp82 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
99 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
104 gl.glVertexAttrib ##COMPS ##TYPECODE VALUES; \
133 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
138 gl.glVertexAttrib ##COMPS ##TYPECODE (index, value.getPtr()); \
266 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
268 gl.genBuffers(1, &m_bufID);
269 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufID);
270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
271 GLU_EXPECT_NO_ERROR(gl
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H A Des2fDepthStencilClearTests.cpp278 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color");
280 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position");
284 gl.clearDepthf (1.0f);
285 gl.clearStencil (0);
286 gl.clearColor (1.0f, 0.0f, 0.0f, 1.0f);
287 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
289 GLU_EXPECT_NO_ERROR(gl.getError(), "Before clears");
295 gl.enable(GL_SCISSOR_TEST);
296 gl
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H A Des2fFboApiTest.cpp24 * All gl calls are passed thru sgl2::Context class. Reasons:
568 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
570 GLU_EXPECT_NO_ERROR(gl.getError(), "Before test case");
581 GLU_EXPECT_NO_ERROR(gl.getError(), "After test case");
H A Des2fFloatStateQueryTests.cpp71 StateVerifier (const glw::Functions& gl, tcu::TestLog& log, const char* testNamePostfix);
90 StateVerifier::StateVerifier (const glw::Functions& gl, tcu::TestLog& log, const char* testNamePostfix) argument
91 : glu::CallLogWrapper (gl, log)
111 GetBooleanVerifier (const glw::Functions& gl, tcu::TestLog& log);
119 GetBooleanVerifier::GetBooleanVerifier (const glw::Functions& gl, tcu::TestLog& log) argument
120 : StateVerifier(gl, log, "_getboolean")
253 GetIntegerVerifier (const glw::Functions& gl, tcu::TestLog& log);
261 GetIntegerVerifier::GetIntegerVerifier (const glw::Functions& gl, tcu::TestLog& log) argument
262 : StateVerifier(gl, log, "_getinteger")
416 // check if test range outside of gl stat
446 GetInteger64Verifier(const glw::Functions& gl, tcu::TestLog& log) argument
631 GetFloatVerifier(const glw::Functions& gl, tcu::TestLog& log) argument
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H A Des2fShaderBuiltinVarTests.cpp233 const glw::Functions& gl = m_renderCtx.getFunctions(); local
244 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
245 GLU_EXPECT_NO_ERROR(gl.getError(), "glDepthRangef()");
273 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
311 const int scaleLoc = gl.getUniformLocation(program.getProgram(), "u_scale");
314 gl.useProgram(program.getProgram());
315 gl.uniform3fv(scaleLoc, 1, scale.getPtr());
321 GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
367 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
407 gl
454 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
575 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
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H A Des2fTextureFormatTests.cpp139 const glw::Functions& gl = m_renderCtx.getFunctions(); local
168 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
174 gl.activeTexture(GL_TEXTURE0);
175 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
178 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
179 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
180 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
181 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
183 GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
188 GLU_EXPECT_NO_ERROR(gl
314 const glw::Functions& gl = m_renderCtx.getFunctions(); local
448 const glw::Functions& gl = m_renderCtx.getFunctions(); local
559 const glw::Functions& gl = m_renderCtx.getFunctions(); local
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/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp256 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
258 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos");
276 gl.genTextures(1, &textureID);
277 gl.bindTexture(GL_TEXTURE_2D, textureID);
278 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureSize, textureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer[0].getPtr());
279 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
280 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
283 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
284 gl.clear(GL_COLOR_BUFFER_BIT);
285 gl
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/external/deqp/modules/gles3/functional/
H A Des3fBooleanStateQueryTests.cpp48 StateVerifier (const glw::Functions& gl, tcu::TestLog& log, const char* testNamePostfix);
59 StateVerifier::StateVerifier (const glw::Functions& gl, tcu::TestLog& log, const char* testNamePostfix) argument
60 : glu::CallLogWrapper (gl, log)
80 IsEnabledVerifier (const glw::Functions& gl, tcu::TestLog& log);
85 IsEnabledVerifier::IsEnabledVerifier (const glw::Functions& gl, tcu::TestLog& log) argument
86 : StateVerifier(gl, log, "_isenabled")
121 GetBooleanVerifier (const glw::Functions& gl, tcu::TestLog& log);
126 GetBooleanVerifier::GetBooleanVerifier (const glw::Functions& gl, tcu::TestLog& log) argument
127 : StateVerifier(gl, log, "_getboolean")
190 GetIntegerVerifier (const glw::Functions& gl, tc
196 GetIntegerVerifier(const glw::Functions& gl, tcu::TestLog& log) argument
265 GetInteger64Verifier(const glw::Functions& gl, tcu::TestLog& log) argument
334 GetFloatVerifier(const glw::Functions& gl, tcu::TestLog& log) argument
[all...]
H A Des3fColorClearTest.cpp103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
119 gl.enable(GL_SCISSOR_TEST);
142 gl.scissor(clearX, clearY, clearWidth, clearHeight);
150 gl.clearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
158 gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != 0);
161 gl.clear(GL_COLOR_BUFFER_BIT);
233 GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels");
242 if (gl.isEnabled(GL_DITHER))
H A Des3fDepthStencilClearTests.cpp281 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color");
283 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position");
287 gl.clearDepthf (1.0f);
288 gl.clearStencil (0);
289 gl.clearColor (1.0f, 0.0f, 0.0f, 1.0f);
290 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
292 GLU_EXPECT_NO_ERROR(gl.getError(), "Before clears");
298 gl.enable(GL_SCISSOR_TEST);
299 gl
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H A Des3fFboApiTests.cpp24 * All gl calls are passed thru sglr::Context class. Reasons:
544 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
546 GLU_EXPECT_NO_ERROR(gl.getError(), "Before test case");
558 GLU_EXPECT_NO_ERROR(gl.getError(), "After test case");

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1234567891011>>