/external/deqp/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 163 const glw::Functions& gl = renderCtx.getFunctions(); local 167 gl.getIntegerv(m_enumName, &value); 168 error = gl.getError(); 224 BeforeDrawValidator (const glw::Functions& gl, glw::GLuint target, TargetType targetType); 240 BeforeDrawValidator::BeforeDrawValidator (const glw::Functions& gl, glw::GLuint target, TargetType targetType) argument 241 : m_gl (gl) 490 static void setUniformValue (const glw::Functions& gl, const std::vector<deUint32>& pipelinePrograms, const std::string& name, const ShaderCase::Value& val, int arrayNdx, tcu::TestLog& log) 497 const int loc = gl.getUniformLocation(pipelinePrograms[programNdx], name.c_str()); 508 gl.useProgram(pipelinePrograms[programNdx]); 512 case TYPE_FLOAT: gl [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | DrawableBitmap.java | 67 * @param gl A pointer to the OpenGL context. 71 public static void beginDrawing(GL10 gl, float viewWidth, float viewHeight) { argument 72 gl.glShadeModel(GL10.GL_FLAT); 73 gl.glEnable(GL10.GL_BLEND); 74 gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); 75 gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000); 77 gl.glMatrixMode(GL10.GL_PROJECTION); 78 gl.glPushMatrix(); 79 gl.glLoadIdentity(); 80 gl 153 endDrawing(GL10 gl) argument [all...] |
H A D | GameRenderer.java | 80 public void onSurfaceCreated(GL10 gl, EGLConfig config) { argument 85 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST); 87 gl.glClearColor(0.0f, 0.0f, 0.0f, 1); 88 gl.glShadeModel(GL10.GL_FLAT); 89 gl.glDisable(GL10.GL_DEPTH_TEST); 90 gl.glEnable(GL10.GL_TEXTURE_2D); 96 gl.glDisable(GL10.GL_DITHER); 97 gl.glDisable(GL10.GL_LIGHTING); 99 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); 101 gl 142 loadTextures(GL10 gl, TextureLibrary library) argument 149 flushTextures(GL10 gl, TextureLibrary library) argument 156 loadBuffers(GL10 gl, BufferLibrary library) argument 163 flushBuffers(GL10 gl, BufferLibrary library) argument 179 onDrawFrame(GL10 gl) argument 266 onSurfaceChanged(GL10 gl, int w, int h) argument [all...] |
H A D | Grid.java | 205 public static void beginDrawing(GL10 gl, boolean useTexture) { argument 206 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 209 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); 210 gl.glEnable(GL10.GL_TEXTURE_2D); 212 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); 213 gl.glDisable(GL10.GL_TEXTURE_2D); 217 public void beginDrawingStrips(GL10 gl, boolean useTexture) { argument 218 beginDrawing(gl, useTexture); 220 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); 223 gl 240 drawStrip(GL10 gl, boolean useTexture, int startIndex, int indexCount) argument 256 draw(GL10 gl, boolean useTexture) argument 286 endDrawing(GL10 gl) argument 309 releaseHardwareBuffers(GL10 gl) argument 335 generateHardwareBuffers(GL10 gl) argument [all...] |
/external/skia/platform_tools/android/app/src/com/skia/ |
H A D | SkiaSampleRenderer.java | 29 public void onDrawFrame(GL10 gl) { argument 34 public void onSurfaceChanged(GL10 gl, int width, int height) { argument 39 public void onSurfaceCreated(GL10 gl, EGLConfig config) { argument 40 if (gl instanceof GL11) { 42 ((GL11) gl).glGetIntegerv(GL11.GL_SAMPLES, value, 0); 50 gl.glClearStencil(0); 51 gl.glClear(GL10.GL_STENCIL_BUFFER_BIT);
|
/external/chromium_org/gpu/command_buffer/client/ |
H A D | program_info_manager.cc | 26 virtual bool GetProgramiv(GLES2Implementation* gl, 31 virtual GLint GetAttribLocation(GLES2Implementation* gl, 35 virtual GLint GetUniformLocation(GLES2Implementation* gl, 39 virtual bool GetActiveAttrib(GLES2Implementation* gl, 48 virtual bool GetActiveUniform(GLES2Implementation* gl, 72 GLES2Implementation* /* gl */, 80 GLES2Implementation* gl, GLuint program, const char* name) { 81 return gl->GetAttribLocationHelper(program, name); 85 GLES2Implementation* gl, GLuint program, const char* name) { 86 return gl 79 GetAttribLocation( GLES2Implementation* gl, GLuint program, const char* name) argument 84 GetUniformLocation( GLES2Implementation* gl, GLuint program, const char* name) argument 89 GetActiveAttrib( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument 97 GetActiveUniform( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument 318 Update( GLES2Implementation* gl, GLuint program) argument 384 GetProgramInfo( GLES2Implementation* gl, GLuint program) argument 410 GetProgramiv( GLES2Implementation* gl, GLuint program, GLenum pname, GLint* params) argument 420 GetAttribLocation( GLES2Implementation* gl, GLuint program, const char* name) argument 430 GetUniformLocation( GLES2Implementation* gl, GLuint program, const char* name) argument 440 GetActiveAttrib( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument 475 GetActiveUniform( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument [all...] |
/external/chromium_org/third_party/angle/src/common/ |
H A D | mathutil.h | 19 namespace gl namespace
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Framebuffer.cpp | 7 // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer 25 RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment) 29 gl::Texture *texture = attachment->getTexture(); 32 const gl::ImageIndex *index = attachment->getTextureImageIndex(); 37 gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer(); 45 unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment) 49 gl::Texture *texture = attachment->getTexture(); 52 const gl::ImageIndex *index = attachment->getTextureImageIndex(); 57 gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer(); 66 namespace gl namespace [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Renderer11.h | 22 namespace gl namespace 62 virtual void generateSwizzle(gl::Texture *texture); 63 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); 64 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); 66 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); 68 virtual void setRasterizerState(const gl::RasterizerState &rasterState); 69 virtual void setBlendState(gl [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
H A D | Renderer9.h | 20 namespace gl namespace 63 virtual void generateSwizzle(gl::Texture *texture); 64 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); 65 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); 67 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); 69 virtual void setRasterizerState(const gl::RasterizerState &rasterState); 70 virtual void setBlendState(gl [all...] |
/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.cpp | 44 const glw::Functions& gl = m_renderCtx.getFunctions(); local 47 m_shader = gl.createShader(getGLShaderType(shaderType)); 48 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader()"); 54 const glw::Functions& gl = m_renderCtx.getFunctions(); local 55 gl.deleteShader(m_shader); 60 const glw::Functions& gl = m_renderCtx.getFunctions(); local 62 gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths); 63 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource()"); 75 const glw::Functions& gl = m_renderCtx.getFunctions(); local 83 gl 114 const glw::Functions& gl = renderCtx.getFunctions(); local 124 const glw::Functions& gl = renderCtx.getFunctions(); local 145 const glw::Functions& gl = m_renderCtx.getFunctions(); local 161 const glw::Functions& gl = m_renderCtx.getFunctions(); local 167 const glw::Functions& gl = m_renderCtx.getFunctions(); local 175 const glw::Functions& gl = m_renderCtx.getFunctions(); local 183 const glw::Functions& gl = m_renderCtx.getFunctions(); local 191 const glw::Functions& gl = m_renderCtx.getFunctions(); local 199 const glw::Functions& gl = m_renderCtx.getFunctions(); local 218 const glw::Functions& gl = m_renderCtx.getFunctions(); local 229 const glw::Functions& gl = m_renderCtx.getFunctions(); local 241 const glw::Functions& gl = m_renderCtx.getFunctions(); local 249 const glw::Functions& gl = m_renderCtx.getFunctions(); local 255 const glw::Functions& gl = m_renderCtx.getFunctions(); local 263 const glw::Functions& gl = m_renderCtx.getFunctions(); local 271 const glw::Functions& gl = m_renderCtx.getFunctions(); local [all...] |
H A D | gluTexture.cpp | 58 const glw::Functions& gl = context.getFunctions(); local 59 gl.genTextures(1, &m_glTexture); 60 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed"); 69 const glw::Functions& gl = context.getFunctions(); local 70 gl.genTextures(1, &m_glTexture); 71 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed"); 82 const glw::Functions& gl = m_context.getFunctions(); local 85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture); 86 gl.pixelStorei(GL_UNPACK_ALIGNMENT, computePixelStore(m_refTexture.getFormat())); 87 GLU_EXPECT_NO_ERROR(gl 112 const glw::Functions& gl = context.getFunctions(); local 124 const glw::Functions& gl = context.getFunctions(); local 136 const glw::Functions& gl = context.getFunctions(); local 163 const glw::Functions& gl = m_context.getFunctions(); local 189 const glw::Functions& gl = m_context.getFunctions(); local 295 const glw::Functions& gl = m_context.getFunctions(); local 323 const glw::Functions& gl = m_context.getFunctions(); local 335 const glw::Functions& gl = m_context.getFunctions(); local 364 const glw::Functions& gl = m_context.getFunctions(); local 393 const glw::Functions& gl = m_context.getFunctions(); local 463 const glw::Functions& gl = m_context.getFunctions(); local 474 const glw::Functions& gl = m_context.getFunctions(); local 487 const glw::Functions& gl = m_context.getFunctions(); local 518 const glw::Functions& gl = m_context.getFunctions(); local 530 const glw::Functions& gl = m_context.getFunctions(); local 543 const glw::Functions& gl = m_context.getFunctions(); local 578 const glw::Functions& gl = m_context.getFunctions(); local 590 const glw::Functions& gl = m_context.getFunctions(); local 603 const glw::Functions& gl = m_context.getFunctions(); local 638 const glw::Functions& gl = m_context.getFunctions(); local 650 const glw::Functions& gl = m_context.getFunctions(); local 663 const glw::Functions& gl = m_context.getFunctions(); local 715 const glw::Functions& gl = m_context.getFunctions(); local 793 const glw::Functions& gl = m_context.getFunctions(); local 803 const glw::Functions& gl = m_context.getFunctions(); local [all...] |
/external/deqp/modules/egl/ |
H A D | teglNativeColorMappingTests.cpp | 83 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log) argument 112 program = gl.createProgram(); 113 vertexShader = gl.createShader(GL_VERTEX_SHADER); 114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); 116 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program"); 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 119 gl.compileShader(vertexShader); 120 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); 122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 123 gl 207 clear(const glw::Functions& gl, const tcu::Vec4& color) argument 214 render(const glw::Functions& gl, deUint32 program, const tcu::Vec4& color) argument 318 testNativeWindow(TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativeWindow& nativeWindow, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames, size_t colorCount, const tcu::Vec4* colors) argument 360 testNativePixmap(TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors) argument 400 testNativePixmapCopy(TestLog& log, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors) argument 501 glw::Functions gl; local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fColorClearTest.cpp | 103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 119 gl.enable(GL_SCISSOR_TEST); 142 gl.scissor(clearX, clearY, clearWidth, clearHeight); 150 gl.clearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f); 158 gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != 0); 161 gl.clear(GL_COLOR_BUFFER_BIT); 233 GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels"); 242 if (gl.isEnabled(GL_DITHER))
|
H A D | es2fDefaultVertexAttributeTests.cpp | 82 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0; 99 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 104 gl.glVertexAttrib ##COMPS ##TYPECODE VALUES; \ 133 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 138 gl.glVertexAttrib ##COMPS ##TYPECODE (index, value.getPtr()); \ 266 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 268 gl.genBuffers(1, &m_bufID); 269 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufID); 270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); 271 GLU_EXPECT_NO_ERROR(gl [all...] |
H A D | es2fDepthStencilClearTests.cpp | 278 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); 280 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); 284 gl.clearDepthf (1.0f); 285 gl.clearStencil (0); 286 gl.clearColor (1.0f, 0.0f, 0.0f, 1.0f); 287 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 289 GLU_EXPECT_NO_ERROR(gl.getError(), "Before clears"); 295 gl.enable(GL_SCISSOR_TEST); 296 gl [all...] |
H A D | es2fFboApiTest.cpp | 24 * All gl calls are passed thru sgl2::Context class. Reasons: 568 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 570 GLU_EXPECT_NO_ERROR(gl.getError(), "Before test case"); 581 GLU_EXPECT_NO_ERROR(gl.getError(), "After test case");
|
H A D | es2fFloatStateQueryTests.cpp | 71 StateVerifier (const glw::Functions& gl, tcu::TestLog& log, const char* testNamePostfix); 90 StateVerifier::StateVerifier (const glw::Functions& gl, tcu::TestLog& log, const char* testNamePostfix) argument 91 : glu::CallLogWrapper (gl, log) 111 GetBooleanVerifier (const glw::Functions& gl, tcu::TestLog& log); 119 GetBooleanVerifier::GetBooleanVerifier (const glw::Functions& gl, tcu::TestLog& log) argument 120 : StateVerifier(gl, log, "_getboolean") 253 GetIntegerVerifier (const glw::Functions& gl, tcu::TestLog& log); 261 GetIntegerVerifier::GetIntegerVerifier (const glw::Functions& gl, tcu::TestLog& log) argument 262 : StateVerifier(gl, log, "_getinteger") 416 // check if test range outside of gl stat 446 GetInteger64Verifier(const glw::Functions& gl, tcu::TestLog& log) argument 631 GetFloatVerifier(const glw::Functions& gl, tcu::TestLog& log) argument [all...] |
H A D | es2fShaderBuiltinVarTests.cpp | 233 const glw::Functions& gl = m_renderCtx.getFunctions(); local 244 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); 245 GLU_EXPECT_NO_ERROR(gl.getError(), "glDepthRangef()"); 273 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 311 const int scaleLoc = gl.getUniformLocation(program.getProgram(), "u_scale"); 314 gl.useProgram(program.getProgram()); 315 gl.uniform3fv(scaleLoc, 1, scale.getPtr()); 321 GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); 367 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 407 gl 454 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 575 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local [all...] |
H A D | es2fTextureFormatTests.cpp | 139 const glw::Functions& gl = m_renderCtx.getFunctions(); local 168 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 174 gl.activeTexture(GL_TEXTURE0); 175 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 178 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); 179 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); 180 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); 181 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); 183 GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); 188 GLU_EXPECT_NO_ERROR(gl 314 const glw::Functions& gl = m_renderCtx.getFunctions(); local 448 const glw::Functions& gl = m_renderCtx.getFunctions(); local 559 const glw::Functions& gl = m_renderCtx.getFunctions(); local [all...] |
/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 256 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 258 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); 276 gl.genTextures(1, &textureID); 277 gl.bindTexture(GL_TEXTURE_2D, textureID); 278 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureSize, textureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer[0].getPtr()); 279 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 280 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 283 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); 284 gl.clear(GL_COLOR_BUFFER_BIT); 285 gl [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fBooleanStateQueryTests.cpp | 48 StateVerifier (const glw::Functions& gl, tcu::TestLog& log, const char* testNamePostfix); 59 StateVerifier::StateVerifier (const glw::Functions& gl, tcu::TestLog& log, const char* testNamePostfix) argument 60 : glu::CallLogWrapper (gl, log) 80 IsEnabledVerifier (const glw::Functions& gl, tcu::TestLog& log); 85 IsEnabledVerifier::IsEnabledVerifier (const glw::Functions& gl, tcu::TestLog& log) argument 86 : StateVerifier(gl, log, "_isenabled") 121 GetBooleanVerifier (const glw::Functions& gl, tcu::TestLog& log); 126 GetBooleanVerifier::GetBooleanVerifier (const glw::Functions& gl, tcu::TestLog& log) argument 127 : StateVerifier(gl, log, "_getboolean") 190 GetIntegerVerifier (const glw::Functions& gl, tc 196 GetIntegerVerifier(const glw::Functions& gl, tcu::TestLog& log) argument 265 GetInteger64Verifier(const glw::Functions& gl, tcu::TestLog& log) argument 334 GetFloatVerifier(const glw::Functions& gl, tcu::TestLog& log) argument [all...] |
H A D | es3fColorClearTest.cpp | 103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 119 gl.enable(GL_SCISSOR_TEST); 142 gl.scissor(clearX, clearY, clearWidth, clearHeight); 150 gl.clearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f); 158 gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != 0); 161 gl.clear(GL_COLOR_BUFFER_BIT); 233 GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels"); 242 if (gl.isEnabled(GL_DITHER))
|
H A D | es3fDepthStencilClearTests.cpp | 281 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); 283 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); 287 gl.clearDepthf (1.0f); 288 gl.clearStencil (0); 289 gl.clearColor (1.0f, 0.0f, 0.0f, 1.0f); 290 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 292 GLU_EXPECT_NO_ERROR(gl.getError(), "Before clears"); 298 gl.enable(GL_SCISSOR_TEST); 299 gl [all...] |
H A D | es3fFboApiTests.cpp | 24 * All gl calls are passed thru sglr::Context class. Reasons: 544 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 546 GLU_EXPECT_NO_ERROR(gl.getError(), "Before test case"); 558 GLU_EXPECT_NO_ERROR(gl.getError(), "After test case");
|