Searched defs:colors (Results 226 - 250 of 392) sorted by last modified time

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/external/chromium_org/third_party/skia/gm/
H A Ddrawbitmaprect.cpp44 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, local
63 colors, pos,
64 SK_ARRAY_COUNT(colors),
H A Dfilltypespersp.cpp60 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local
64 colors,
66 SK_ARRAY_COUNT(colors),
88 SkColor colors[] = {SK_ColorBLACK, SK_ColorCYAN, local
94 colors,
96 SK_ARRAY_COUNT(colors),
H A Dgammatext.cpp16 const SkColor colors[] = {
129 const SkColor colors[] = { SK_ColorBLACK, SK_ColorWHITE };
130 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
209 SkColor colors[2]; local
210 colors[0] = c;
211 colors[1] = SkColorSetA(c, 0);
212 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
238 const SkColor colors[] = { SK_ColorBLACK, SK_ColorRED, SK_ColorBLUE }; local
241 fColors[i] = colors[i];
H A Dgiantbitmap.cpp33 const SkColor colors[] = { local
45 paint.setColor(colors[y/50 & 0x3]);
51 paint.setColor(colors[x/60 & 0x3]);
H A Dglyph_pos_align.cpp40 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; variable
42 SkAutoTUnref<SkShader> grad(SkGradientShader::CreateLinear(pts, colors, NULL,
43 SK_ARRAY_COUNT(colors),
H A Dgradients.cpp271 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; local
279 SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors,
356 const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 }; local
361 SkGradientShader::CreateRadial(center, radius, colors,
H A Dgradients_no_texture.cpp138 void construct(const SkColor colors[], const SkScalar pos[], int count) { argument
140 memcpy(fColors, colors, count * sizeof(SkColor));
159 const SkColor colors[] = { local
177 rec->construct(colors, pos, N);
181 const SkColor colors[] = { local
186 rec->construct(colors, NULL, SK_ARRAY_COUNT(colors));
190 const SkColor colors[] = { local
195 const int N = SK_ARRAY_COUNT(colors);
200 rec->construct(colors, po
[all...]
H A Dgradtext.cpp15 SkColor colors[] = { SK_ColorRED, 0x0000FF00, SK_ColorBLUE }; local
17 return SkGradientShader::CreateLinear(pts, colors, NULL,
18 SK_ARRAY_COUNT(colors),
24 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local
26 return SkGradientShader::CreateLinear(pts, colors, NULL,
27 SK_ARRAY_COUNT(colors),
32 SkColor colors[] = { SK_ColorGREEN, SK_ColorGREEN }; local
34 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Dimagefiltersclipped.cpp74 SkColor colors[2]; local
75 colors[0] = SK_ColorWHITE;
76 colors[1] = SK_ColorBLACK;
78 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
H A Dimagefilterscropexpand.cpp67 SkColor colors[2]; local
68 colors[0] = SK_ColorWHITE;
69 colors[1] = SK_ColorBLACK;
71 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
H A Dimagefiltersscaled.cpp74 SkColor colors[2]; local
75 colors[0] = SK_ColorWHITE;
76 colors[1] = SK_ColorBLACK;
78 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
H A Dmatrixconvolution.cpp41 SkColor colors[2] = { 0xFFFFFFFF, 0x40404040 }; local
44 pts, colors, pos, 2, SkShader::kClamp_TileMode))->unref();
H A Dmodecolorfilters.cpp21 SkColor colors[] = {color, color}; local
23 return SkGradientShader::CreateLinear(kPts, colors, NULL, 2, SkShader::kClamp_TileMode);
93 SkColor colors[] = { local
125 for (size_t cfc = 0; cfc < SK_ARRAY_COUNT(colors); ++cfc) {
126 SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(colors[cfc],
132 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors);
133 SkColor* paintColors = hasShader ? alphas : colors;
H A Dmultipicturedraw.cpp326 static const SkColor colors[kNumTilesX][kNumTilesY] = { local
339 SkColorFilter::CreateModeFilter(colors[x][y], SkXfermode::kModulate_Mode))->unref();
H A Dovals.cpp250 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; variable
254 colors,
256 SK_ARRAY_COUNT(colors),
H A Dpatch.cpp14 const SkColor colors[] = { local
20 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
95 // The order of the colors and points is clockwise starting at upper-left corner.
107 const SkColor colors[SkPatchUtils::kNumCorners] = { variable
134 canvas->drawPatch(cubics, colors, NULL, xfer, paint);
143 canvas->drawPatch(cubics, colors, texCoords, xfer, paint);
H A Dpatchgrid.cpp57 * This GM draws a grid of patches, it only uses colors so it could be considered a mesh gradient.
138 SkColor colors[4]; variable
139 colors[0] = cornerColors[i][j];
140 colors[1] = cornerColors[i][j + 1];
141 colors[3] = cornerColors[i + 1][j];
142 colors[2] = cornerColors[i + 1][j + 1];
144 grid.setPatch(j, i, points, colors, NULL);
H A Drects.cpp84 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; local
88 colors,
90 SK_ARRAY_COUNT(colors),
H A Droundrects.cpp265 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; variable
269 colors,
271 SK_ARRAY_COUNT(colors),
H A Dshaderbounds.cpp15 SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; local
18 colors[0] = SK_ColorBLUE;
19 colors[1] = SK_ColorYELLOW;
21 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Dshadertext.cpp21 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local
26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
27 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
H A Dshallowgradient.cpp13 static SkShader* shader_linear(const SkColor colors[], int count, const SkSize& size) { argument
15 return SkGradientShader::CreateLinear(pts, colors, NULL, count,
19 static SkShader* shader_radial(const SkColor colors[], int count, const SkSize& size) { argument
21 return SkGradientShader::CreateRadial(center, size.width()/2, colors, NULL, count,
25 static SkShader* shader_conical(const SkColor colors[], int count, const SkSize& size) { argument
29 colors, NULL, count,
33 static SkShader* shader_sweep(const SkColor colors[], int count, const SkSize& size) { argument
35 colors, NULL, count);
61 const SkColor colors[] = { 0xFF555555, 0xFF444444 }; variable
62 const int colorCount = SK_ARRAY_COUNT(colors);
[all...]
H A Dsrcmode.cpp27 const SkColor colors[] = { SK_ColorGREEN, SK_ColorBLUE }; local
29 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL,
30 SK_ARRAY_COUNT(colors),
H A Dsurface.cpp20 SkColor colors[] = { SkColorSetRGB(a, a, a), SkColorSetRGB(b, b, b) }; local
21 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
H A Dtablecolorfilter.cpp22 SkColor colors[] = { local
26 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
41 SkColor colors[] = { local
46 SkIntToScalar(W)/2, colors, NULL, SK_ARRAY_COUNT(colors),

Completed in 183 milliseconds

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