/external/chromium_org/third_party/skia/gm/ |
H A D | drawbitmaprect.cpp | 44 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, local 63 colors, pos, 64 SK_ARRAY_COUNT(colors),
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H A D | filltypespersp.cpp | 60 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local 64 colors, 66 SK_ARRAY_COUNT(colors), 88 SkColor colors[] = {SK_ColorBLACK, SK_ColorCYAN, local 94 colors, 96 SK_ARRAY_COUNT(colors),
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H A D | gammatext.cpp | 16 const SkColor colors[] = { 129 const SkColor colors[] = { SK_ColorBLACK, SK_ColorWHITE }; 130 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 209 SkColor colors[2]; local 210 colors[0] = c; 211 colors[1] = SkColorSetA(c, 0); 212 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 238 const SkColor colors[] = { SK_ColorBLACK, SK_ColorRED, SK_ColorBLUE }; local 241 fColors[i] = colors[i];
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H A D | giantbitmap.cpp | 33 const SkColor colors[] = { local 45 paint.setColor(colors[y/50 & 0x3]); 51 paint.setColor(colors[x/60 & 0x3]);
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H A D | glyph_pos_align.cpp | 40 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; variable 42 SkAutoTUnref<SkShader> grad(SkGradientShader::CreateLinear(pts, colors, NULL, 43 SK_ARRAY_COUNT(colors),
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H A D | gradients.cpp | 271 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; local 279 SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors, 356 const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 }; local 361 SkGradientShader::CreateRadial(center, radius, colors,
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H A D | gradients_no_texture.cpp | 138 void construct(const SkColor colors[], const SkScalar pos[], int count) { argument 140 memcpy(fColors, colors, count * sizeof(SkColor)); 159 const SkColor colors[] = { local 177 rec->construct(colors, pos, N); 181 const SkColor colors[] = { local 186 rec->construct(colors, NULL, SK_ARRAY_COUNT(colors)); 190 const SkColor colors[] = { local 195 const int N = SK_ARRAY_COUNT(colors); 200 rec->construct(colors, po [all...] |
H A D | gradtext.cpp | 15 SkColor colors[] = { SK_ColorRED, 0x0000FF00, SK_ColorBLUE }; local 17 return SkGradientShader::CreateLinear(pts, colors, NULL, 18 SK_ARRAY_COUNT(colors), 24 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 26 return SkGradientShader::CreateLinear(pts, colors, NULL, 27 SK_ARRAY_COUNT(colors), 32 SkColor colors[] = { SK_ColorGREEN, SK_ColorGREEN }; local 34 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | imagefiltersclipped.cpp | 74 SkColor colors[2]; local 75 colors[0] = SK_ColorWHITE; 76 colors[1] = SK_ColorBLACK; 78 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
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H A D | imagefilterscropexpand.cpp | 67 SkColor colors[2]; local 68 colors[0] = SK_ColorWHITE; 69 colors[1] = SK_ColorBLACK; 71 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
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H A D | imagefiltersscaled.cpp | 74 SkColor colors[2]; local 75 colors[0] = SK_ColorWHITE; 76 colors[1] = SK_ColorBLACK; 78 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
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H A D | matrixconvolution.cpp | 41 SkColor colors[2] = { 0xFFFFFFFF, 0x40404040 }; local 44 pts, colors, pos, 2, SkShader::kClamp_TileMode))->unref();
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H A D | modecolorfilters.cpp | 21 SkColor colors[] = {color, color}; local 23 return SkGradientShader::CreateLinear(kPts, colors, NULL, 2, SkShader::kClamp_TileMode); 93 SkColor colors[] = { local 125 for (size_t cfc = 0; cfc < SK_ARRAY_COUNT(colors); ++cfc) { 126 SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(colors[cfc], 132 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors); 133 SkColor* paintColors = hasShader ? alphas : colors;
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H A D | multipicturedraw.cpp | 326 static const SkColor colors[kNumTilesX][kNumTilesY] = { local 339 SkColorFilter::CreateModeFilter(colors[x][y], SkXfermode::kModulate_Mode))->unref();
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H A D | ovals.cpp | 250 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; variable 254 colors, 256 SK_ARRAY_COUNT(colors),
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H A D | patch.cpp | 14 const SkColor colors[] = { local 20 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), 95 // The order of the colors and points is clockwise starting at upper-left corner. 107 const SkColor colors[SkPatchUtils::kNumCorners] = { variable 134 canvas->drawPatch(cubics, colors, NULL, xfer, paint); 143 canvas->drawPatch(cubics, colors, texCoords, xfer, paint);
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H A D | patchgrid.cpp | 57 * This GM draws a grid of patches, it only uses colors so it could be considered a mesh gradient. 138 SkColor colors[4]; variable 139 colors[0] = cornerColors[i][j]; 140 colors[1] = cornerColors[i][j + 1]; 141 colors[3] = cornerColors[i + 1][j]; 142 colors[2] = cornerColors[i + 1][j + 1]; 144 grid.setPatch(j, i, points, colors, NULL);
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H A D | rects.cpp | 84 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; local 88 colors, 90 SK_ARRAY_COUNT(colors),
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H A D | roundrects.cpp | 265 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; variable 269 colors, 271 SK_ARRAY_COUNT(colors),
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H A D | shaderbounds.cpp | 15 SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; local 18 colors[0] = SK_ColorBLUE; 19 colors[1] = SK_ColorYELLOW; 21 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | shadertext.cpp | 21 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 27 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
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H A D | shallowgradient.cpp | 13 static SkShader* shader_linear(const SkColor colors[], int count, const SkSize& size) { argument 15 return SkGradientShader::CreateLinear(pts, colors, NULL, count, 19 static SkShader* shader_radial(const SkColor colors[], int count, const SkSize& size) { argument 21 return SkGradientShader::CreateRadial(center, size.width()/2, colors, NULL, count, 25 static SkShader* shader_conical(const SkColor colors[], int count, const SkSize& size) { argument 29 colors, NULL, count, 33 static SkShader* shader_sweep(const SkColor colors[], int count, const SkSize& size) { argument 35 colors, NULL, count); 61 const SkColor colors[] = { 0xFF555555, 0xFF444444 }; variable 62 const int colorCount = SK_ARRAY_COUNT(colors); [all...] |
H A D | srcmode.cpp | 27 const SkColor colors[] = { SK_ColorGREEN, SK_ColorBLUE }; local 29 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 30 SK_ARRAY_COUNT(colors),
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H A D | surface.cpp | 20 SkColor colors[] = { SkColorSetRGB(a, a, a), SkColorSetRGB(b, b, b) }; local 21 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
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H A D | tablecolorfilter.cpp | 22 SkColor colors[] = { local 26 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), 41 SkColor colors[] = { local 46 SkIntToScalar(W)/2, colors, NULL, SK_ARRAY_COUNT(colors),
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