H A D | sglrContextWrapper.cpp | 69 void ContextWrapper::glBindTexture (deUint32 target, deUint32 texture) argument 71 m_curCtx->bindTexture(target, texture); 84 void ContextWrapper::glBindFramebuffer (deUint32 target, deUint32 framebuffer) argument 86 m_curCtx->bindFramebuffer(target, framebuffer); 99 void ContextWrapper::glBindRenderbuffer (deUint32 target, deUint32 renderbuffer) argument 101 m_curCtx->bindRenderbuffer(target, renderbuffer); 119 void ContextWrapper::glTexImage1D (deUint32 target, int level, int internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data) argument 121 m_curCtx->texImage1D(target, level, (deUint32)internalFormat, width, border, format, type, data); 124 void ContextWrapper::glTexImage2D (deUint32 target, int level, int internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data) argument 126 m_curCtx->texImage2D(target, leve 129 glTexImage3D(deUint32 target, int level, int internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data) argument 134 glTexSubImage1D(deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* data) argument 139 glTexSubImage2D(deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* data) argument 144 glTexSubImage3D(deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data) argument 149 glCopyTexImage1D(deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border) argument 154 glCopyTexImage2D(deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border) argument 159 glCopyTexSubImage1D(deUint32 target, int level, int xoffset, int x, int y, int width) argument 164 glCopyTexSubImage2D(deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height) argument 169 glTexStorage2D(deUint32 target, int levels, deUint32 internalFormat, int width, int height) argument 174 glTexStorage3D(deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) argument 179 glTexParameteri(deUint32 target, deUint32 pname, int value) argument 189 glFramebufferTexture2D(deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level) argument 194 glFramebufferTextureLayer(deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer) argument 199 glFramebufferRenderbuffer(deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer) argument 204 glCheckFramebufferStatus(deUint32 target) argument 209 glGetFramebufferAttachmentParameteriv(deUint32 target, deUint32 attachment, deUint32 pname, int* params) argument 214 glRenderbufferStorage(deUint32 target, deUint32 internalformat, int width, int height) argument 219 glRenderbufferStorageMultisample(deUint32 target, int samples, deUint32 internalformat, int width, int height) argument 224 glBindBuffer(deUint32 target, deUint32 buffer) argument 239 glBufferData(deUint32 target, deIntptr size, const void* data, deUint32 usage) argument 244 glBufferSubData(deUint32 target, deIntptr offset, deIntptr size, const void* data) argument 364 glInvalidateSubFramebuffer(deUint32 target, int numAttachments, const deUint32* attachments, int x, int y, int width, int height) argument 369 glInvalidateFramebuffer(deUint32 target, int numAttachments, const deUint32* attachments) argument [all...] |