Searched defs:shader (Results 26 - 50 of 513) sorted by relevance

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/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_pipe_constants.c48 uint shader, uint index,
61 assert(shader < PIPE_SHADER_TYPES);
64 pipe_resource_reference( &svga->curr.cb[shader],
67 if (shader == PIPE_SHADER_FRAGMENT)
47 svga_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) argument
H A Dsvga_pipe_fs.c79 svga_bind_fs_state(struct pipe_context *pipe, void *shader) argument
81 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
89 void svga_delete_fs_state(struct pipe_context *pipe, void *shader) argument
92 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
H A Dsvga_pipe_vs.c107 /* substitute a debug shader?
119 * debug shader.
137 static void svga_bind_vs_state(struct pipe_context *pipe, void *shader) argument
139 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
147 static void svga_delete_vs_state(struct pipe_context *pipe, void *shader) argument
150 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
/external/mesa3d/src/glsl/
H A Dstandalone_scaffolding.cpp53 struct gl_shader *shader; local
58 shader = rzalloc(NULL, struct gl_shader);
59 if (shader) {
60 shader->Type = type;
61 shader->Name = name;
62 shader->RefCount = 1;
64 return shader;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_wm_state.c169 * If using the fragment shader backend, the program is always
173 struct brw_shader *shader = (struct brw_shader *) local
176 if (shader != NULL && shader->ir != NULL) {
/external/skia/experimental/SkiaExamples/
H A DHelloSkiaExample.cpp52 SkShader* shader = SkGradientShader::CreateLinear( local
55 SkAutoUnref shader_deleter(shader);
57 paint.setShader(shader);
63 // Detach shader
/external/skia/gm/
H A Dcomposeshader.cpp110 SkShader* shader = shaders[y]; variable
118 paint.setShader(shader);
H A Dbigmatrix.cpp77 SkShader* shader = SkShader::CreateBitmapShader( local
82 paint.setShader(shader)->unref();
H A Dbitmapshader.cpp38 static void adopt_shader(SkPaint* paint, SkShader* shader) { argument
39 paint->setShader(shader);
40 SkSafeUnref(shader);
80 // draw the shader with a bitmap mask
91 // clear the shader, colorized by a solid color with a bitmap mask
103 // draw the mask using the shader and a color
/external/skia/src/views/
H A DSkParsePaint.cpp16 if ((node = dom.getFirstChild(node, "shader")) == NULL)
106 SkShader* shader = inflate_shader(dom, node); local
107 if (shader)
108 paint->setShader(shader)->unref();
/external/skia/tests/
H A DBitmapHeapTest.cpp19 static void Flatten(SkWriteBuffer& buffer, const SkShader& shader) { argument
20 buffer.writeFlattenable(&shader);
34 // Create a bitmap shader.
75 // Now attempt to flatten the shader again.
H A DPipeTest.cpp35 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, local
38 paint.setShader(shader)->unref();
H A DShaderOpacityTest.cpp20 SkShader* shader = SkShader::CreateBitmapShader(bmp, local
22 REPORTER_ASSERT(reporter, shader);
23 REPORTER_ASSERT(reporter, !shader->isOpaque());
24 shader->unref();
30 shader = SkShader::CreateBitmapShader(bmp,
32 REPORTER_ASSERT(reporter, shader);
33 REPORTER_ASSERT(reporter, !shader->isOpaque());
34 shader->unref();
38 shader = SkShader::CreateBitmapShader(bmp,
40 REPORTER_ASSERT(reporter, shader);
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/external/chromium_org/content/browser/web_contents/aura/
H A Dshadow_layer_delegate.cc43 skia::RefPtr<SkShader> shader = skia::AdoptRef( local
50 paint.setShader(shader.get());
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
H A DPattern.cpp58 SkShader* Pattern::shader() function in class:blink::Pattern
65 // If we don't have a bitmap, return a transparent shader.
/external/chromium_org/third_party/mesa/src/src/glsl/glcpp/
H A Dglcpp.c103 const char *shader; local
110 shader = load_text_file (ctx, filename);
111 if (shader == NULL)
114 ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
116 printf("%s", shader);
/external/chromium_org/third_party/skia/bench/
H A DPerlinNoiseBench.cpp44 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? local
50 paint.setShader(shader)->unref();
/external/chromium_org/third_party/skia/gm/
H A Dbigmatrix.cpp73 SkShader* shader = SkShader::CreateBitmapShader( local
78 paint.setShader(shader)->unref();
H A Dbitmapshader.cpp38 static void adopt_shader(SkPaint* paint, SkShader* shader) { argument
39 paint->setShader(shader);
40 SkSafeUnref(shader);
76 // draw the shader with a bitmap mask
87 // clear the shader, colorized by a solid color with a bitmap mask
99 // draw the mask using the shader and a color
/external/chromium_org/third_party/skia/samplecode/
H A DSampleRepeatTile.cpp40 SkShader* shader = SkShader::CreateBitmapShader(bm, tm, tm); local
41 paint->setShader(shader)->unref();
/external/mesa3d/src/glsl/glcpp/
H A Dglcpp.c103 const char *shader; local
110 shader = load_text_file (ctx, filename);
111 if (shader == NULL)
114 ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
116 printf("%s", shader);
/external/skia/bench/
H A DPerlinNoiseBench.cpp44 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? local
50 paint.setShader(shader)->unref();
/external/skia/samplecode/
H A DSampleRepeatTile.cpp40 SkShader* shader = SkShader::CreateBitmapShader(bm, tm, tm); local
41 paint->setShader(shader)->unref();
/external/chromium_org/cc/output/
H A Dprogram_binding.cc79 unsigned shader = context->CreateShader(type); local
80 if (!shader)
86 shader, 1,
89 context->CompileShader(shader);
92 context->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
96 return shader;
/external/chromium_org/gpu/command_buffer/service/
H A Dshader_translator_unittest.cc50 const char* shader = local
55 // A valid shader should be successfully translated.
59 EXPECT_TRUE(vertex_translator_->Translate(shader,
68 // Translated shader must be valid and non-empty.
85 // An invalid shader should fail.
98 // Translated shader must be NULL.
106 // Try a good shader after bad.
120 const char* shader = local
125 // A valid shader should be successfully translated.
129 EXPECT_TRUE(fragment_translator_->Translate(shader,
148 const char* shader = "foo-bar"; local
173 const char* shader = local
207 const char* shader = local
260 const char* shader = local
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