/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_pipe_constants.c | 48 uint shader, uint index, 61 assert(shader < PIPE_SHADER_TYPES); 64 pipe_resource_reference( &svga->curr.cb[shader], 67 if (shader == PIPE_SHADER_FRAGMENT) 47 svga_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) argument
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H A D | svga_pipe_fs.c | 79 svga_bind_fs_state(struct pipe_context *pipe, void *shader) argument 81 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader; 89 void svga_delete_fs_state(struct pipe_context *pipe, void *shader) argument 92 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
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H A D | svga_pipe_vs.c | 107 /* substitute a debug shader? 119 * debug shader. 137 static void svga_bind_vs_state(struct pipe_context *pipe, void *shader) argument 139 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; 147 static void svga_delete_vs_state(struct pipe_context *pipe, void *shader) argument 150 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
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/external/mesa3d/src/glsl/ |
H A D | standalone_scaffolding.cpp | 53 struct gl_shader *shader; local 58 shader = rzalloc(NULL, struct gl_shader); 59 if (shader) { 60 shader->Type = type; 61 shader->Name = name; 62 shader->RefCount = 1; 64 return shader;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_wm_state.c | 169 * If using the fragment shader backend, the program is always 173 struct brw_shader *shader = (struct brw_shader *) local 176 if (shader != NULL && shader->ir != NULL) {
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/external/skia/experimental/SkiaExamples/ |
H A D | HelloSkiaExample.cpp | 52 SkShader* shader = SkGradientShader::CreateLinear( local 55 SkAutoUnref shader_deleter(shader); 57 paint.setShader(shader); 63 // Detach shader
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/external/skia/gm/ |
H A D | composeshader.cpp | 110 SkShader* shader = shaders[y]; variable 118 paint.setShader(shader);
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H A D | bigmatrix.cpp | 77 SkShader* shader = SkShader::CreateBitmapShader( local 82 paint.setShader(shader)->unref();
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H A D | bitmapshader.cpp | 38 static void adopt_shader(SkPaint* paint, SkShader* shader) { argument 39 paint->setShader(shader); 40 SkSafeUnref(shader); 80 // draw the shader with a bitmap mask 91 // clear the shader, colorized by a solid color with a bitmap mask 103 // draw the mask using the shader and a color
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/external/skia/src/views/ |
H A D | SkParsePaint.cpp | 16 if ((node = dom.getFirstChild(node, "shader")) == NULL) 106 SkShader* shader = inflate_shader(dom, node); local 107 if (shader) 108 paint->setShader(shader)->unref();
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/external/skia/tests/ |
H A D | BitmapHeapTest.cpp | 19 static void Flatten(SkWriteBuffer& buffer, const SkShader& shader) { argument 20 buffer.writeFlattenable(&shader); 34 // Create a bitmap shader. 75 // Now attempt to flatten the shader again.
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H A D | PipeTest.cpp | 35 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, local 38 paint.setShader(shader)->unref();
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H A D | ShaderOpacityTest.cpp | 20 SkShader* shader = SkShader::CreateBitmapShader(bmp, local 22 REPORTER_ASSERT(reporter, shader); 23 REPORTER_ASSERT(reporter, !shader->isOpaque()); 24 shader->unref(); 30 shader = SkShader::CreateBitmapShader(bmp, 32 REPORTER_ASSERT(reporter, shader); 33 REPORTER_ASSERT(reporter, !shader->isOpaque()); 34 shader->unref(); 38 shader = SkShader::CreateBitmapShader(bmp, 40 REPORTER_ASSERT(reporter, shader); [all...] |
/external/chromium_org/content/browser/web_contents/aura/ |
H A D | shadow_layer_delegate.cc | 43 skia::RefPtr<SkShader> shader = skia::AdoptRef( local 50 paint.setShader(shader.get());
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
H A D | Pattern.cpp | 58 SkShader* Pattern::shader() function in class:blink::Pattern 65 // If we don't have a bitmap, return a transparent shader.
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/external/chromium_org/third_party/mesa/src/src/glsl/glcpp/ |
H A D | glcpp.c | 103 const char *shader; local 110 shader = load_text_file (ctx, filename); 111 if (shader == NULL) 114 ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL); 116 printf("%s", shader);
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/external/chromium_org/third_party/skia/bench/ |
H A D | PerlinNoiseBench.cpp | 44 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? local 50 paint.setShader(shader)->unref();
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/external/chromium_org/third_party/skia/gm/ |
H A D | bigmatrix.cpp | 73 SkShader* shader = SkShader::CreateBitmapShader( local 78 paint.setShader(shader)->unref();
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H A D | bitmapshader.cpp | 38 static void adopt_shader(SkPaint* paint, SkShader* shader) { argument 39 paint->setShader(shader); 40 SkSafeUnref(shader); 76 // draw the shader with a bitmap mask 87 // clear the shader, colorized by a solid color with a bitmap mask 99 // draw the mask using the shader and a color
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/external/chromium_org/third_party/skia/samplecode/ |
H A D | SampleRepeatTile.cpp | 40 SkShader* shader = SkShader::CreateBitmapShader(bm, tm, tm); local 41 paint->setShader(shader)->unref();
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/external/mesa3d/src/glsl/glcpp/ |
H A D | glcpp.c | 103 const char *shader; local 110 shader = load_text_file (ctx, filename); 111 if (shader == NULL) 114 ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL); 116 printf("%s", shader);
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/external/skia/bench/ |
H A D | PerlinNoiseBench.cpp | 44 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? local 50 paint.setShader(shader)->unref();
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/external/skia/samplecode/ |
H A D | SampleRepeatTile.cpp | 40 SkShader* shader = SkShader::CreateBitmapShader(bm, tm, tm); local 41 paint->setShader(shader)->unref();
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/external/chromium_org/cc/output/ |
H A D | program_binding.cc | 79 unsigned shader = context->CreateShader(type); local 80 if (!shader) 86 shader, 1, 89 context->CompileShader(shader); 92 context->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 96 return shader;
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | shader_translator_unittest.cc | 50 const char* shader = local 55 // A valid shader should be successfully translated. 59 EXPECT_TRUE(vertex_translator_->Translate(shader, 68 // Translated shader must be valid and non-empty. 85 // An invalid shader should fail. 98 // Translated shader must be NULL. 106 // Try a good shader after bad. 120 const char* shader = local 125 // A valid shader should be successfully translated. 129 EXPECT_TRUE(fragment_translator_->Translate(shader, 148 const char* shader = "foo-bar"; local 173 const char* shader = local 207 const char* shader = local 260 const char* shader = local [all...] |