Searched refs:GLConsumer (Results 26 - 39 of 39) sorted by relevance

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/frameworks/av/cmds/screenrecord/
H A DFrameOutput.cpp73 mGlConsumer = new GLConsumer(consumer, mExtTextureName,
H A DOverlay.cpp175 mGlConsumer = new GLConsumer(consumer, mExtTextureName,
/frameworks/base/core/jni/
H A Dandroid_opengl_EGLExt.cpp31 #include <gui/GLConsumer.h>
H A Dandroid_view_TextureView.cpp25 #include <gui/GLConsumer.h>
H A Dandroid_view_Surface.cpp35 #include <gui/GLConsumer.h>
H A Dandroid_hardware_Camera.cpp32 #include <gui/GLConsumer.h>
H A Dcom_google_android_gles_jni_EGLImpl.cpp30 #include <gui/GLConsumer.h>
H A Dandroid_opengl_EGL14.cpp30 #include <gui/GLConsumer.h>
/frameworks/native/opengl/tools/glgen/stubs/egl/
H A DEGL14cHeader.cpp30 #include <gui/GLConsumer.h>
H A DEGLExtcHeader.cpp31 #include <gui/GLConsumer.h>
/frameworks/av/cmds/stagefright/
H A Dstagefright.cpp54 #include <gui/GLConsumer.h>
945 sp<GLConsumer> texture = new GLConsumer(consumer, 0 /* tex */,
946 GLConsumer::TEXTURE_EXTERNAL, true /* useFenceSync */,
/frameworks/rs/driver/
H A DrsdAllocation.h32 #include "gui/GLConsumer.h"
58 android::GLConsumer *surfaceTexture;
/frameworks/native/libs/gui/
H A DSurface.cpp34 #include <gui/GLConsumer.h>
/frameworks/base/rs/jni/
H A Dandroid_renderscript_RenderScript.cpp41 #include <gui/GLConsumer.h>

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