Searched refs:getRefTexture (Results 26 - 38 of 38) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp351 m_texture2D->getRefTexture().allocLevel(level);
352 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
388 m_textureCube->getRefTexture().allocLevel((tcu::CubeFace)face, level);
389 tcu::fillWithGrid(m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB);
H A Des2fUniformApiTests.cpp1217 tcu::Texture2D& refTexture = texture->getRefTexture();
1236 tcu::TextureCube& refTexture = texture->getRefTexture();
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp299 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break;
300 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
301 case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); break;
302 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break;
H A DglsTextureBufferCase.cpp664 const TextureVertexShader textureVertexShader (texture.getRefTexture());
668 const TextureFragmentShader textureFragmentShader (texture.getRefTexture());
/external/deqp/modules/gles31/functional/
H A Des31fUniformLocationTests.cpp503 tex->getRefTexture().allocLevel(0);
506 tcu::clear(tex->getRefTexture().getLevel(0), tcu::IVec4(int(redChannelValue), 0, 0, 0));
508 tcu::clear(tex->getRefTexture().getLevel(0), tcu::Vec4(redChannelValue, 0.0f, 0.0f, 1.0f));
H A Des31fTextureGatherTests.cpp1679 tcu::Texture2D& refTexture = m_texture->getRefTexture();
1806 tcu::Texture2DArray& refTexture = m_texture->getRefTexture();
1942 tcu::TextureCube& refTexture = m_texture->getRefTexture();
H A Des31fProgramUniformTests.cpp1231 tcu::Texture2D& refTexture = texture->getRefTexture();
1249 tcu::TextureCube& refTexture = texture->getRefTexture();
/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp2176 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
2178 m_texture->getRefTexture().allocLevel(0);
2179 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), fmtInfo.valueMin, fmtInfo.valueMax);
2239 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(tex->getRefTexture().getFormat());
2241 tex->getRefTexture().allocLevel(0);
2242 tcu::fillWithComponentGradients(tex->getRefTexture().getLevel(0), fmtInfo.valueMin, fmtInfo.valueMax);
/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp2196 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
2198 m_texture->getRefTexture().allocLevel(0);
2199 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), fmtInfo.valueMin, fmtInfo.valueMax);
2259 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(tex->getRefTexture().getFormat());
2261 tex->getRefTexture().allocLevel(0);
2262 tcu::fillWithComponentGradients(tex->getRefTexture().getLevel(0), fmtInfo.valueMin, fmtInfo.valueMax);
/external/deqp/modules/gles3/functional/
H A Des3fASTCDecompressionCases.cpp1708 const int textureWidth = texture.getRefTexture().getWidth();
1709 const int textureHeight = texture.getRefTexture().getHeight();
1740 sampleTexture(gls::TextureTestUtil::SurfaceAccess(referenceDst, renderCtx.getRenderTarget().getPixelFormat()), texture.getRefTexture(), &texCoord[0], renderParams);
H A Des3fShaderDerivateTests.cpp1255 m_texture->getRefTexture().allocLevel(0);
1264 const tcu::PixelBufferAccess level0 = m_texture->getRefTexture().getLevel(0);
H A Des3fShaderTextureFunctionTests.cpp655 m_texture2D->getRefTexture().allocLevel(level);
656 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
693 m_textureCube->getRefTexture().allocLevel((tcu::CubeFace)face, level);
696 const tcu::PixelBufferAccess access = m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face);
739 m_texture2DArray->getRefTexture().allocLevel(level);
740 tcu::PixelBufferAccess levelAccess = m_texture2DArray->getRefTexture().getLevel(level);
779 m_texture3D->getRefTexture().allocLevel(level);
780 tcu::fillWithGrid(m_texture3D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
H A Des3fUniformApiTests.cpp1415 tcu::Texture2D& refTexture = texture->getRefTexture();
1434 tcu::TextureCube& refTexture = texture->getRefTexture();

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