/external/mesa3d/src/gallium/state_trackers/vega/ |
H A D | vg_context.h | 43 struct shader; 127 struct shader *shader; member in struct:vg_context
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/external/mesa3d/src/gallium/state_trackers/xa/ |
H A D | xa_composite.c | 233 * We can easily do that, but that would require shader, 328 struct xa_shader shader; local 378 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); 379 cso_set_vertex_shader_handle(ctx->cso, shader.vs); 380 cso_set_fragment_shader_handle(ctx->cso, shader.fs);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_vec4_emit.cpp | 789 visit_instructions(shader->ir); 855 printf("Native code for vertex shader %d:\n", prog->Name); 1062 struct brw_shader *shader = local 1064 if (!shader) 1068 printf("GLSL IR for native vertex shader %d:\n", prog->Name); 1069 _mesa_print_ir(shader->ir, NULL); 1074 if (shader->compiled_once) { 1083 vec4_visitor v(c, prog, shader); 1090 shader->compiled_once = true;
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/external/mesa3d/src/mesa/program/ |
H A D | prog_print.c | 1095 * Write shader and associated info to a file. 1098 _mesa_write_shader_to_file(const struct gl_shader *shader) argument 1104 if (shader->Type == GL_FRAGMENT_SHADER) 1106 else if (shader->Type == GL_VERTEX_SHADER) 1111 _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); 1118 fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); 1119 fputs(shader->Source, f); 1123 shader->CompileStatus ? "ok" : "fail"); 1125 if (shader 1149 _mesa_append_uniforms_to_file(const struct gl_shader *shader) argument [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_program.c | 172 * Translate a Mesa vertex shader into a TGSI shader. 464 * Translate a Mesa fragment shader into a TGSI shader using extra info in 587 * All that is required is that the vertex shader labels 588 * its own outputs similarly, and that the vertex shader 590 * fragment shader plus fixed-function hardware (such as 1008 /* free old shader state, if any */ 1098 * Debug- print current shader text 1136 printf("GLSL shader 1232 struct gl_shader *shader = (struct gl_shader *) data; local [all...] |
/external/skia/gm/ |
H A D | gradients.cpp | 140 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, scale); local 142 paint.setShader(shader); 144 shader->unref(); 198 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective); local 200 paint.setShader(shader); 202 shader->unref(); 320 SkShader* shader = SkGradientShader::CreateRadial( local 324 paint.setShader(shader); 326 shader->unref(); 364 SkShader* shader local [all...] |
H A D | gradients_2pt_conical.cpp | 354 SkShader* shader = gradMaker[j](pts, gGradData[i], tm, scale); local 355 paint.setShader(shader); 357 shader->unref();
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/external/skia/src/core/ |
H A D | SkBitmapProcShader.cpp | 133 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state) 134 : INHERITED(shader, rec) 329 SkShader* shader; local 333 shader = SkNEW(SkEmptyShader); 335 shader = allocator->createT<SkEmptyShader>(); 340 shader = SkNEW_ARGS(SkColorShader, (color)); 342 shader = allocator->createT<SkColorShader>(color); 346 shader = SkNEW_ARGS(SkBitmapProcShader, (src, tmx, tmy, localMatrix)); 348 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix); 351 return shader; 132 BitmapProcShaderContext( const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state) argument [all...] |
H A D | SkShader.cpp | 29 SkDebugf("+++ shader counter %d\n", prev + 1); 35 SkDebugf("--- shader counter %d\n", prev - 1); 103 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) argument 104 : fShader(shader), fCTM(*rec.fMatrix) 264 // V25_COMPATIBILITY_CODE We had a boolean to make the color shader inherit the paint's 293 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shader, argument 295 : INHERITED(shader, rec) 297 SkColor color = shader.fColor;
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/external/skia/src/effects/gradients/ |
H A D | SkSweepGradient.cpp | 64 const SkSweepGradient& shader, const ContextRec& rec) 65 : INHERITED(shader, rec) {} 209 const SkSweepGradient& shader, 211 AutoEffectUnref effect(SkNEW_ARGS(GrSweepGradient, (ctx, shader, matrix))); 225 const SkSweepGradient& shader, 227 : INHERITED(ctx, shader, matrix, SkShader::kClamp_TileMode) { } 248 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateSweep(center.fX, center.fY, 253 shader->asNewEffect(context, paint, NULL, &grColor, &effect); 63 SweepGradientContext( const SkSweepGradient& shader, const ContextRec& rec) argument 208 Create(GrContext* ctx, const SkSweepGradient& shader, const SkMatrix& matrix) argument 224 GrSweepGradient(GrContext* ctx, const SkSweepGradient& shader, const SkMatrix& matrix) argument
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/external/skia/src/gpu/ |
H A D | SkGr.cpp | 453 // in a shader. 511 SkShader* shader = skPaint.getShader(); local 512 if (NULL == shader) { 531 // setup the shader as the first color effect on the paint 534 if (shader->asNewEffect(context, skPaint, NULL, &grColor, &grEffect) && NULL != grEffect) { 542 // If the shader can be seen as an effect it returns true and adds its effect to the grpaint.
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/external/skia/tests/ |
H A D | ImageDecodingTest.cpp | 337 SkShader* shader = SkGradientShader::CreateLinear(points, colors, NULL, local 341 paint.setShader(shader)->unref();
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/external/chromium_org/cc/output/ |
H A D | software_renderer.cc | 411 skia::RefPtr<SkShader> shader = skia::AdoptRef( local 415 paint.setShader(shader.get()); 502 skia::RefPtr<SkShader> shader; local 504 shader = skia::AdoptRef(SkShader::CreateBitmapShader( 507 shader = skia::AdoptRef(SkShader::CreateBitmapShader( 510 current_paint_.setShader(shader.get());
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/external/chromium_org/content/browser/gpu/ |
H A D | shader_disk_cache.cc | 39 const std::string& shader); 145 const std::string& shader) 149 shader_(shader), 219 LOG(ERROR) << "Failed to create shader cache entry: " << rv; 548 void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) { argument 553 new ShaderDiskCacheEntry(AsWeakPtr(), key, shader); 143 ShaderDiskCacheEntry(base::WeakPtr<ShaderDiskCache> cache, const std::string& key, const std::string& shader) argument
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/external/chromium_org/content/common/gpu/client/ |
H A D | gl_helper_scaling.cc | 34 // Used to keep track of a generated shader program. The program 52 // Compile shader program. 139 scaler_helper_->GetShaderProgram(spec_.shader, spec_.swizzle); 255 : shader(shader_), 484 ShaderType shader) { 485 DCHECK(shader == SHADER_YUV_MRT_PASS1 || shader == SHADER_YUV_MRT_PASS2); 486 ScalerStage stage(shader, 547 // This is equivialent to two passes of the BILINEAR shader above. 567 // This is kind of like doing 1.5 passes of the BILINEAR shader 478 CreateYuvMrtShader( const gfx::Size& src_size, const gfx::Rect& src_subrect, const gfx::Size& dst_size, bool vertically_flip_texture, bool swizzle, ShaderType shader) argument [all...] |
/external/chromium_org/content/common/gpu/media/ |
H A D | rendering_helper.cc | 44 GLuint shader = glCreateShader(type); local 45 glShaderSource(shader, 1, &source, &size); 46 glCompileShader(shader); 48 glGetShaderiv(shader, GL_COMPILE_STATUS, &result); 51 glGetShaderInfoLog(shader, arraysize(log), NULL, log); 54 glAttachShader(program, shader); 55 glDeleteShader(shader); 231 // in the vertex shader for this to be rendered the right way up. 232 // In the case of thumbnail rendering we use the same vertex shader
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | test_helper.cc | 647 ::gfx::MockGLInterface* gl, Shader* shader, 696 EXPECT_CALL(*gl, ShaderSource(shader->service_id(), 1, _, NULL)) 699 EXPECT_CALL(*gl, CompileShader(shader->service_id())) 702 EXPECT_CALL(*gl, GetShaderiv(shader->service_id(), 708 shader->DoCompile(&translator, Shader::kGL); 713 ::gfx::MockGLInterface* gl, Shader* shader, bool valid) { 714 SetShaderStates(gl, shader, valid, NULL, NULL, NULL, NULL, NULL, NULL); 646 SetShaderStates( ::gfx::MockGLInterface* gl, Shader* shader, bool expected_valid, const std::string* const expected_log_info, const std::string* const expected_translated_source, const ShaderTranslatorInterface::VariableMap* const expected_attrib_map, const ShaderTranslatorInterface::VariableMap* const expected_uniform_map, const ShaderTranslatorInterface::VariableMap* const expected_varying_map, const ShaderTranslatorInterface::NameMap* const expected_name_map) argument 712 SetShaderStates( ::gfx::MockGLInterface* gl, Shader* shader, bool valid) argument
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
H A D | shaders.cc | 38 // Store shader programs in a sparse array so that they can be addressed easily. 115 return "(unknown shader)"; 122 const char* GetShaderSource(ShaderID shader) { argument 123 switch (shader) { 221 printf("Shader source requested for unknown shader\n"); 230 static void ReportAnyShaderCompilationErrors(GLuint shader, ShaderID id) { argument 232 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); 237 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); 239 glGetShaderInfoLog(shader, length, NULL, log.get()); 240 LOG(ERROR) << log.get() << " in shader " << ShaderNameFromI [all...] |
/external/chromium_org/mojo/examples/sample_app/ |
H A D | spinning_cube.cc | 102 GLuint shader = glCreateShader(type); local 103 glShaderSource(shader, 1, &shader_source, NULL); 104 glCompileShader(shader); 107 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 110 glDeleteShader(shader); 114 return shader;
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/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
H A D | graphics_3d.cc | 110 GLuint shader = glCreateShader(type); local 111 glShaderSource(shader, 1, &data, NULL); 112 glCompileShader(shader); 115 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); 120 glGetShaderInfoLog(shader, sizeof(buffer), &length, &buffer[0]); 125 return shader;
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/ |
H A D | cube.cc | 111 GLuint shader = glCreateShader(type); local 112 glShaderSource(shader, 1, &data, NULL); 113 glCompileShader(shader); 116 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); 121 glGetShaderInfoLog(shader, sizeof(buffer), &length, &buffer[0]); 126 return shader;
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/external/chromium_org/ppapi/examples/compositor/ |
H A D | spinning_cube.cc | 86 GLuint shader = glCreateShader(type); local 87 glShaderSource(shader, 1, &shader_source, NULL); 88 glCompileShader(shader); 91 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 94 glDeleteShader(shader); 98 return shader;
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/external/chromium_org/ppapi/examples/gles2_spinning_cube/ |
H A D | spinning_cube.cc | 102 GLuint shader = glCreateShader(type); local 103 glShaderSource(shader, 1, &shader_source, NULL); 104 glCompileShader(shader); 107 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 110 glDeleteShader(shader); 114 return shader;
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/external/chromium_org/ppapi/examples/video_capture/ |
H A D | video_capture.cc | 322 // Code and constants for shader. 358 // Create shader program. 379 // shader program. 409 GLuint shader = gles2_if_->CreateShader(context, type); local 410 gles2_if_->ShaderSource(context, shader, 1, &source, &size); 411 gles2_if_->CompileShader(context, shader); 412 gles2_if_->AttachShader(context, program, shader); 413 gles2_if_->DeleteShader(context, shader);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Program.cpp | 167 bool Program::attachShader(Shader *shader) argument 169 if (shader->getType() == GL_VERTEX_SHADER) 176 mVertexShader = shader; 179 else if (shader->getType() == GL_FRAGMENT_SHADER) 186 mFragmentShader = shader; 194 bool Program::detachShader(Shader *shader) argument 196 if (shader->getType() == GL_VERTEX_SHADER) 198 if (mVertexShader != shader) 206 else if (shader->getType() == GL_FRAGMENT_SHADER) 208 if (mFragmentShader != shader) [all...] |