Searched defs:shader (Results 276 - 300 of 513) sorted by relevance

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/external/mesa3d/src/gallium/state_trackers/vega/
H A Dvg_context.h43 struct shader;
127 struct shader *shader; member in struct:vg_context
/external/mesa3d/src/gallium/state_trackers/xa/
H A Dxa_composite.c233 * We can easily do that, but that would require shader,
328 struct xa_shader shader; local
378 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
379 cso_set_vertex_shader_handle(ctx->cso, shader.vs);
380 cso_set_fragment_shader_handle(ctx->cso, shader.fs);
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_vec4_emit.cpp789 visit_instructions(shader->ir);
855 printf("Native code for vertex shader %d:\n", prog->Name);
1062 struct brw_shader *shader = local
1064 if (!shader)
1068 printf("GLSL IR for native vertex shader %d:\n", prog->Name);
1069 _mesa_print_ir(shader->ir, NULL);
1074 if (shader->compiled_once) {
1083 vec4_visitor v(c, prog, shader);
1090 shader->compiled_once = true;
/external/mesa3d/src/mesa/program/
H A Dprog_print.c1095 * Write shader and associated info to a file.
1098 _mesa_write_shader_to_file(const struct gl_shader *shader) argument
1104 if (shader->Type == GL_FRAGMENT_SHADER)
1106 else if (shader->Type == GL_VERTEX_SHADER)
1111 _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
1118 fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
1119 fputs(shader->Source, f);
1123 shader->CompileStatus ? "ok" : "fail");
1125 if (shader
1149 _mesa_append_uniforms_to_file(const struct gl_shader *shader) argument
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/external/mesa3d/src/mesa/state_tracker/
H A Dst_program.c172 * Translate a Mesa vertex shader into a TGSI shader.
464 * Translate a Mesa fragment shader into a TGSI shader using extra info in
587 * All that is required is that the vertex shader labels
588 * its own outputs similarly, and that the vertex shader
590 * fragment shader plus fixed-function hardware (such as
1008 /* free old shader state, if any */
1098 * Debug- print current shader text
1136 printf("GLSL shader
1232 struct gl_shader *shader = (struct gl_shader *) data; local
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/external/skia/gm/
H A Dgradients.cpp140 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, scale); local
142 paint.setShader(shader);
144 shader->unref();
198 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective); local
200 paint.setShader(shader);
202 shader->unref();
320 SkShader* shader = SkGradientShader::CreateRadial( local
324 paint.setShader(shader);
326 shader->unref();
364 SkShader* shader local
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H A Dgradients_2pt_conical.cpp354 SkShader* shader = gradMaker[j](pts, gGradData[i], tm, scale); local
355 paint.setShader(shader);
357 shader->unref();
/external/skia/src/core/
H A DSkBitmapProcShader.cpp133 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state)
134 : INHERITED(shader, rec)
329 SkShader* shader; local
333 shader = SkNEW(SkEmptyShader);
335 shader = allocator->createT<SkEmptyShader>();
340 shader = SkNEW_ARGS(SkColorShader, (color));
342 shader = allocator->createT<SkColorShader>(color);
346 shader = SkNEW_ARGS(SkBitmapProcShader, (src, tmx, tmy, localMatrix));
348 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix);
351 return shader;
132 BitmapProcShaderContext( const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state) argument
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H A DSkShader.cpp29 SkDebugf("+++ shader counter %d\n", prev + 1);
35 SkDebugf("--- shader counter %d\n", prev - 1);
103 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) argument
104 : fShader(shader), fCTM(*rec.fMatrix)
264 // V25_COMPATIBILITY_CODE We had a boolean to make the color shader inherit the paint's
293 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shader, argument
295 : INHERITED(shader, rec)
297 SkColor color = shader.fColor;
/external/skia/src/effects/gradients/
H A DSkSweepGradient.cpp64 const SkSweepGradient& shader, const ContextRec& rec)
65 : INHERITED(shader, rec) {}
209 const SkSweepGradient& shader,
211 AutoEffectUnref effect(SkNEW_ARGS(GrSweepGradient, (ctx, shader, matrix)));
225 const SkSweepGradient& shader,
227 : INHERITED(ctx, shader, matrix, SkShader::kClamp_TileMode) { }
248 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateSweep(center.fX, center.fY,
253 shader->asNewEffect(context, paint, NULL, &grColor, &effect);
63 SweepGradientContext( const SkSweepGradient& shader, const ContextRec& rec) argument
208 Create(GrContext* ctx, const SkSweepGradient& shader, const SkMatrix& matrix) argument
224 GrSweepGradient(GrContext* ctx, const SkSweepGradient& shader, const SkMatrix& matrix) argument
/external/skia/src/gpu/
H A DSkGr.cpp453 // in a shader.
511 SkShader* shader = skPaint.getShader(); local
512 if (NULL == shader) {
531 // setup the shader as the first color effect on the paint
534 if (shader->asNewEffect(context, skPaint, NULL, &grColor, &grEffect) && NULL != grEffect) {
542 // If the shader can be seen as an effect it returns true and adds its effect to the grpaint.
/external/skia/tests/
H A DImageDecodingTest.cpp337 SkShader* shader = SkGradientShader::CreateLinear(points, colors, NULL, local
341 paint.setShader(shader)->unref();
/external/chromium_org/cc/output/
H A Dsoftware_renderer.cc411 skia::RefPtr<SkShader> shader = skia::AdoptRef( local
415 paint.setShader(shader.get());
502 skia::RefPtr<SkShader> shader; local
504 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
507 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
510 current_paint_.setShader(shader.get());
/external/chromium_org/content/browser/gpu/
H A Dshader_disk_cache.cc39 const std::string& shader);
145 const std::string& shader)
149 shader_(shader),
219 LOG(ERROR) << "Failed to create shader cache entry: " << rv;
548 void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) { argument
553 new ShaderDiskCacheEntry(AsWeakPtr(), key, shader);
143 ShaderDiskCacheEntry(base::WeakPtr<ShaderDiskCache> cache, const std::string& key, const std::string& shader) argument
/external/chromium_org/content/common/gpu/client/
H A Dgl_helper_scaling.cc34 // Used to keep track of a generated shader program. The program
52 // Compile shader program.
139 scaler_helper_->GetShaderProgram(spec_.shader, spec_.swizzle);
255 : shader(shader_),
484 ShaderType shader) {
485 DCHECK(shader == SHADER_YUV_MRT_PASS1 || shader == SHADER_YUV_MRT_PASS2);
486 ScalerStage stage(shader,
547 // This is equivialent to two passes of the BILINEAR shader above.
567 // This is kind of like doing 1.5 passes of the BILINEAR shader
478 CreateYuvMrtShader( const gfx::Size& src_size, const gfx::Rect& src_subrect, const gfx::Size& dst_size, bool vertically_flip_texture, bool swizzle, ShaderType shader) argument
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/external/chromium_org/content/common/gpu/media/
H A Drendering_helper.cc44 GLuint shader = glCreateShader(type); local
45 glShaderSource(shader, 1, &source, &size);
46 glCompileShader(shader);
48 glGetShaderiv(shader, GL_COMPILE_STATUS, &result);
51 glGetShaderInfoLog(shader, arraysize(log), NULL, log);
54 glAttachShader(program, shader);
55 glDeleteShader(shader);
231 // in the vertex shader for this to be rendered the right way up.
232 // In the case of thumbnail rendering we use the same vertex shader
/external/chromium_org/gpu/command_buffer/service/
H A Dtest_helper.cc647 ::gfx::MockGLInterface* gl, Shader* shader,
696 EXPECT_CALL(*gl, ShaderSource(shader->service_id(), 1, _, NULL))
699 EXPECT_CALL(*gl, CompileShader(shader->service_id()))
702 EXPECT_CALL(*gl, GetShaderiv(shader->service_id(),
708 shader->DoCompile(&translator, Shader::kGL);
713 ::gfx::MockGLInterface* gl, Shader* shader, bool valid) {
714 SetShaderStates(gl, shader, valid, NULL, NULL, NULL, NULL, NULL, NULL);
646 SetShaderStates( ::gfx::MockGLInterface* gl, Shader* shader, bool expected_valid, const std::string* const expected_log_info, const std::string* const expected_translated_source, const ShaderTranslatorInterface::VariableMap* const expected_attrib_map, const ShaderTranslatorInterface::VariableMap* const expected_uniform_map, const ShaderTranslatorInterface::VariableMap* const expected_varying_map, const ShaderTranslatorInterface::NameMap* const expected_name_map) argument
712 SetShaderStates( ::gfx::MockGLInterface* gl, Shader* shader, bool valid) argument
/external/chromium_org/gpu/tools/compositor_model_bench/
H A Dshaders.cc38 // Store shader programs in a sparse array so that they can be addressed easily.
115 return "(unknown shader)";
122 const char* GetShaderSource(ShaderID shader) { argument
123 switch (shader) {
221 printf("Shader source requested for unknown shader\n");
230 static void ReportAnyShaderCompilationErrors(GLuint shader, ShaderID id) { argument
232 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
237 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
239 glGetShaderInfoLog(shader, length, NULL, log.get());
240 LOG(ERROR) << log.get() << " in shader " << ShaderNameFromI
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/external/chromium_org/mojo/examples/sample_app/
H A Dspinning_cube.cc102 GLuint shader = glCreateShader(type); local
103 glShaderSource(shader, 1, &shader_source, NULL);
104 glCompileShader(shader);
107 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
110 glDeleteShader(shader);
114 return shader;
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
H A Dgraphics_3d.cc110 GLuint shader = glCreateShader(type); local
111 glShaderSource(shader, 1, &data, NULL);
112 glCompileShader(shader);
115 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
120 glGetShaderInfoLog(shader, sizeof(buffer), &length, &buffer[0]);
125 return shader;
/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
H A Dcube.cc111 GLuint shader = glCreateShader(type); local
112 glShaderSource(shader, 1, &data, NULL);
113 glCompileShader(shader);
116 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
121 glGetShaderInfoLog(shader, sizeof(buffer), &length, &buffer[0]);
126 return shader;
/external/chromium_org/ppapi/examples/compositor/
H A Dspinning_cube.cc86 GLuint shader = glCreateShader(type); local
87 glShaderSource(shader, 1, &shader_source, NULL);
88 glCompileShader(shader);
91 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
94 glDeleteShader(shader);
98 return shader;
/external/chromium_org/ppapi/examples/gles2_spinning_cube/
H A Dspinning_cube.cc102 GLuint shader = glCreateShader(type); local
103 glShaderSource(shader, 1, &shader_source, NULL);
104 glCompileShader(shader);
107 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
110 glDeleteShader(shader);
114 return shader;
/external/chromium_org/ppapi/examples/video_capture/
H A Dvideo_capture.cc322 // Code and constants for shader.
358 // Create shader program.
379 // shader program.
409 GLuint shader = gles2_if_->CreateShader(context, type); local
410 gles2_if_->ShaderSource(context, shader, 1, &source, &size);
411 gles2_if_->CompileShader(context, shader);
412 gles2_if_->AttachShader(context, program, shader);
413 gles2_if_->DeleteShader(context, shader);
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DProgram.cpp167 bool Program::attachShader(Shader *shader) argument
169 if (shader->getType() == GL_VERTEX_SHADER)
176 mVertexShader = shader;
179 else if (shader->getType() == GL_FRAGMENT_SHADER)
186 mFragmentShader = shader;
194 bool Program::detachShader(Shader *shader) argument
196 if (shader->getType() == GL_VERTEX_SHADER)
198 if (mVertexShader != shader)
206 else if (shader->getType() == GL_FRAGMENT_SHADER)
208 if (mFragmentShader != shader)
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