/external/skia/tests/ |
H A D | GradientTest.cpp | 143 SkShader::kClamp_TileMode)); 176 rec.fTileMode = SkShader::kClamp_TileMode;
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H A D | ImageDecodingTest.cpp | 339 SkShader::kClamp_TileMode);
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H A D | ImageFilterTest.cpp | 307 SkShader::kClamp_TileMode) member in class:SkShader 468 SkMatrixConvolutionImageFilter::kClamp_TileMode, true));
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H A D | PictureShaderTest.cpp | 17 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); 24 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
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H A D | PictureTest.cpp | 76 SkShader::kClamp_TileMode, 77 SkShader::kClamp_TileMode);
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H A D | PipeTest.cpp | 35 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, 36 SkShader::kClamp_TileMode);
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H A D | ShaderImageFilterTest.cpp | 36 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); 47 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
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H A D | ShaderOpacityTest.cpp | 21 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); 31 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); 39 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); 47 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); 62 SkShader::TileMode mode = SkShader::kClamp_TileMode;
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/external/skia/bench/ |
H A D | GameBench.cpp | 143 SkShader::kClamp_TileMode, 144 SkShader::kClamp_TileMode))->unref();
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H A D | GradientBench.cpp | 177 case SkShader::kClamp_TileMode: 224 SkShader::TileMode tm = SkShader::kClamp_TileMode, 246 const char *tmname = tilemodename(SkShader::kClamp_TileMode); 255 fShader = this->makeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f); 306 DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kRect_GeomType, 0.5f); ) 310 DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kOval_GeomType); ) 379 SkShader::kClamp_TileMode);
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H A D | MatrixConvolutionBench.cpp | 57 DEF_BENCH( return new MatrixConvolutionBench(SkMatrixConvolutionImageFilter::kClamp_TileMode, true); )
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H A D | RectBench.cpp | 270 s = SkShader::CreateBitmapShader(srcBM, SkShader::kClamp_TileMode, 271 SkShader::kClamp_TileMode);
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H A D | TileBench.cpp | 118 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false)) 122 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true)) 126 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false)) 130 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
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/external/skia/gm/ |
H A D | alphagradients.cpp | 32 SkShader::kClamp_TileMode, flags, NULL);
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H A D | arithmode.cpp | 35 SkShader::kClamp_TileMode); 50 SkShader::kClamp_TileMode);
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H A D | bitmaprect.cpp | 27 SkShader::kClamp_TileMode))->unref();
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H A D | bitmapshader.cpp | 77 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode, 78 SkShader::kClamp_TileMode, &s));
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H A D | circles.cpp | 78 SkShader::kClamp_TileMode);
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H A D | clippedbitmapshaders.cpp | 62 case SkShader::kClamp_TileMode: 121 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) 125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); )
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H A D | colorfilters.cpp | 24 SkShader::kClamp_TileMode);
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H A D | colormatrix.cpp | 91 SkShader::kClamp_TileMode))->unref();
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H A D | composeshader.cpp | 27 SkShader::kClamp_TileMode)); 34 SkShader::kClamp_TileMode));
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H A D | filltypespersp.cpp | 67 SkShader::kClamp_TileMode); 97 SkShader::kClamp_TileMode);
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H A D | gammatext.cpp | 25 SkShader::kClamp_TileMode); 132 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
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H A D | giantbitmap.cpp | 75 if (fDoFilter && fDoRotate && fMode != SkShader::kClamp_TileMode) { 84 case SkShader::kClamp_TileMode: 133 static skiagm::GM* G000(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, false); } 136 static skiagm::GM* G010(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, false); } 140 static skiagm::GM* G001(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, true); } 143 static skiagm::GM* G011(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, true); }
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