Searched defs:colors (Results 76 - 100 of 392) sorted by relevance

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/external/skia/gm/
H A Dmatrixconvolution.cpp40 SkColor colors[2] = { 0xFFFFFFFF, 0x40404040 }; local
43 pts, colors, pos, 2, SkShader::kClamp_TileMode))->unref();
H A Dovals.cpp250 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; variable
254 colors,
256 SK_ARRAY_COUNT(colors),
H A Drects.cpp84 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; local
88 colors,
90 SK_ARRAY_COUNT(colors),
H A Dtwopointradial.cpp30 SkColor colors[] = { SK_ColorGREEN, SK_ColorRED }; local
42 colors, NULL, 2,
H A Dvertices.cpp14 const SkColor colors[] = { local
20 return SkGradientShader::CreateLinear(pts, colors, NULL,
21 SK_ARRAY_COUNT(colors),
H A Dverylargebitmap.cpp13 static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) { argument
18 SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2,
27 static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) { argument
29 make_bm(&bm, width, height, colors);
77 SkColor colors[2]; variable
80 colors[0] = SK_ColorRED;
81 colors[1] = SK_ColorGREEN;
82 show_bm(canvas, small, small, colors);
85 colors[0] = SK_ColorBLUE;
86 colors[
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/external/skia/include/effects/
H A DSkGradientShader.h23 /** By default gradients will interpolate their colors in unpremul space
25 * gradients will premultiply their colors first, and then interpolate
38 @param colors The array[count] of colors, to be distributed between the two points
40 each corresponding color in the colors array. If this is NULL,
41 the the colors are distributed evenly between the start and end point.
44 @param count Must be >=2. The number of colors (and pos if not NULL) entries.
48 const SkColor colors[], const SkScalar pos[], int count,
53 const SkColor colors[], const SkScalar pos[], int count,
55 return CreateLinear(pts, colors, po
52 CreateLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode) argument
59 CreateLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode, void* ignored, uint32_t flags, const SkMatrix* localMatrix) argument
88 CreateRadial(const SkPoint& center, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode) argument
95 CreateRadial(const SkPoint& center, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode, void* ignored, uint32_t flags, const SkMatrix* localMatrix) argument
128 CreateTwoPointRadial(const SkPoint& start, SkScalar startRadius, const SkPoint& end, SkScalar endRadius, const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode) argument
137 CreateTwoPointRadial(const SkPoint& start, SkScalar startRadius, const SkPoint& end, SkScalar endRadius, const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode, void* ignored, uint32_t flags, const SkMatrix* localMatrix) argument
159 CreateTwoPointConical(const SkPoint& start, SkScalar startRadius, const SkPoint& end, SkScalar endRadius, const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode) argument
168 CreateTwoPointConical(const SkPoint& start, SkScalar startRadius, const SkPoint& end, SkScalar endRadius, const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode, void* ignored, uint32_t flags, const SkMatrix* localMatrix) argument
197 CreateSweep(SkScalar cx, SkScalar cy, const SkColor colors[], const SkScalar pos[], int count) argument
203 CreateSweep(SkScalar cx, SkScalar cy, const SkColor colors[], const SkScalar pos[], int count, void* ignored, uint32_t flags, const SkMatrix* localMatrix) argument
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/external/skia/samplecode/
H A DSampleAvoid.cpp25 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorCYAN, SK_ColorBLUE }; local
29 fShader = SkGradientShader::CreateLinear(pts, colors, NULL,
30 SK_ARRAY_COUNT(colors),
35 colors, NULL,
36 SK_ARRAY_COUNT(colors),
H A DSampleDegenerateTwoPtRadials.cpp15 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorMAGENTA }; local
29 SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors,
H A DSampleEffects.cpp41 SkColor colors[] = { SK_ColorRED, COLOR, SK_ColorBLUE }; local
43 paint->setShader(SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
H A DSampleFilter.cpp26 const SkPMColor colors[] = { local
30 SkColorTable* ctable = new SkColorTable(colors, 4);
H A DSampleLayers.cpp31 SkColor colors[] = { 0, SK_ColorWHITE }; local
33 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode,
H A DSampleShaders.cpp29 SkColor colors[2]; local
33 colors[0] = SK_ColorBLACK;
34 colors[1] = SkColorSetARGB(0, 0, 0, 0);
35 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
59 SkColor colors[2]; local
63 colors[0] = SK_ColorRED;
64 colors[1] = SK_ColorBLUE;
65 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
69 colors[0] = SK_ColorBLACK;
70 colors[
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/external/skia/src/images/
H A DSkImageEncoder_argb.cpp102 const SkPMColor* colors = ctLocker.lockColors(bitmap); local
108 scanline_import(src + y * bitmap.rowBytes(), argb, bitmap.width(), colors);
/external/chromium_org/skia/ext/
H A Dpixel_ref_utils_unittest.cc609 SkColor colors[3]; local
619 colors,
633 colors,
649 colors,
/external/chromium_org/third_party/skia/bench/
H A DChartBench.cpp127 SkColor colors[kNumGraphs]; variable
129 colors[i] = colorRand.nextU() | 0xff000000;
162 fillPaint.setColor((colors[i] & 0x00ffffff) | 0x80000000);
165 plotPaint.setColor(colors[i]);
H A DPatchBench.cpp18 * (passing texture coordinates and colors, only textures coordinates, only colors or none).
58 const SkColor colors[SkPatchUtils::kNumCorners] = { local
61 memcpy(fColors, colors, SkPatchUtils::kNumCorners * sizeof(SkColor));
73 const SkColor colors[] = { local
79 return SkGradientShader::CreateLinear(pts, colors, NULL,
80 SK_ARRAY_COUNT(colors),
92 vertexMode.set("colors");
H A DPatchGridBench.cpp18 * (passing texture coordinates and colors, only textures coordinates, only colors or none).
120 SkColor colors[4]; local
121 colors[0] = cornerColors[i][j];
122 colors[1] = cornerColors[i][j + 1];
123 colors[3] = cornerColors[i + 1][j];
124 colors[2] = cornerColors[i + 1][j + 1];
137 fGrid.setPatch(j, i, points, colors, NULL);
143 fGrid.setPatch(j, i, points, colors, texs);
154 const SkColor colors[] local
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H A DRepeatTileBench.cpp54 SkPMColor* colors = storage; local
62 *colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
/external/chromium_org/third_party/skia/experimental/DrawingBoard/
H A DSkColorPalette.cpp61 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, local
66 SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7,
/external/chromium_org/third_party/skia/gm/
H A Darithmode.cpp30 SkColor colors[] = { local
34 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
46 SkColor colors[] = { local
49 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
H A Dbitmapfilters.cpp14 const SkColor colors[4] = { local
19 for (size_t i = 0; i < SK_ARRAY_COUNT(colors); ++i) {
20 colorsPM[i] = SkPreMultiplyColor(colors[i]);
H A Dbitmaprect.cpp25 const SkColor colors[] = { SK_ColorWHITE, SK_ColorBLUE }; local
26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Dcolormatrix.cpp88 SkColor colors[] = {0x00000000, 0xFFFFFFFF}; local
90 paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Ddrawbitmaprect.cpp44 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, local
63 colors, pos,
64 SK_ARRAY_COUNT(colors),

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