/external/chromium_org/third_party/skia/gm/ |
H A D | blurquickreject.cpp | 44 SkColor colors[] = { variable 50 SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects)); 69 blurPaint.setColor(colors[i]);
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H A D | colorfilters.cpp | 18 const SkColor colors[] = { local 23 colors, NULL, SK_ARRAY_COUNT(colors),
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H A D | gammatext.cpp | 16 const SkColor colors[] = { 129 const SkColor colors[] = { SK_ColorBLACK, SK_ColorWHITE }; 130 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 209 SkColor colors[2]; local 210 colors[0] = c; 211 colors[1] = SkColorSetA(c, 0); 212 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 238 const SkColor colors[] = { SK_ColorBLACK, SK_ColorRED, SK_ColorBLUE }; local 241 fColors[i] = colors[i];
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H A D | shaderbounds.cpp | 15 SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; local 18 colors[0] = SK_ColorBLUE; 19 colors[1] = SK_ColorYELLOW; 21 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | gradients_no_texture.cpp | 138 void construct(const SkColor colors[], const SkScalar pos[], int count) { argument 140 memcpy(fColors, colors, count * sizeof(SkColor)); 159 const SkColor colors[] = { local 177 rec->construct(colors, pos, N); 181 const SkColor colors[] = { local 186 rec->construct(colors, NULL, SK_ARRAY_COUNT(colors)); 190 const SkColor colors[] = { local 195 const int N = SK_ARRAY_COUNT(colors); 200 rec->construct(colors, po [all...] |
H A D | tilemodes.cpp | 27 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 32 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 33 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref(); 171 SkColor colors[] = { 0xFFFF0000, 0xFF0044FF }; local 176 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), tx); 178 return SkGradientShader::CreateRadial(center, rad, colors, NULL, SK_ARRAY_COUNT(colors), tx); 180 return SkGradientShader::CreateSweep(center.fX, center.fY, colors, NULL, SK_ARRAY_COUNT(colors)); [all...] |
H A D | tilemodes_scaled.cpp | 28 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 33 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 34 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref(); 191 SkColor colors[] = { 0xFFFF0000, 0xFF0044FF }; local 196 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), tx); 198 return SkGradientShader::CreateRadial(center, rad, colors, NULL, SK_ARRAY_COUNT(colors), tx); 200 return SkGradientShader::CreateSweep(center.fX, center.fY, colors, NULL, SK_ARRAY_COUNT(colors)); [all...] |
H A D | glyph_pos_align.cpp | 40 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; variable 42 SkAutoTUnref<SkShader> grad(SkGradientShader::CreateLinear(pts, colors, NULL, 43 SK_ARRAY_COUNT(colors),
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/external/chromium_org/third_party/skia/samplecode/ |
H A D | SampleEffects.cpp | 41 SkColor colors[] = { SK_ColorRED, COLOR, SK_ColorBLUE }; local 43 paint->setShader(SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
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/external/chromium_org/third_party/skia/src/core/ |
H A D | SkColorTable.cpp | 31 SkColorTable::SkColorTable(const SkPMColor colors[], int count, SkAlphaType at) argument 34 SkASSERT(0 == count || colors); 46 memcpy(fColors, colors, count * sizeof(SkPMColor));
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H A D | SkBitmapProcState.h | 54 SkPMColor colors[]); 59 uint16_t colors[]); 200 int count, SkPMColor colors[]); 202 int count, SkPMColor colors[]); 204 const uint32_t xy[], int count, SkPMColor colors[]); 206 const uint32_t xy[], int count, SkPMColor colors[]); 216 const uint32_t* xy, int count, uint16_t* colors); 219 SkPMColor *SK_RESTRICT colors, int count); 221 uint16_t *SK_RESTRICT colors, int count);
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/external/skia/gm/ |
H A D | blurquickreject.cpp | 44 SkColor colors[] = { variable 50 SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects)); 69 blurPaint.setColor(colors[i]);
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H A D | colorfilters.cpp | 18 const SkColor colors[] = { local 23 colors, NULL, SK_ARRAY_COUNT(colors),
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H A D | shaderbounds.cpp | 15 SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; local 18 colors[0] = SK_ColorBLUE; 19 colors[1] = SK_ColorYELLOW; 21 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | gradients_no_texture.cpp | 138 void construct(const SkColor colors[], const SkScalar pos[], int count) { argument 140 memcpy(fColors, colors, count * sizeof(SkColor)); 159 const SkColor colors[] = { local 177 rec->construct(colors, pos, N); 181 const SkColor colors[] = { local 186 rec->construct(colors, NULL, SK_ARRAY_COUNT(colors)); 190 const SkColor colors[] = { local 195 const int N = SK_ARRAY_COUNT(colors); 200 rec->construct(colors, po [all...] |
H A D | tilemodes.cpp | 27 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 32 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 33 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref(); 169 SkColor colors[] = { 0xFFFF0000, 0xFF0044FF }; local 174 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), tx); 176 return SkGradientShader::CreateRadial(center, rad, colors, NULL, SK_ARRAY_COUNT(colors), tx); 178 return SkGradientShader::CreateSweep(center.fX, center.fY, colors, NULL, SK_ARRAY_COUNT(colors)); [all...] |
H A D | tilemodes_scaled.cpp | 28 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 33 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 34 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref(); 189 SkColor colors[] = { 0xFFFF0000, 0xFF0044FF }; local 194 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), tx); 196 return SkGradientShader::CreateRadial(center, rad, colors, NULL, SK_ARRAY_COUNT(colors), tx); 198 return SkGradientShader::CreateSweep(center.fX, center.fY, colors, NULL, SK_ARRAY_COUNT(colors)); [all...] |
/external/skia/samplecode/ |
H A D | SampleEffects.cpp | 41 SkColor colors[] = { SK_ColorRED, COLOR, SK_ColorBLUE }; local 43 paint->setShader(SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
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/external/chromium_org/ui/views/controls/ |
H A D | glow_hover_controller.cc | 94 SkColor colors[2]; local 97 colors[0] = SkColorSetARGB(hover_alpha, 255, 255, 255); 98 colors[1] = SkColorSetARGB(0, 255, 255, 255); 101 center_point, SkIntToScalar(radius), colors, NULL, 2,
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/external/skia/src/core/ |
H A D | SkBitmapProcState.h | 57 SkPMColor colors[]); 62 uint16_t colors[]); 208 int count, SkPMColor colors[]); 210 int count, SkPMColor colors[]); 212 const uint32_t xy[], int count, SkPMColor colors[]); 214 const uint32_t xy[], int count, SkPMColor colors[]); 224 const uint32_t* xy, int count, uint16_t* colors); 227 SkPMColor *SK_RESTRICT colors, int count); 229 uint16_t *SK_RESTRICT colors, int count);
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
H A D | SDL_bmp.c | 223 /* Create a compatible surface, note that the colors are RGB ordered */ 239 SDL_RWread(src, &palette->colors[i].b, 1, 1); 240 SDL_RWread(src, &palette->colors[i].g, 1, 1); 241 SDL_RWread(src, &palette->colors[i].r, 1, 1); 242 palette->colors[i].unused = 0; 246 SDL_RWread(src, &palette->colors[i].b, 1, 1); 247 SDL_RWread(src, &palette->colors[i].g, 1, 1); 248 SDL_RWread(src, &palette->colors[i].r, 1, 1); 249 SDL_RWread(src, &palette->colors[i].unused, 1, 1); 488 SDL_Color *colors; local [all...] |
/external/chromium_org/chrome/common/extensions/docs/examples/api/downloads/download_manager/ |
H A D | background.js | 8 var colors = { 42 ((seg % 2) == 0) ? colors.progressColor : colors.background); 48 ctx.fillStyle = ctx.strokeStyle = colors.progressColor; 57 ctx.strokeStyle = ctx.fillStyle = colors.arrow; 77 ctx.fillStyle = colors.danger; 78 ctx.strokeStyle = colors.background; 94 ctx.strokeStyle = colors.background; 97 ctx.fillStyle = colors.paused; 109 ctx.fillStyle = colors [all...] |
/external/chromium_org/third_party/WebKit/Source/web/ |
H A D | WebColorName.cpp | 109 void setNamedColors(const WebColorName* colorNames, const WebColor* colors, size_t length) argument 113 WebColor color = colors[i]; 123 // TODO(jeremy): Tell RenderTheme to update colors.
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/external/deqp/modules/egl/ |
H A D | teglGLES2SharingTests.cpp | 739 static const GLfloat colors [] = { local 769 GLU_CHECK_CALL(glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors)); 796 tcu::Vec4 a(colors[0], colors[1], colors[2], colors[3]); 797 tcu::Vec4 b(colors[4 + 0], colors[4 + 1], colors[4 + 2], colors[ 1028 static const GLfloat colors [] = { local [all...] |
/external/chromium_org/third_party/angle/tests/angle_tests/ |
H A D | BlendMinMaxTest.cpp | 34 Color colors[colorCount]; local 39 colors[i].values[j] = (rand() % 255) / 255.0f; 46 const Color &color = colors[i];
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