Searched refs:TYPE_3D (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp83 TYPE_3D, enumerator in enum:deqp::gls::TextureBinding::Type
105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; }
H A DglsShaderRenderCase.cpp107 : m_type (TYPE_3D)
144 m_type = TYPE_3D;
302 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break;
519 if (tex.getType() == TextureBinding::TYPE_3D)
531 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); break;
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp138 case Texture::TYPE_3D: return Framebuffer::TEXTARGET_3D;
635 case GL_TEXTURE_3D: expectedType = Texture::TYPE_3D; break;
2044 texObj->getType() != Texture::TYPE_3D &&
2052 else if (texObj->getType() == Texture::TYPE_3D)
2192 DE_ASSERT(texture->getType() == Texture::TYPE_3D);
2325 texture->getType() == Texture::TYPE_3D ||
2332 else if (texture->getType() == Texture::TYPE_3D)
5297 : Texture (name, TYPE_3D)
H A DsglrReferenceContext.hpp81 TYPE_3D, enumerator in enum:sglr::rc::Texture::Type

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