Searched refs:Texture2D (Results 1 - 25 of 94) sorted by relevance

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/external/deqp/modules/glshared/
H A DglsRandomShaderCase.hpp67 void bindTexture (int unit, const glu::Texture2D* tex2D);
70 std::vector<std::pair<int, const glu::Texture2D*> > getBindings2D (void) const;
74 std::map<int, const glu::Texture2D*> m_tex2D;
92 const glu::Texture2D* getTex2D (void);
107 glu::Texture2D* m_tex2D;
H A DglsShaderRenderCase.hpp42 class Texture2D;
88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
95 void setTexture (const glu::Texture2D* tex2D);
102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; }
112 const glu::Texture2D* tex2D;
134 const tcu::Texture2D* tex2D;
H A DglsRandomShaderCase.cpp88 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D)
98 inline vector<pair<int, const glu::Texture2D*> > TextureManager::getBindings2D (void) const
100 vector<pair<int, const glu::Texture2D*> > bindings;
101 for (map<int, const glu::Texture2D*>::const_iterator i = m_tex2D.begin(); i != m_tex2D.end(); i++)
232 const glu::Texture2D* RandomShaderCase::getTex2D (void)
236 m_tex2D = new glu::Texture2D(m_renderCtx, TEXTURE_2D_FORMAT, TEXTURE_2D_DATA_TYPE, TEXTURE_2D_WIDTH, TEXTURE_2D_HEIGHT);
455 vector<pair<int, const glu::Texture2D*> > tex2DBindings = m_texManager.getBindings2D();
458 for (vector<pair<int, const glu::Texture2D*> >::const_iterator i = tex2DBindings.begin(); i != tex2DBindings.end(); i++)
461 const glu::Texture2D* texture = i->second;
/external/deqp/framework/opengl/
H A DgluTexture.hpp68 class Texture2D class in namespace:glu
71 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& = tcu::CompressedTexture::DecompressionParams(false));
72 Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height);
73 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
74 ~Texture2D (void);
78 tcu::Texture2D& getRefTexture (void) { return m_refTexture; }
79 const tcu::Texture2D& getRefTexture (void) const { return m_refTexture; }
82 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
84 static Texture2D* creat
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H A DgluTexture.cpp103 // Texture2D
105 Texture2D::Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height) function in class:glu::Texture2D
117 Texture2D::Texture2D (const RenderContext& context, deUint32 sizedFormat, int width, int height) function in class:glu::Texture2D
129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams) function in class:glu::Texture2D
155 Texture2D::~Texture2D (void)
161 void Texture2D
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/external/chromium_org/third_party/angle/src/libEGL/
H A DSurface.h20 class Texture2D;
66 virtual void setBoundTexture(gl::Texture2D *texture);
67 virtual gl::Texture2D *getBoundTexture() const;
109 gl::Texture2D *mTexture;
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
H A Dd3d11tex.hlsl27 Texture2D tex0;
28 Texture2D tex1;
/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.hpp71 std::vector<glu::Texture2D*> m_textures;
H A Des3pTextureCases.cpp79 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
193 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_internalFormat, width, height);
215 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
H A Dd3d11tex.hlsl27 Texture2D tex0;
28 Texture2D tex1;
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
H A Dd3d11blit.hlsl27 Texture2D tex;
/external/deqp/framework/randomshaders/
H A DrsgSamplers.hpp43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler)
55 const tcu::Texture2D* m_texture;
H A DrsgProgramExecutor.hpp48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
H A Dd3d11blit.hlsl27 Texture2D tex;
/external/deqp/modules/gles2/performance/
H A Des2pTextureCases.hpp66 std::vector<glu::Texture2D*> m_textures;
H A Des2pTextureCases.cpp80 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
167 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, width, height);
188 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DTexture.cpp8 // Texture2D and TextureCubeMap. Implements GL texture objects and related
182 Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id) function in class:gl::Texture2D
188 Texture2D::~Texture2D()
197 GLsizei Texture2D::getWidth(GLint level) const
205 GLsizei Texture2D::getHeight(GLint level) const
213 GLenum Texture2D::getInternalFormat(GLint level) const
221 GLenum Texture2D::getActualFormat(GLint level) const
229 void Texture2D
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H A DTexture.h8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
105 class Texture2D : public Texture class in namespace:gl
108 Texture2D(rx::TextureImpl *impl, GLuint id);
110 virtual ~Texture2D();
133 DISALLOW_COPY_AND_ASSIGN(Texture2D);
/external/deqp/modules/egl/
H A DteglImageFormatTests.cpp204 virtual EGLImageKHR create (int operationNdx, tcu::Texture2D& ref) = 0;
205 virtual bool render (int operationNdx, EGLImageKHR img, const tcu::Texture2D& reference) = 0;
206 virtual void modify (int operationNdx, EGLImageKHR img, tcu::Texture2D& reference) = 0;
296 EGLImageKHR create (int operationNdx, tcu::Texture2D& ref);
297 EGLImageKHR createTexture2D (tcu::Texture2D& ref, GLenum target, GLenum format, GLenum type);
298 EGLImageKHR createRenderBuffer (tcu::Texture2D& ref, GLenum type);
300 bool render (int operationNdx, EGLImageKHR img, const tcu::Texture2D& reference);
301 bool renderTexture2D (EGLImageKHR img, const tcu::Texture2D& reference);
302 bool renderDepth (EGLImageKHR img, const tcu::Texture2D& reference);
303 bool renderReadPixelsRenderBuffer (EGLImageKHR img, const tcu::Texture2D
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DRenderTarget11.cpp84 mipSlice = rtvDesc.Texture2D.MipSlice;
145 mipSlice = dsvDesc.Texture2D.MipSlice;
337 srvDesc.Texture2D.MostDetailedMip = 0;
338 srvDesc.Texture2D.MipLevels = 1;
355 dsvDesc.Texture2D.MipSlice = 0;
374 rtvDesc.Texture2D.MipSlice = 0;
H A DSwapChain11.cpp211 offscreenRTVDesc.Texture2D.MipSlice = 0;
220 offscreenSRVDesc.Texture2D.MostDetailedMip = 0;
221 offscreenSRVDesc.Texture2D.MipLevels = -1;
265 depthStencilDesc.Texture2D.MipSlice = 0;
274 depthStencilSRVDesc.Texture2D.MostDetailedMip = 0;
275 depthStencilSRVDesc.Texture2D.MipLevels = -1;
/external/deqp/framework/common/
H A DtcuTexture.hpp602 class Texture2D : private TextureLevelPyramid class in namespace:tcu
605 Texture2D (const TextureFormat& format, int width, int height);
606 Texture2D (const Texture2D& other);
607 ~Texture2D (void);
630 Texture2D& operator= (const Texture2D& other);
640 inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const
645 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const
650 inline float Texture2D
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/external/deqp/modules/gles2/functional/
H A Des2fReadPixelsTests.cpp58 void render (tcu::Texture2D& reference);
76 void ReadPixelsTest::render (tcu::Texture2D& reference)
210 tcu::Texture2D reference(format, width, height);
H A Des2fShaderDiscardTests.cpp71 glu::Texture2D* m_brickTexture;
118 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp39 class Texture2D;
211 const rc::Texture2D* tex2D;

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