Searched refs:Texture2DArray (Results 1 - 25 of 39) sorted by relevance

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/external/deqp/framework/opengl/
H A DgluTexture.hpp144 class Texture2DArray class in namespace:glu
147 Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
148 Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
149 ~Texture2DArray (void);
153 tcu::Texture2DArray& getRefTexture (void) { return m_refTexture; }
154 const tcu::Texture2DArray& getRefTexture (void) const { return m_refTexture; }
158 Texture2DArray (const Texture2DArray& other); // Not allowed!
159 Texture2DArray& operator= (const Texture2DArray
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H A DgluTexture.cpp509 // Texture2DArray
511 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) function in class:glu::Texture2DArray
523 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) function in class:glu::Texture2DArray
535 Texture2DArray::~Texture2DArray (void)
541 void Texture2DArray::upload (void)
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp44 class Texture2DArray;
90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
104 const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;}
114 const glu::Texture2DArray* tex2DArray;
136 const tcu::Texture2DArray* tex2DArray;
H A DglsFboUtil.cpp165 if (dynamic_cast<const Texture2DArray*>(&img) != DE_NULL)
227 else if (const Texture2DArray* t2a = dynamic_cast<const Texture2DArray*>(&cfg))
H A DglsFboUtil.hpp298 struct Texture2DArray : public TextureLayered struct in namespace:deqp::gls::FboUtil::config
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DTexture.cpp851 Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id) function in class:gl::Texture2DArray
856 Texture2DArray::~Texture2DArray()
860 GLsizei Texture2DArray::getWidth(GLint level) const
865 GLsizei Texture2DArray::getHeight(GLint level) const
870 GLsizei Texture2DArray::getLayers(GLint level) const
875 GLenum Texture2DArray::getInternalFormat(GLint level) const
880 GLenum Texture2DArray::getActualFormat(GLint level) const
885 bool Texture2DArray
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H A DTexture.h213 class Texture2DArray : public Texture class in namespace:gl
216 Texture2DArray(rx::TextureImpl *impl, GLuint id);
218 virtual ~Texture2DArray();
237 DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
H A DContext.h50 class Texture2DArray;
168 Texture2DArray *getTexture2DArray() const;
H A DResourceManager.cpp389 textureObject = new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), texture);
H A DContext.cpp80 mZeroTextures[GL_TEXTURE_2D_ARRAY].set(new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), 0));
832 Texture2DArray *Context::getTexture2DArray() const
834 return static_cast<Texture2DArray*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_2D_ARRAY));
1992 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), Texture::INCOMPLETE_TEXTURE_ID);
H A DvalidationES3.cpp409 gl::Texture2DArray *texture2darray = context->getTexture2DArray();
1067 gl::Texture2DArray *texArray = static_cast<gl::Texture2DArray *>(tex);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DTextureStorage11.cpp1003 srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + level;
1004 srvDesc.Texture2DArray.MipLevels = 1;
1005 srvDesc.Texture2DArray.FirstArraySlice = faceIndex;
1006 srvDesc.Texture2DArray.ArraySize = 1;
1022 rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
1023 rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
1024 rtvDesc.Texture2DArray.ArraySize = 1;
1048 dsvDesc.Texture2DArray.MipSlice = mTopLevel + level;
1049 dsvDesc.Texture2DArray.FirstArraySlice = faceIndex;
1050 dsvDesc.Texture2DArray
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H A DRenderTarget11.cpp89 mipSlice = rtvDesc.Texture2DArray.MipSlice;
90 arraySlice = rtvDesc.Texture2DArray.FirstArraySlice;
150 mipSlice = dsvDesc.Texture2DArray.MipSlice;
151 arraySlice = dsvDesc.Texture2DArray.FirstArraySlice;
/external/deqp/framework/common/
H A DtcuTexture.hpp871 class Texture2DArray : private TextureLevelPyramid class in namespace:tcu
874 Texture2DArray (const TextureFormat& format, int width, int height, int numLayers);
875 Texture2DArray (const Texture2DArray& other);
876 ~Texture2DArray (void);
898 Texture2DArray& operator= (const Texture2DArray& other);
909 inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) const
914 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const
919 inline float Texture2DArray
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/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp41 class Texture2DArray;
213 const rc::Texture2DArray* tex2DArray;
H A DsglrReferenceContext.hpp213 class Texture2DArray : public Texture class in namespace:sglr::rc
216 Texture2DArray (deUint32 name = 0);
217 virtual ~Texture2DArray (void);
799 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray);
824 rc::Texture2DArray* tex2DArrayBinding;
831 rc::Texture2DArray default2DArrayTex;
886 rc::Texture2DArray m_emptyTex2DArray;
H A DsglrReferenceContext.cpp547 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture)
650 case GL_TEXTURE_2D_ARRAY: texObj = new Texture2DArray (texture); break;
665 case GL_TEXTURE_2D_ARRAY: setTex2DArrayBinding (unitNdx, static_cast<Texture2DArray*> (texObj)); break;
1139 Texture2DArray* texture = unit.tex2DArrayBinding ? unit.tex2DArrayBinding : &unit.default2DArrayTex;
1363 Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTex;
1705 Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTex;
2185 const Texture2DArray* tex2DArr = static_cast<const Texture2DArray*>(texture);
2331 level = dynamic_cast<Texture2DArray*>(texture)->getLevel(attachment.level);
4494 rc::Texture2DArray* te
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
H A Dd3d10_1.idl107 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
H A Dd3d10_1.idl107 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
/external/deqp/modules/gles3/functional/
H A Des3fTextureShadowTests.cpp81 static void clampFloatingPointTexture (tcu::Texture2DArray& target)
721 const glu::Texture2DArray* texture;
732 FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
741 glu::Texture2DArray* m_gradientTex;
742 glu::Texture2DArray* m_gridTex;
784 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
785 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
853 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
H A Des3fVertexTextureTests.cpp157 template <> struct TexTypeTcuClass<TEXTURETYPE_2D_ARRAY> { typedef tcu::Texture2DArray t; };
414 static inline IVec3 getTextureSize (const glu::Texture2DArray& tex)
416 const tcu::Texture2DArray& ref = tex.getRefTexture();
454 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); }
1154 glu::Texture2DArray* m_textures[2]; // 2 textures, a gradient texture and a grid texture.
1232 m_textures[i] = new glu::Texture2DArray(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texLayers);
1288 const tcu::Texture2DArray& refTexture = m_textures[textureNdx]->getRefTexture();
H A Des3fTextureFilteringTests.cpp681 const glu::Texture2DArray* texture;
691 FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, const tcu::Vec2& layerRange_)
700 glu::Texture2DArray* m_gradientTex;
701 glu::Texture2DArray* m_gridTex;
742 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
743 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_screen.h1075 def_desc.Texture2DArray.MipLevels = resource->last_level + 1;
1076 def_desc.Texture2DArray.ArraySize = resource->array_size;
1206 def_desc.Texture2DArray.ArraySize = resource->array_size;
1214 def_desc.Texture2DArray.ArraySize = 6;
1300 def_desc.Texture2DArray.ArraySize = resource->array_size;
1304 def_desc.Texture2DArray.ArraySize = 6;
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_screen.h1075 def_desc.Texture2DArray.MipLevels = resource->last_level + 1;
1076 def_desc.Texture2DArray.ArraySize = resource->array_size;
1206 def_desc.Texture2DArray.ArraySize = resource->array_size;
1214 def_desc.Texture2DArray.ArraySize = 6;
1300 def_desc.Texture2DArray.ArraySize = resource->array_size;
1304 def_desc.Texture2DArray.ArraySize = 6;
/external/deqp/modules/gles31/functional/
H A Des31fTextureGatherTests.cpp371 static void swizzleTexture (tcu::Texture2DArray& dst, const tcu::Texture2DArray& src, const MaybeTextureSwizzle& swizzle)
373 dst = tcu::Texture2DArray(src.getFormat(), src.getWidth(), src.getHeight(), src.getNumLayers());
1748 MovePtr<glu::Texture2DArray> m_texture;
1749 tcu::Texture2DArray m_swizzledTexture;
1803 m_texture = MovePtr<glu::Texture2DArray>(new glu::Texture2DArray(renderCtx, glu::getInternalFormat(m_textureFormat), m_textureSize.x(), m_textureSize.y(), m_textureSize.z()));
1806 tcu::Texture2DArray& refTexture = m_texture->getRefTexture();

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