/external/deqp/framework/opengl/ |
H A D | gluTexture.hpp | 202 class Texture3D class in namespace:glu 205 Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth); 206 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth); 207 ~Texture3D (void); 211 tcu::Texture3D& getRefTexture (void) { return m_refTexture; } 212 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; } 216 Texture3D (const Texture3D& other); // Not allowed! 217 Texture3D& operator= (const Texture3D [all...] |
H A D | gluTexture.cpp | 569 // Texture3D 571 Texture3D::Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth) function in class:glu::Texture3D 583 Texture3D::Texture3D (const RenderContext& context, deUint32 sizedFormat, int width, int height, int depth) function in class:glu::Texture3D 595 Texture3D::~Texture3D (void) 601 void Texture3D::upload (void)
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 45 class Texture3D; 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; } 115 const glu::Texture3D* tex3D; 137 const tcu::Texture3D* tex3D;
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H A D | glsFboUtil.cpp | 163 if (dynamic_cast<const Texture3D*>(&img) != DE_NULL) 225 else if (const Texture3D* t3d = dynamic_cast<const Texture3D*>(&cfg))
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H A D | glsFboUtil.hpp | 294 struct Texture3D : public TextureLayered struct in namespace:deqp::gls::FboUtil::config
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Texture.cpp | 693 Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id) function in class:gl::Texture3D 698 Texture3D::~Texture3D() 702 GLsizei Texture3D::getWidth(GLint level) const 707 GLsizei Texture3D::getHeight(GLint level) const 712 GLsizei Texture3D::getDepth(GLint level) const 717 GLenum Texture3D::getInternalFormat(GLint level) const 722 GLenum Texture3D::getActualFormat(GLint level) const 727 bool Texture3D [all...] |
H A D | Texture.h | 183 class Texture3D : public Texture class in namespace:gl 186 Texture3D(rx::TextureImpl *impl, GLuint id); 188 virtual ~Texture3D(); 207 DISALLOW_COPY_AND_ASSIGN(Texture3D);
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H A D | Context.h | 49 class Texture3D; 167 Texture3D *getTexture3D() const;
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H A D | ResourceManager.cpp | 385 textureObject = new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), texture);
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H A D | Context.cpp | 77 mZeroTextures[GL_TEXTURE_3D].set(new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), 0)); 827 Texture3D *Context::getTexture3D() const 829 return static_cast<Texture3D*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_3D)); 1983 Texture3D *incomplete3d = new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), Texture::INCOMPLETE_TEXTURE_ID);
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H A D | validationES3.cpp | 386 gl::Texture3D *texture3d = context->getTexture3D(); 1090 gl::Texture3D *tex3d = static_cast<gl::Texture3D *>(tex);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 42 class Texture3D; 214 const rc::Texture3D* tex3D;
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H A D | sglrReferenceContext.hpp | 239 class Texture3D : public Texture class in namespace:sglr::rc 242 Texture3D (deUint32 name = 0); 243 virtual ~Texture3D (void); 800 void setTex3DBinding (int unit, rc::Texture3D* tex3D); 825 rc::Texture3D* tex3DBinding; 832 rc::Texture3D default3DTex; 887 rc::Texture3D m_emptyTex3D;
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H A D | sglrReferenceContext.cpp | 562 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) 651 case GL_TEXTURE_3D: texObj = new Texture3D (texture); break; 666 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, static_cast<Texture3D*> (texObj)); break; 1179 Texture3D* texture = unit.tex3DBinding ? unit.tex3DBinding : &unit.default3DTex; 1344 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; 1725 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; 2193 const Texture3D* tex3D = static_cast<const Texture3D*>(texture); 2333 level = dynamic_cast<Texture3D*>(texture)->getLevel(attachment.level); 4513 rc::Texture3D* te [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 975 class Texture3D : private TextureLevelPyramid class in namespace:tcu 978 Texture3D (const TextureFormat& format, int width, int height, int depth); 979 Texture3D (const Texture3D& other); 980 ~Texture3D (void); 997 Texture3D& operator= (const Texture3D& other); 1008 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const 1013 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | TextureStorage11.cpp | 1390 srvDesc.Texture3D.MostDetailedMip = baseLevel; 1391 srvDesc.Texture3D.MipLevels = mipLevels; 1430 rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; 1431 rtvDesc.Texture3D.FirstWSlice = 0; 1432 rtvDesc.Texture3D.WSize = -1; 1468 rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; 1469 rtvDesc.Texture3D.FirstWSlice = layer; 1470 rtvDesc.Texture3D.WSize = 1; 1560 rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; 1561 rtvDesc.Texture3D [all...] |
H A D | RenderTarget11.cpp | 104 mipSlice = rtvDesc.Texture3D.MipSlice;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/ |
H A D | d3d10_1.idl | 110 D3D10_TEX3D_SRV Texture3D;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
H A D | d3d10_1.idl | 110 D3D10_TEX3D_SRV Texture3D;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
H A D | d3d11_screen.h | 1080 def_desc.Texture3D.MipLevels = resource->last_level + 1; 1210 def_desc.Texture3D.WSize = resource->depth0; 1239 templat.u.tex.level = desc->Texture3D.MipSlice; 1240 templat.u.tex.first_layer = desc->Texture3D.FirstWSlice; 1241 templat.u.tex.last_layer = desc->Texture3D.FirstWSlice + desc->Texture3D.WSize - 1;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
H A D | d3d11_screen.h | 1080 def_desc.Texture3D.MipLevels = resource->last_level + 1; 1210 def_desc.Texture3D.WSize = resource->depth0; 1239 templat.u.tex.level = desc->Texture3D.MipSlice; 1240 templat.u.tex.first_layer = desc->Texture3D.FirstWSlice; 1241 templat.u.tex.last_layer = desc->Texture3D.FirstWSlice + desc->Texture3D.WSize - 1;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 158 template <> struct TexTypeTcuClass<TEXTURETYPE_3D> { typedef tcu::Texture3D t; }; 420 static inline IVec3 getTextureSize (const glu::Texture3D& tex) 422 const tcu::Texture3D& ref = tex.getRefTexture(); 455 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } 1493 glu::Texture3D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. 1572 m_textures[i] = new glu::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texDepth); 1628 const tcu::Texture3D& refTexture = m_textures[textureNdx]->getRefTexture();
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H A D | es3fTextureFilteringTests.cpp | 947 const glu::Texture3D* texture; 956 FilterCase (const glu::Texture3D* tex_, const tcu::Vec3& lod_, const tcu::Vec3& offset_) 964 glu::Texture3D* m_gradientTex; 965 glu::Texture3D* m_gridTex; 1007 m_gradientTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); 1008 m_gridTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth);
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H A D | es3fFboCompletenessTests.cpp | 268 texCfg = &builder.makeConfig<Texture3D>();
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H A D | es3fTextureUnitTests.cpp | 737 vector<tcu::Texture3D*> m_textures3d; 771 for (vector<tcu::Texture3D*>::iterator i = m_textures3d.begin(); i != m_textures3d.end(); i++) 874 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth)); 1134 const tcu::Texture3D* texture = m_textures3d[ndx3d];
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