Searched refs:getSampler (Results 1 - 10 of 10) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
H A DResourceManager.h66 Sampler *getSampler(GLuint handle);
H A DResourceManager.cpp326 Sampler *ResourceManager::getSampler(unsigned int handle) function in class:gl::ResourceManager
414 if (sampler != 0 && !getSampler(sampler))
H A DContext.cpp376 if (mResourceManager->getSampler(sampler))
480 Sampler *Context::getSampler(GLuint handle) const function in class:gl::Context
482 return mResourceManager->getSampler(handle);
567 mState.setSamplerBinding(textureUnit, getSampler(sampler));
1435 Sampler *samplerObject = mState.getSampler(textureUnit);
2042 Sampler *samplerObject = getSampler(sampler);
2064 Sampler *samplerObject = getSampler(sampler);
2086 Sampler *samplerObject = getSampler(sampler);
2108 Sampler *samplerObject = getSampler(sampler);
H A DState.h141 Sampler *getSampler(GLuint textureUnit) const;
H A DContext.h160 Sampler *getSampler(GLuint handle) const;
H A DState.cpp681 Sampler *State::getSampler(GLuint textureUnit) const
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp389 m_emptyTex1D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE;
390 m_emptyTex1D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE;
391 m_emptyTex1D.getSampler().minFilter = tcu::Sampler::NEAREST;
392 m_emptyTex1D.getSampler().magFilter = tcu::Sampler::NEAREST;
397 m_emptyTex2D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE;
398 m_emptyTex2D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE;
399 m_emptyTex2D.getSampler().minFilter = tcu::Sampler::NEAREST;
400 m_emptyTex2D.getSampler().magFilter = tcu::Sampler::NEAREST;
405 m_emptyTexCube.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE;
406 m_emptyTexCube.getSampler()
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H A DsglrReferenceContext.hpp100 const tcu::Sampler& getSampler (void) const { return m_sampler; } function in class:sglr::rc::Texture
101 tcu::Sampler& getSampler (void) { return m_sampler; } function in class:sglr::rc::Texture
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } function in class:deqp::gls::TextureBinding
H A DglsShaderRenderCase.cpp295 textures[ndx].sampler = binding.getSampler();
506 const tcu::Sampler& sampler = tex.getSampler();

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