Searched refs:hasDepth (Results 1 - 9 of 9) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp161 const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT); local
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu);
224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu);
H A Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; local
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
H A Des3fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; local
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled;
H A Des3fFboInvalidateTests.cpp121 const bool hasDepth = depthBits > 0; local
124 if (!hasDepth || !hasStencil || (stencilBits != 8))
/external/deqp/framework/referencerenderer/
H A DrrFragmentOperations.cpp754 bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.getDepth() > 0;
756 bool doDepthTest = hasDepth && state.depthTestEnabled;
762 DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) && (!hasStencil || colorBuffer.getWidth() == stencilBuffer.getWidth()));
763 DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) && (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight()));
764 DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) && (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth()));
/external/deqp/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; local
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
H A Des2fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; local
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled;
/external/deqp/modules/egl/
H A DteglCreateContextExtTests.cpp1137 bool hasDepth; member in struct:deqp::egl::__anon19818::__anon19819
1177 if (groups[groupNdx].hasDepth)
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp3345 bool hasDepth = !isEmpty(depthBuf);
3370 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask)

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