Searched refs:m_depthMask (Results 1 - 4 of 4) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp379 , m_depthMask (true)
2934 m_depthMask = !!mask;
3198 if ((mask & GL_DEPTH_BUFFER_BIT) && m_depthMask)
3370 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask)
3523 if (!isEmpty(depthBuf) && m_depthMask)
4345 state.fragOps.depthMask = m_depthMask;
H A DsglrReferenceContext.hpp948 bool m_depthMask; member in class:sglr::ReferenceContext
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContextBase.cpp622 m_depthMask = true;
838 if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT))
877 webContext()->depthMask(m_depthMask);
1741 m_depthMask = flag;
H A DWebGLRenderingContextBase.h555 GLboolean m_depthMask; member in class:blink::WebGLRenderingContextBase

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