Searched refs:m_elementArrayBufferBinding (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp2401 case GL_ELEMENT_ARRAY_BUFFER: bindingPoint = &vertexArrayObject->m_elementArrayBufferBinding; break;
2433 case GL_ELEMENT_ARRAY_BUFFER: return vertexArrayObject->m_elementArrayBufferBinding;
2518 if ((*i)->m_elementArrayBufferBinding == buffer)
2521 (*i)->m_elementArrayBufferBinding = DE_NULL;
3984 if (vertexArray->m_elementArrayBufferBinding)
3985 m_buffers.releaseReference(vertexArray->m_elementArrayBufferBinding);
4068 const void* indicesPtr = (vao.m_elementArrayBufferBinding) ? (vao.m_elementArrayBufferBinding->getData() + ((const deUint8*)indices - (const deUint8*)DE_NULL)) : (indices);
5429 , m_elementArrayBufferBinding (DE_NULL)
H A DsglrReferenceContext.hpp435 rc::DataBuffer* m_elementArrayBufferBinding; member in class:sglr::rc::VertexArray

Completed in 69 milliseconds