Searched refs:m_readFramebufferBinding (Results 1 - 4 of 4) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp786 rr::MultisamplePixelBufferAccess getReadColorbuffer (void) { return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getFboAttachment(*m_readFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_COLOR0))) : (m_defaultColorbuffer); }
787 rr::MultisamplePixelBufferAccess getReadDepthbuffer (void) { return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getFboAttachment(*m_readFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_DEPTH))) : (m_defaultDepthbuffer); }
788 rr::MultisamplePixelBufferAccess getReadStencilbuffer (void) { return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getFboAttachment(*m_readFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_STENCIL))) : (m_defaultStencilbuffer); }
898 rc::Framebuffer* m_readFramebufferBinding; member in class:sglr::ReferenceContext
H A DsglrGLContext.cpp50 , m_readFramebufferBinding (0)
132 if (m_readFramebufferBinding)
207 m_readFramebufferBinding = framebuffer;
H A DsglrGLContext.hpp234 deUint32 m_readFramebufferBinding; member in class:sglr::GLContext
H A DsglrReferenceContext.cpp339 , m_readFramebufferBinding (DE_NULL)
708 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding;
712 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0);
753 rc::Framebuffer*& binding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding;
791 if (m_readFramebufferBinding == framebuffer) bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
850 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding;
854 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0);
1968 rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readFramebufferBinding;
1973 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0);
2029 rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readFramebufferBinding;
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