Searched refs:nv30_context (Results 1 - 25 of 40) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
H A Dnv30_context.h42 struct nv30_context { struct
129 static INLINE struct nv30_context *
130 nv30_context(struct pipe_context *pipe) function
132 return (struct nv30_context *)pipe;
142 nv30_vbo_validate(struct nv30_context *nv30);
157 nv30_vertprog_validate(struct nv30_context *nv30);
163 nv30_fragprog_validate(struct nv30_context *nv30);
169 nv30_texture_validate(struct nv30_context *nv30);
175 nv30_fragtex_validate(struct nv30_context *nv30);
181 nv40_verttex_validate(struct nv30_context *nv3
[all...]
H A Dnv30_screen.h17 struct nv30_context;
22 struct nv30_context *cur_ctx;
H A Dnv40_verttex.c27 #include "nv30_context.h"
30 nv40_verttex_validate(struct nv30_context *nv30)
54 struct nv30_context *nv30 = nv30_context(pipe);
76 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_state.c31 #include "nv30_context.h"
40 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
119 struct nv30_context *nv30 = nv30_context(pipe);
196 struct nv30_context *nv30 = nv30_context(pipe);
266 struct nv30_context *nv30 = nv30_context(pipe);
282 struct nv30_context *nv30 = nv30_context(pip
[all...]
H A Dnv30_context.c32 #include "nv30_context.h"
40 struct nv30_context *nv30;
72 struct nv30_context *nv30 = nv30_context(pipe);
85 struct nv30_context *nv30 = nv30_context(pipe);
109 struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
H A Dnv30_transfer.h26 nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
H A Dnv30_state_validate.c32 #include "nv30_context.h"
36 nv30_validate_fb(struct nv30_context *nv30)
178 nv30_validate_blend_colour(struct nv30_context *nv30)
207 nv30_validate_stencil_ref(struct nv30_context *nv30)
218 nv30_validate_stipple(struct nv30_context *nv30)
227 nv30_validate_scissor(struct nv30_context *nv30)
248 nv30_validate_viewport(struct nv30_context *nv30)
268 nv30_validate_clip(struct nv30_context *nv30)
291 nv30_validate_blend(struct nv30_context *nv30)
300 nv30_validate_zsa(struct nv30_context *nv3
[all...]
H A Dnv30_query.c29 #include "nv30_context.h"
150 struct nv30_context *nv30 = nv30_context(pipe);
179 struct nv30_context *nv30 = nv30_context(pipe);
237 struct nv30_context *nv30 = nv30_context(pipe);
260 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
H A Dnv30_fragprog.c30 #include "nv30_context.h"
34 nv30_fragprog_upload(struct nv30_context *nv30)
61 nv30_fragprog_validate(struct nv30_context *nv30)
158 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_clear.c32 #include "nv30_context.h"
56 struct nv30_context *nv30 = nv30_context(pipe);
101 struct nv30_context *nv30 = nv30_context(pipe);
160 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_fragtex.c30 #include "nv30_context.h"
34 nv30_fragtex_validate(struct nv30_context *nv30)
156 struct nv30_context *nv30 = nv30_context(pipe);
178 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_vbo.c33 #include "nv30_context.h"
37 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
81 nv30_vbuf_range(struct nv30_context *nv30, int vbi,
91 nv30_prevalidate_vbufs(struct nv30_context *nv30)
127 nv30_update_user_vbufs(struct nv30_context *nv30)
165 nv30_release_user_vbufs(struct nv30_context *nv30)
180 nv30_vbo_validate(struct nv30_context *nv30)
321 struct nv30_context *nv30 = nv30_context(pipe);
328 nv30_draw_arrays(struct nv30_context *nv3
[all...]
H A Dnv30_draw.c34 #include "nv30_context.h"
39 struct nv30_context *nv30;
72 struct nv30_context *nv30 = r->nv30;
121 struct nv30_context *nv30 = r->nv30;
164 struct nv30_context *nv30 = r->nv30;
267 nv30_render_validate(struct nv30_context *nv30)
367 struct nv30_context *nv30 = nv30_context(pipe);
447 nv30_render_create(struct nv30_context *nv30)
474 struct nv30_context *nv3
[all...]
/external/mesa3d/src/gallium/drivers/nv30/
H A Dnv30_context.h42 struct nv30_context { struct
129 static INLINE struct nv30_context *
130 nv30_context(struct pipe_context *pipe) function
132 return (struct nv30_context *)pipe;
142 nv30_vbo_validate(struct nv30_context *nv30);
157 nv30_vertprog_validate(struct nv30_context *nv30);
163 nv30_fragprog_validate(struct nv30_context *nv30);
169 nv30_texture_validate(struct nv30_context *nv30);
175 nv30_fragtex_validate(struct nv30_context *nv30);
181 nv40_verttex_validate(struct nv30_context *nv3
[all...]
H A Dnv30_screen.h17 struct nv30_context;
22 struct nv30_context *cur_ctx;
H A Dnv40_verttex.c27 #include "nv30_context.h"
30 nv40_verttex_validate(struct nv30_context *nv30)
54 struct nv30_context *nv30 = nv30_context(pipe);
76 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_state.c31 #include "nv30_context.h"
40 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
119 struct nv30_context *nv30 = nv30_context(pipe);
196 struct nv30_context *nv30 = nv30_context(pipe);
266 struct nv30_context *nv30 = nv30_context(pipe);
282 struct nv30_context *nv30 = nv30_context(pip
[all...]
H A Dnv30_context.c32 #include "nv30_context.h"
40 struct nv30_context *nv30;
72 struct nv30_context *nv30 = nv30_context(pipe);
85 struct nv30_context *nv30 = nv30_context(pipe);
109 struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
H A Dnv30_transfer.h26 nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
H A Dnv30_state_validate.c32 #include "nv30_context.h"
36 nv30_validate_fb(struct nv30_context *nv30)
178 nv30_validate_blend_colour(struct nv30_context *nv30)
207 nv30_validate_stencil_ref(struct nv30_context *nv30)
218 nv30_validate_stipple(struct nv30_context *nv30)
227 nv30_validate_scissor(struct nv30_context *nv30)
248 nv30_validate_viewport(struct nv30_context *nv30)
268 nv30_validate_clip(struct nv30_context *nv30)
291 nv30_validate_blend(struct nv30_context *nv30)
300 nv30_validate_zsa(struct nv30_context *nv3
[all...]
H A Dnv30_query.c29 #include "nv30_context.h"
150 struct nv30_context *nv30 = nv30_context(pipe);
179 struct nv30_context *nv30 = nv30_context(pipe);
237 struct nv30_context *nv30 = nv30_context(pipe);
260 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
H A Dnv30_fragprog.c30 #include "nv30_context.h"
34 nv30_fragprog_upload(struct nv30_context *nv30)
61 nv30_fragprog_validate(struct nv30_context *nv30)
158 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_clear.c32 #include "nv30_context.h"
56 struct nv30_context *nv30 = nv30_context(pipe);
101 struct nv30_context *nv30 = nv30_context(pipe);
160 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_fragtex.c30 #include "nv30_context.h"
34 nv30_fragtex_validate(struct nv30_context *nv30)
156 struct nv30_context *nv30 = nv30_context(pipe);
178 struct nv30_context *nv30 = nv30_context(pipe);
H A Dnv30_vbo.c33 #include "nv30_context.h"
37 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
81 nv30_vbuf_range(struct nv30_context *nv30, int vbi,
91 nv30_prevalidate_vbufs(struct nv30_context *nv30)
127 nv30_update_user_vbufs(struct nv30_context *nv30)
165 nv30_release_user_vbufs(struct nv30_context *nv30)
180 nv30_vbo_validate(struct nv30_context *nv30)
321 struct nv30_context *nv30 = nv30_context(pipe);
328 nv30_draw_arrays(struct nv30_context *nv3
[all...]

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