Searched refs:tex1DBinding (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp504 if (m_textureUnits[unitNdx].tex1DBinding)
506 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding);
507 m_textureUnits[unitNdx].tex1DBinding = DE_NULL;
513 m_textureUnits[unitNdx].tex1DBinding = texture;
697 if (m_textureUnits[unitNdx].tex1DBinding == texture) setTex1DBinding (unitNdx, DE_NULL);
1021 Texture1D* texture = unit.tex1DBinding ? unit.tex1DBinding : &unit.default1DTex;
1281 Texture1D& texture = unit.tex1DBinding ? *unit.tex1DBinding : unit.default1DTex;
1424 Texture1D* texture = unit.tex1DBinding
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H A DsglrReferenceContext.hpp821 rc::Texture1D* tex1DBinding; member in struct:sglr::ReferenceContext::TextureUnit
836 : tex1DBinding (DE_NULL)

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