Searched refs:tex2DBinding (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp519 if (m_textureUnits[unitNdx].tex2DBinding)
521 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding);
522 m_textureUnits[unitNdx].tex2DBinding = DE_NULL;
528 m_textureUnits[unitNdx].tex2DBinding = texture;
698 else if (m_textureUnits[unitNdx].tex2DBinding == texture) setTex2DBinding (unitNdx, DE_NULL);
1057 Texture2D* texture = unit.tex2DBinding ? unit.tex2DBinding : &unit.default2DTex;
1300 Texture2D& texture = unit.tex2DBinding ? *unit.tex2DBinding : unit.default2DTex;
1472 Texture2D* texture = unit.tex2DBinding
[all...]
H A DsglrReferenceContext.hpp822 rc::Texture2D* tex2DBinding; member in struct:sglr::ReferenceContext::TextureUnit
837 , tex2DBinding (DE_NULL)

Completed in 111 milliseconds