Searched refs:tex3DBinding (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp564 if (m_textureUnits[unitNdx].tex3DBinding)
566 m_textures.releaseReference(m_textureUnits[unitNdx].tex3DBinding);
567 m_textureUnits[unitNdx].tex3DBinding = DE_NULL;
573 m_textureUnits[unitNdx].tex3DBinding = texture;
701 else if (m_textureUnits[unitNdx].tex3DBinding == texture) setTex3DBinding (unitNdx, DE_NULL);
1179 Texture3D* texture = unit.tex3DBinding ? unit.tex3DBinding : &unit.default3DTex;
1344 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex;
1725 Texture3D& texture = unit.tex3DBinding
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H A DsglrReferenceContext.hpp825 rc::Texture3D* tex3DBinding; member in struct:sglr::ReferenceContext::TextureUnit
840 , tex3DBinding (DE_NULL)

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